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Rookie AAR - 4/12/2015 7:52:36 PM   
Leandros


Posts: 979
Joined: 3/5/2015
Status: offline

Hi, all!

Iím not sure if this place (AARís) is meant purely for duels between two players or if itís acceptable for a Rookie to put in one against the Japanese AI? Some may
have picked up that I have ventured into WitP to hopefully use it as a tool, sort of filing system, in a book project Iím fiddling around with Ė the working title
is ďSaving MacArthurĒ. Just now I have a non-updated version of the game just to get the feeling of it and how it works. Iím trying to keep relatively close to
the RL except for items which differs because of the revised pre-requisites Iím working from. I shall get back to that as it develops. This exercise shall be a sort
of thinking-aloud test for me and I shall appreciate any inputs which goes on how Iím using the system and the results (or lack) thereof. Iím sure the veterans
here shall easily see what Iím doing blatantly wrong - in thinking as well as in execution. Eventually, I hope to use the editor to develop the scenario Iím
striving for. I started with the basic scenario and I can only say that it (the game) is getting more and more interesting. I think I Iíve already got a better
understanding of the logistics system, as it were, even if Iíve just scratched the surface. It seems I shall be able to use it relatively well to the purpose I
hope for. But, itís a long way to go. My book project is presently at 2-300 pages and is only approaching end of January. Here Iím only in
the beginning of January.

General:

My main object now is to test how fast US, Australian and Dutch reinforcements can be fed forward to the Philippines under a somewhat different pre-requisites
than the RL, while most of them in the beginning are used to secure what I like to call The Philippine Relief Route Ė through the Moluccas. To that effect
priorities are:

1. Menado
2. Zamboanga
3. Ambon

The sequence is based on time available and defense status. First, a little so-far summary. Here goes:

January 3rd 1942.

Only recently have problems developed with the supply system as it took some time before I grabbed how it worked. I have presently auto-convoyed most actual bases.
To compensate my delay in this I have initiated a lot of independent convoys. I see now that it all has to start from the supply bases, and to work from there
forward towards the front. Time is of the essence. Presently Iím just concentrating on The Philippines and the securing of the supply lines there. China, Russia,
Burma and Malaya are allowed to live their own lives. Only a couple of occasions have I ďloanedĒ a few extra resources from the Allies. The Dutch and Aussies are
very cooperative. Iím not drawing on British resources, other than to compete a little with them about Dutch resources.

1. MacArthur is withdrawing into Bataan in an orderly fashion. His air force has survived surprisingly well but the fighters and bombers have been withdrawn
to Mindanao. I hope to return the fighters shortly.

2. Manila is emptied with a consequent loss of transports. One large convoy got away.
3. Iím trying to redispose the Visayan forces, transferring several regiments from the other islands to Mindanao. It has not been without hick-ups, I still
have a little problem with the coupling between transport resources and ground or air units to be moved.

4. Zamboanga is being reinforced. USN Canopus has set up base there for a part of the submarine force. One P-40 and one P-35 squadron is based there.

5. The Japanese have invaded Davao and Jolo. They have been chased out of Davao with a constant pressure of bombing and submarine blockade. Ground forces
also closed in on them. Presently the base is used by the PBYís again. A strong submarine force is patrolling on the outside.

6. Jolo is being harassed by our submarines as well and there has been a couple of nightly DD bombardments and daily bombings by B-17ís flying from Cagayan
and Dutch Martins from Menado. Several Jap transports have been sunk but also DD Pope.

7. On the 27th two enemy convoys approached Menado, a CV/BB force from east and some escorted transports from west. A US/Dutch DD force drove off the
transports, later a sea battle between an Allied Cruiser/DD force and the Japanese carrier TF took place in the Eastern part of the Celebes Sea. CA Canberra,
CL Marblehead and DD Bulmer were sunk. They took with them BB Hyuga, CL Nagara and DD Ykaze. Harassed by bombers from Menado, Ambon and Cagayan the Japanese force
withdrew towards east (I hope). Only two days later some transports, I donít know if they were new or a second convoy, popped up outside Ternate and started to
land troops without any resistance. Three Japanese transports, a PB and DE Saga has been sunk in and around Ternate.

8. Menado has been reinforced with the Australian Gull and Sparrow Force and an Aussie Ind. Coy. Menado is essential to keep the Relief Route open.

9. All available B-17Eís, and some PBYís, have been ferried westward across the Pacific. Twelve B-17Eís are now assembled on Ambon. The B-17Dís are operating
out of Cagayan.

10. The Japanese have struck in New Guinea and The Solomons, in this sequence: Mabang, Guadalcanal, Rabaul, Kavieng only a couple of days ago. They are now
firmly established on Guadalcanal.

11. The Langley convoy has departed Brisbane with 47 A-24ís (27th BG - Light). (Thatís cheating a little - OTH I lost the artillery brigade being off-loaded
by mistake in Pago Pago. I have sent transports from Brisbane to pick them up but the loading takes time). The convoy left Brisbane unescorted but I have now
arranged for a link-up with a cruiser/DD force that was ahead of it.

12. CV Enterprise has just passed through the Torres Strait Ė destination Ambon where it shall fly off 15 P-36ís taken onboard in Pearl. When passing the
narrowest part of New Guinea a SBD squadron flew over on the other side and bombed Madang port. All planes returned safely. Enterprise is escorted by two CAís and five DDís.

13. 2nd Marine Brigade, an infantry regiment and various support units, Seabees and Army, Navy and Air Force Base Forces are ďsomewhere in the PacificĒ Ė
heading west. They shall be dropped off as the situation demands.

Problems:

1. Various Philippine inter-island transports have been sunk. This has delayed the reinforcement of Mindanao.
2. A transport carrying another Australian Ind.Coy was torpedoed north of Rockhampton. It sank while trying to reach port.
3. CV Yorktown experienced some sort of trouble just after departing San Diego on her way to Pearl. Due to lack of fast escort she ventured out on the journey
on her own. Big mistake. Sheís still on fire and is taking in water. Has returned to San Diego now.


More to follow.

Fred


_____________________________

River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! http://www.amazon.com/gp/product/B018F2QMEW?*Version*=1&*entries*=0
Post #: 1
RE: Rookie AAR - 4/12/2015 9:08:11 PM   
witpqs


Posts: 22208
Joined: 10/4/2004
From: Argleton
Status: offline
Several people have done AARs vs the AI. It might be a helpful way for you to get up to speed on mechanics + game strategy.

Good luck!

_____________________________


(in reply to Leandros)
Post #: 2
RE: Rookie AAR - 4/12/2015 9:59:53 PM   
BBfanboy


Posts: 9343
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

Welcome Leandros, to the wild and wooly world of WITP-AE! Chronicling a game against the AAR is entirely OK - the best way for Newbies to get help with this enormous game's learning curve. I have made some comments below.
quote:

ORIGINAL: Leandros


Hi, all!

Iím not sure if this place (AARís) is meant purely for duels between two players or if itís acceptable for a Rookie to put in one against the Japanese AI? Some may have picked up that I have ventured into WitP to hopefully use it as a tool, sort of filing system, in a book project Iím fiddling around with Ė the working title
is ďSaving MacArthurĒ. Just now I have a non-updated version of the game just to get the feeling of it and how it works. Iím trying to keep relatively close to
the RL except for items which differs because of the revised pre-requisites Iím working from. I shall get back to that as it develops. This exercise shall be a sort
of thinking-aloud test for me and I shall appreciate any inputs which goes on how Iím using the system and the results (or lack) thereof. Iím sure the veterans
here shall easily see what Iím doing blatantly wrong - in thinking as well as in execution. Eventually, I hope to use the editor to develop the scenario Iím
striving for. I started with the basic scenario and I can only say that it (the game) is getting more and more interesting. I think I Iíve already got a better
understanding of the logistics system, as it were, even if Iíve just scratched the surface. It seems I shall be able to use it relatively well to the purpose I
hope for. But, itís a long way to go. My book project is presently at 2-300 pages and is only approaching end of January. Here Iím only in
the beginning of January.

Keep in mind that the game is not entirely historic - changes were made to make it more playable for both sides. Against the AI, the game works from a random choice of 13 scripts that set their strategy, i.e. the priority of their conquests. It will react somewhat to unexpected opposition but it is not up to a human opponent's problem solving. This means you can get away with some things that would not have been successful against the real life Japanese.
Besides that, there is the hindsight factor - because we know what happened in real life during the outset of the Pacific War, we will do things differently (like not sending Force Z into waters patrolled by Japanese torpedo bombers). That said, your idea to follow historic strategies to see what happens sounds like a good approach.


General:

My main object now is to test how fast US, Australian and Dutch reinforcements can be fed forward to the Philippines under a somewhat different pre-requisites
than the RL, while most of them in the beginning are used to secure what I like to call The Philippine Relief Route Ė through the Moluccas. To that effect
priorities are:

1. Menado
2. Zamboanga
3. Ambon

The sequence is based on time available and defense status. First, a little so-far summary. Here goes:

January 3rd 1942.

Only recently have problems developed with the supply system as it took some time before I grabbed how it worked. I have presently auto-convoyed most actual bases.
To compensate my delay in this I have initiated a lot of independent convoys. I see now that it all has to start from the supply bases, and to work from there
forward towards the front. Time is of the essence. Presently Iím just concentrating on The Philippines and the securing of the supply lines there. China, Russia,
Burma and Malaya are allowed to live their own lives. Only a couple of occasions have I ďloanedĒ a few extra resources from the Allies. The Dutch and Aussies are
very cooperative. Iím not drawing on British resources, other than to compete a little with them about Dutch resources.

I like your plans. Sneaking supply in is the key to everything at this stage. Fighting a war uses huge amounts of supply and your bombing campaign at Davao could not have continued long.

1. MacArthur is withdrawing into Bataan in an orderly fashion. His air force has survived surprisingly well but the fighters and bombers have been withdrawn
to Mindanao. I hope to return the fighters shortly.

2. Manila is emptied with a consequent loss of transports. One large convoy got away.
3. Iím trying to redispose the Visayan forces, transferring several regiments from the other islands to Mindanao. It has not been without hick-ups, I still
have a little problem with the coupling between transport resources and ground or air units to be moved.

The ship amphibious TF loading system IS tricky. I approach it like this: Look at the "Stacking Limit" and "Cargo Load" for each unit to be transported. Add up all the limits and then all the cargo loads. Amphibious ship loading does not use space effectively so you need at LEAST 10% more space for passengers and for cargo. For amphibious invasions later, you will also need even more cargo for supply of the landings.
After you have your figures for passenger capacity and cargo capacity needed, create the Amphibious TF and start choosing ships based on their capacities until you have just over the target amount. You need at least one AP type ship for each unit loaded. Unless you are trying to strip all the goodies from the base, choose "Do Not Load Fuel" and "Do Not Load Supply". Click on "Verify Load" and see if all units show loading 100%. If not, click "Add More Ships" or, if there are no more ships, decide which unit you will not load and use the back button to go back to the unit load screen. De-select the unit(s) you are not taking and click on "Verify Load" again. When you are happy with the load click "Accept Load".


4. Zamboanga is being reinforced. USN Canopus has set up base there for a part of the submarine force. One P-40 and one P-35 squadron is based there.

5. The Japanese have invaded Davao and Jolo. They have been chased out of Davao with a constant pressure of bombing and submarine blockade. Ground forces
also closed in on them. Presently the base is used by the PBYís again. A strong submarine force is patrolling on the outside.

6. Jolo is being harassed by our submarines as well and there has been a couple of nightly DD bombardments and daily bombings by B-17ís flying from Cagayan
and Dutch Martins from Menado. Several Jap transports have been sunk but also DD Pope.

More and more you will find that reloading your ships with ammo is difficult because all the ports big enough are seized by the Japanese or the supply is gone. Be sure to pull back and regroup when supply and damage to your ships dictates.

7. On the 27th two enemy convoys approached Menado, a CV/BB force from east and some escorted transports from west. A US/Dutch DD force drove off the
transports, later a sea battle between an Allied Cruiser/DD force and the Japanese carrier TF took place in the Eastern part of the Celebes Sea. CA Canberra,
CL Marblehead and DD Bulmer were sunk. They took with them BB Hyuga, CL Nagara and DD Ykaze. Harassed by bombers from Menado, Ambon and Cagayan the Japanese force
withdrew towards east (I hope). Only two days later some transports, I donít know if they were new or a second convoy, popped up outside Ternate and started to
land troops without any resistance. Three Japanese transports, a PB and DE Saga has been sunk in and around Ternate.

Claims of sunk ships by Allied intel early in the war are greatly exaggerated. Unless you put 4 or more torpedoes into BB Hyuga I doubt she is sunk. You will need to learn to copy Combat Reports to post for assessment by experienced players.

8. Menado has been reinforced with the Australian Gull and Sparrow Force and an Aussie Ind. Coy. Menado is essential to keep the Relief Route open.

Japan started the war to gain access to the oil in the Dutch East Indies, so that is ALWAYS an area targeted by the AI scripts. You might hold Manado for a while but by March the IJA will be on Sumatra, Java and Borneo. Air patrols will make sneaking ships to the Philippines virtually impossible.

9. All available B-17Eís, and some PBYís, have been ferried westward across the Pacific. Twelve B-17Eís are now assembled on Ambon. The B-17Dís are operating
out of Cagayan.

At game start Allied pilots are at a poor state of training and throwing them into battle too soon will waste the planes and the pilots. Until they train to 70 level in one skill (like land bombing) and 60 + in defensive skill they are not going to gain much against their losses.

10. The Japanese have struck in New Guinea and The Solomons, in this sequence: Mabang, Guadalcanal, Rabaul, Kavieng only a couple of days ago. They are now
firmly established on Guadalcanal.

11. The Langley convoy has departed Brisbane with 47 A-24ís (27th BG - Light). (Thatís cheating a little - OTH I lost the artillery brigade being off-loaded
by mistake in Pago Pago. I have sent transports from Brisbane to pick them up but the loading takes time). The convoy left Brisbane unescorted but I have now
arranged for a link-up with a cruiser/DD force that was ahead of it.

Where is this convoy headed? If the Solomons is the target, are you prepared to lose all those aircraft and ships? After Pearl Harbour, the Japanese Carriers (KB) usually go to Truk and react to any Allied invasions within three days sail.

12. CV Enterprise has just passed through the Torres Strait Ė destination Ambon where it shall fly off 15 P-36ís taken onboard in Pearl. When passing the
narrowest part of New Guinea a SBD squadron flew over on the other side and bombed Madang port. All planes returned safely. Enterprise is escorted by two CAís and five DDís.

Do a few raids to give the pilots experience, but most of the time it is best to keep your carrier's location unknown, so the enemy has to be cautious on moving forward.

13. 2nd Marine Brigade, an infantry regiment and various support units, Seabees and Army, Navy and Air Force Base Forces are ďsomewhere in the PacificĒ Ė
heading west. They shall be dropped off as the situation demands.

Don't keep them on the ships for too long. Not only do they suffer fatigue and morale hits, IJN subs are superb at this stage against very weak Allied ASW.

Problems:

1. Various Philippine inter-island transports have been sunk. This has delayed the reinforcement of Mindanao.

This is the normal course of events in this game. Submarines can bring in a little supply, but ships are on a suicide mission.

2. A transport carrying another Australian Ind.Coy was torpedoed north of Rockhampton. It sank while trying to reach port.

Start training some of your bomber/patrol groups in Naval Search and others in ASW patrol. It will take months, but eventually you can drive the subs away from your coasts.

3. CV Yorktown experienced some sort of trouble just after departing San Diego on her way to Pearl. Due to lack of fast escort she ventured out on the journey
on her own. Big mistake. Sheís still on fire and is taking in water. Has returned to San Diego now.

Check the Yorktown's ship screen over on the right side where it says "Last Damaged By", to see if it lists a cause. IJN subs sometimes lay mines in coastal hexes. Collisions also happen, especially in large TFs.


More to follow.

Fred




_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Leandros)
Post #: 3
RE: Rookie AAR - 4/13/2015 2:16:47 PM   
Leandros


Posts: 979
Joined: 3/5/2015
Status: offline
Thank you, BBF Ė appreciate your comments!

quote:

BBfanboy wrote: Besides that, there is the hindsight factor - because we know what happened in real life during the outset of the Pacific War, we will do things differently (like not sending Force Z into waters patrolled by Japanese torpedo bombers). That said, your idea to follow historic strategies to see what happens sounds like a good approach.
I like your plans. Sneaking supply in is the key to everything at this stage. Fighting a war uses huge amounts of supply and your bombing campaign at Davao could not have continued long.

My strategy is actually based on three pre-requisites differing from the RL:

1. An aggressive US leadership based on pre-war analysis that the operations, such as the Japanese had started, had to be a major overstretch of their resources. (This analysis actually conforms to the RL). IOW, reduced fear of further attacks in Eastern Pacific and the US.

2. A revised ABDA cooperation where the Asiatic Fleet is restricted to purely supporting US needs. That is, the relief of the Philippines. This was in accord with the options of the pre-war ABDA agreement.

3. An agreement with the Dutch and Australians on a balanced support in the actual area to keep open the Philippine Relief Route (through The Moluccas) till such time as US reinforcements arrive. The reasoning being that a reinforced, and intact Philippines, with its numerous army, would be the best defense for both the DEI and Australia.

quote:

Claims of sunk ships by Allied intel early in the war are greatly exaggerated. Unless you put 4 or more torpedoes into BB Hyuga I doubt she is sunk. You will need to learn to copy Combat Reports to post for assessment by experienced players.

I had read that somewhere but forgot. Anyway, the covering force disappeared out of sightÖ.

quote:

Japan started the war to gain access to the oil in the Dutch East Indies, so that is ALWAYS an area targeted by the AI scripts. You might hold Manado for a while but by March the IJA will be on Sumatra, Java and Borneo. Air patrols will make sneaking ships to the Philippines virtually impossible.

I hope you are wrong but we shall see. Ambon is also to be reinforced considerably. If the Relief Route is secured properly it wonít be what you call ďsneakingĒ. If I shall manage it is another thingÖ

quote:

At game start Allied pilots are at a poor state of training and throwing them into battle too soon will waste the planes and the pilots. Until they train to 70 level in one skill (like land bombing) and 60 + in defensive skill they are not going to gain much against their losses.

Well, it has worked out pretty well so far. Davao has been evacuated and the Menado invasion stopped, even if they have taken Ternate and Jolo. Iím afraid I canít afford to let them rest.

quote:

Where is this convoy headed? If the Solomons is the target, are you prepared to lose all those aircraft and ships? After Pearl Harbour, the Japanese Carriers (KB) usually go to Truk and react to any Allied invasions within three days sail.

Actually, itís going to Ambon. From there the A-24 units shall be dispersed as need arises. That said, Iím not really planning on any immediate invasions but sending whatever I have to ports still in our hands. Well, I might try to push the Japs out of Jolo eventually. As for now I donít know how except keep up the pressure with nightly bombardments, bombings and a submarine boycott. For now, Jolo is just a nuisance, as is Ternate.

quote:

Start training some of your bomber/patrol groups in Naval Search and others in ASW patrol. It will take months, but eventually you can drive the subs away from your coasts.

Well, Iím afraid I do not have the time. Time is of the essence! (Rooseveltís wordsÖ).

quote:

Check the Yorktown's ship screen over on the right side where it says "Last Damaged By", to see if it lists a cause. IJN subs sometimes lay mines in coastal hexes. Collisions also happen, especially in large TFs.


Thank you!

Fred



< Message edited by Leandros -- 4/13/2015 3:19:33 PM >


_____________________________

River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! http://www.amazon.com/gp/product/B018F2QMEW?*Version*=1&*entries*=0

(in reply to BBfanboy)
Post #: 4
RE: Rookie AAR - 4/13/2015 5:36:13 PM   
Jorge_Stanbury


Posts: 3141
Joined: 2/29/2012
From: Lima and Toronto
Status: offline
quote:

Start training some of your bomber/patrol groups in Naval Search and others in ASW patrol. It will take months, but eventually you can drive the subs away from your coasts.
Well, Iím afraid I do not have the time. Time is of the essence! (Rooseveltís wordsÖ).

Naval search done by poorly trained pilots will not only fail to spot submarines, but also increase the chances of "ghost fleet" sightings (those false reports of "blue")







(in reply to Leandros)
Post #: 5
RE: Rookie AAR - 4/13/2015 7:03:20 PM   
BBfanboy


Posts: 9343
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
My comment about needing to train pilots before pushing them forward was in response to your plans to push the B-17s in the USA forward immediately. The ones in the Philippines don't have a choice - they are already on the front line. The ones in the USA can do much more for you if they train for a while.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Leandros)
Post #: 6
RE: Rookie AAR - 4/14/2015 12:56:10 AM   
jmalter

 

Posts: 1652
Joined: 10/12/2010
Status: offline
hi Leandros,

a) it's entirely appropriate that you post AARs to a thread in this forum, you'll get readers who will post their advices here, in reaction to your plans & to answer any questions you might have.

b) it's v. interesting that you're approaching your game w/ a clear strategy in mind - I gather that it's a 'what-if' idea of full support to the Phillipines.

c) you'll find out that the Allies are kinda limited at start, due to initial unpreparedness. This can be mitigated by transferring pilots to front-line airgroups, but your stuff also needs better airgroup, ship & LCU commanders (as well as command-level transfers) that cost PP. Since PP accrue at 50 per day, Allies are always extremely hard-pressed to meet their needs.

d) at-start airgroups are often understrength & newly-arriving groups usually lack a full complement of airframes, while aircraft construction & the availability of improved aircraft is hard-coded in the scenario. A full-boat commitment of Fighter replacement airframes to the PI will reduce airframes available to the 3 AVG Fighter groups, who are gonna run out of H81-A3s fairly quickly.

e) I'm all for putting up a strong resistance to the initial IJ attack, & you have every right to war-game a 'Phillipines first' strategy, but in WitP:AE, I think you'll find that a PI defense is a hard road. Your re-supply convoys will be extremely vulnerable to torpedo-armed Betty attacks, & you don't have enough fighter groups to cover them. In short, you're gonna get creamed,

But as I said, this will be interesting! best of luck to you & your learning-process.

f) when you receive & install your discs, you should upgrade to the 'latest patch', I think you should be able to do this now w/ your dl'd game thru the start-up screen. Once you've got the patch installed, I strongly recommend that you upgrade to the 'public beta', available from the 'Patch 07' sticky-thread in the Tech Support forum. This beta is quite stable, also it installs to its own discrete path, so using it won't mung at all w/ your 'from-disc' game installation.

g) also it might be as well if you edited your original post (OP) to this thread, to give the Scenario number & source of the game you're playing, also mebbe list your Preferences (such as, construction ON/OFF, replacements ON/OFF, Historical Torps, Allled Damage Control, etc.)

< Message edited by jmalter -- 4/14/2015 2:18:05 AM >

(in reply to BBfanboy)
Post #: 7
RE: Rookie AAR - 4/14/2015 7:31:58 AM   
Leandros


Posts: 979
Joined: 3/5/2015
Status: offline

Thank you, I appreciate all your advice. Hope you shall continue to follow me a little while. I'm somewhat handicapped without the written manual as my laptop
does not presently cooperate very well with the game. Each time I take it down to the bottom line the text is garbled when I bring it up again. I then have to save
and restart, which I only barely manages with the garbled text. I'm really looking forward to receiving the original discs, etc.

Fred

_____________________________

River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! http://www.amazon.com/gp/product/B018F2QMEW?*Version*=1&*entries*=0

(in reply to jmalter)
Post #: 8
RE: Rookie AAR - 4/14/2015 7:40:53 AM   
wdolson

 

Posts: 10257
Joined: 6/28/2006
From: Near Portland, OR
Status: offline
The text can get corrupted in the video memory. This happens on one of my PCs.

I play in windowed mode, which works a bit better for switching in and out of the game.

The video memory resets on my machine by clicking on a hex with nothing in it, I usually pick an ocean hex with no TFs, but any empty hex will do. Then minimize and maximize again. This usually clears the problems for me.

Bill

_____________________________

WitP AE - Test team lead, programmer

(in reply to Leandros)
Post #: 9
RE: Rookie AAR - 4/14/2015 8:50:12 AM   
Leandros


Posts: 979
Joined: 3/5/2015
Status: offline

quote:

ORIGINAL: wdolson

The text can get corrupted in the video memory. This happens on one of my PCs.

I play in windowed mode, which works a bit better for switching in and out of the game.

The video memory resets on my machine by clicking on a hex with nothing in it, I usually pick an ocean hex with no TFs, but any empty hex will do. Then minimize and maximize again. This usually clears the problems for me.

Bill

Thank you, Bill - I shall try that. I have experimented with a window but then it gets so small - don't seem to be able to find the right combination.
I shall try with another 4:3 screen I have, just need to buy a coupling.

Fred


_____________________________

River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! http://www.amazon.com/gp/product/B018F2QMEW?*Version*=1&*entries*=0

(in reply to wdolson)
Post #: 10
RE: Rookie AAR - 4/14/2015 8:54:57 AM   
Leandros


Posts: 979
Joined: 3/5/2015
Status: offline

January 5th 1942

1. A good day regarding US air losses Ė non. With a somewhat reduced activity, I must add. The Mindanao-based C-47ís flight (6 a/c) has flown twelve sorties into Bataan the last two days.

2. The P-36 unit that arrived in the area with CV Enterprise transferred to Namlea (just west of Ambon) today. Enterprise is presently hovering south of Ambon amply covered by two radar-equipped CAís and DDís. A small SBD raid has been flown against the port of Ternate.

3. The Dutch have concentrated a 139-type bomber force at Pontianak, north-western corner of Borneo. The other concentration is in Menado.

4. Thereís a lot of Japanese naval activity heading west towards Malaya. A CV task force has been pretty stationary out there for some days, regularly bombing Tarakan. There are several Dutch subs in the area but no major luck yet. The Japanese have taken Kuala Lumpur, Malaya and Kuching, Borneo.

5. Four more Jap vessels, one of these DD Sanae, are claimed by the nightly DD bombardments of Ternate. One led by CL Boise. The Jolo garrison seems to have been left high and dry.

6. The first dedicated Bataan supply convoy is being organized in Melbourne. I hope to have a proper escort network, sea and air, ready before it reaches Mindanao Ė tanker, oiler and cargo ships.

Problems

1. Disaster in the Solomons. A large convoy escorted by CA Minneapolis and DDís was intercepted by a powerful IJN Task force north of Guadalcanal with consequential heavy losses in transports (6) sunk by torpedoes and 36 and 20 cm. gun-fire. Luckily, the convoy carried mostly cargo but also a Marine ENG Bn. All lost, as were DDís Phelps and Selfridge and the IJN DD Akebono. Minneapolis and two DDís escaped. This convoy had probably not received, or disregarded, the information that the enemy had established a base on Guadalcanal. Smells of court martial.

2. There has been some misunderstanding regarding the Saratoga TF. At some stage, just south-west of Pearl, it turned back to San Diego without orders. May have been because they were low on fuel. At first it was decided to divert it to Pearl, arranging a meeting with a tanker in the area that was enroute SF-Brisbane. On a second thought it was decided to let it proceed to SD to pick up the P-36ís originally planned to go with Yorktown.

3. The fire onboard Yorktown (in SD) has been extinguished. Iím planning to transfer it to SF. They probably have better wharf capability there.

---------------------------------------------------------------------------

Fred


_____________________________

River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! http://www.amazon.com/gp/product/B018F2QMEW?*Version*=1&*entries*=0

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Post #: 11
RE: Rookie AAR - 4/14/2015 3:00:18 PM   
BBfanboy


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The Solomon Islands are one of the early Japanese targets, taken to secure the path along northern New Guinea to the DEI. These landings always seem to have very strong Surface Combat TF (SCTF) support.

IIRC, that Marine Combat Engineer unit was part of a Marine Division, and the division cannot now be formed. Divisions fight better than their individual components and get additional devices (like more artillery) when they are formed. You should use PP to buy back the destroyed Marine Combat Engineer unit when you can. To do that you have to go to the destroyed units list in the Intel Report. It may take a day or so for the unit to show up.

About Saratoga - be very wary of sailing your carriers into predictable ports such as San Francisco, LA and San Diego. IJN subs will now be on patrol along the West Coast. I would send her to Pearl Harbour instead, and have an ASW TF and aircraft on patrol to clear her path there of IJN subs. Those aircraft can easily be moved by a single cargo ship in an Air Transport TF.

To keep ships from trying to RTB to refuel, you need to set a home base closer to its area of operations (so the minimum fuel requirement is less) and/or change the routing information for the TF to "Direct" and "Absolute". This is especially necessary when they are at minimum fuel and you want to rendezvous with an AO TF. Don't forget to set the AO TF routing to "Meet TF xxx". Then all you need to do is set a destination hex for your low fuel TF that is within the travel radius of the AO TF. In an emergency you can also take fuel from any other ship that has more in its bunkers than it needs to do its mission and RTB.
Caveat - subs CANNOT be refueled at sea, even from an AO or another ship or sub. Set their home port to the nearest one that has fuel, and don't forget to adjust if the Japanese take the base!

Do not move Yorktown to San Francisco because of the aforementioned subs. San Diego has a big enough shipyard to handle the carrier, just disband it, put it into "Stood Down" repair and then change "Pierside" to "Shipyard". You can even change the priority for the repair if you want to put more resources on it.



_____________________________

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Post #: 12
RE: Rookie AAR - 4/15/2015 6:48:00 AM   
Leandros


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quote:

ORIGINAL: BBfanboy

The Solomon Islands are one of the early Japanese targets, taken to secure the path along northern New Guinea to the DEI. These landings always seem to have very strong Surface Combat TF (SCTF) support.

IIRC, that Marine Combat Engineer unit was part of a Marine Division, and the division cannot now be formed. Divisions fight better than their individual components and get additional devices (like more artillery) when they are formed. You should use PP to buy back the destroyed Marine Combat Engineer unit when you can. To do that you have to go to the destroyed units list in the Intel Report. It may take a day or so for the unit to show up.

About Saratoga - be very wary of sailing your carriers into predictable ports such as San Francisco, LA and San Diego. IJN subs will now be on patrol along the West Coast. I would send her to Pearl Harbour instead, and have an ASW TF and aircraft on patrol to clear her path there of IJN subs. Those aircraft can easily be moved by a single cargo ship in an Air Transport TF.

To keep ships from trying to RTB to refuel, you need to set a home base closer to its area of operations (so the minimum fuel requirement is less) and/or change the routing information for the TF to "Direct" and "Absolute". This is especially necessary when they are at minimum fuel and you want to rendezvous with an AO TF. Don't forget to set the AO TF routing to "Meet TF xxx". Then all you need to do is set a destination hex for your low fuel TF that is within the travel radius of the AO TF. In an emergency you can also take fuel from any other ship that has more in its bunkers than it needs to do its mission and RTB.
Caveat - subs CANNOT be refueled at sea, even from an AO or another ship or sub. Set their home port to the nearest one that has fuel, and don't forget to adjust if the Japanese take the base!

Do not move Yorktown to San Francisco because of the aforementioned subs. San Diego has a big enough shipyard to handle the carrier, just disband it, put it into "Stood Down" repair and then change "Pierside" to "Shipyard". You can even change the priority for the repair if you want to put more resources on it.



Thank you for your very educational posting. I'm slowly getting to understand the system of controlling TF's, etc...

Yorktown is halfway to San Fransisco so I'll have to stay with that. Worked through the system for shipyard repairs, too......

More to follow.

Fred

_____________________________

River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! http://www.amazon.com/gp/product/B018F2QMEW?*Version*=1&*entries*=0

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Post #: 13
RE: Rookie AAR - 4/15/2015 6:59:49 AM   
wdolson

 

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If you have updated to a more recent patch, you can buy back a lot of destroyed units. It will take some time for the unit to reform and the unit will be rebuilt from the pools over time, but you can get it back.

Bill

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Post #: 14
RE: Rookie AAR - 4/15/2015 1:11:30 PM   
Leandros


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quote:

ORIGINAL: wdolson

If you have updated to a more recent patch, you can buy back a lot of destroyed units. It will take some time for the unit to reform and the unit will be rebuilt
from the pools over time, but you can get it back.

Bill

Hi, Bill - I just received the parcel with the CD and manual in the mail. I'll wait a little, to get more accustomed to the game, Before I start a new round with
the updated game. Presently, I do not mind so much how it works out as long as I'm learning the tricks.

I'm looking forward to the possibility to look into the sigint and AAR's. They fell out of the game at one stage. Quite impressive manual.

Fred


< Message edited by Leandros -- 4/15/2015 2:11:58 PM >


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Saving MacArthur - a book series on how The Philippines were saved - in 1942! http://www.amazon.com/gp/product/B018F2QMEW?*Version*=1&*entries*=0

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Post #: 15
RE: Rookie AAR - 4/15/2015 9:35:55 PM   
jmalter

 

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quote:

ORIGINAL: Leandros
January 5th 1942
3. The Dutch have concentrated a 139-type bomber force at Pontianak, north-western corner of Borneo. The other concentration is in Menado.

Doesn't Pontianak start the game as a lvl-1 airbase? I think you can only run Escort / Recon / Search / ASW / Supply missions from a size-1 airfield, manual 7.2.1.13.1. Similarly, 4-engine bombers (4EBs) take a penalty (reduction in a/c that fly) on an Attack mission if the airfield size <= 4).

Those 300kg bombs pack a wallop, but you'll find that level bombers don't do well against ships. I've had some good results from Dutch 139WH-3 bombers recently, but using the low-level attack mode after 3 months of training for LowN skill. Also they were co-located w/ trained-up Dornier float-planes on the Naval Search mission.

The low-attack mode must be trained separately than the normal bomber training, you've got to set the Training mission to Naval or land-type target, w/ an alt <5k', then prosecute the attack mission w/ alt <5k'. This is of course fairly suicidal against a target w/ any kind of flak at all, but in Naval Attack mode, it's aces against slow transports, or in Ground Attack mode, you can mung an LCU, or at least knock it out of Move mode to slow it down.

The low-attack mode isn't mentioned in the manual, but there are several Aus / USN / USA bomber types classified as Attack Bombers (AB), they begin production later in the war. Any bomber or fighter-bomber can train & attack at low-level, but will only use their extended-range ordnance load. ABs will use their full ordnance load at low level, & will also attempt to strafe during an attack 'to suppress enemy flak'. This means that they need add'l training at alt 100' to develop the 'Staf' skill! Non-ABs do not Strafe in combination w/ a low-level attack.

The 139s are slow, w/ no armor & risible defensive armament, so it's useless to send them out against surface or air-combat TFs, or against a target that's likely to have a Fighter LRCAP - the 139s will die in droves. And don't even try to give them a Fighter escort, you need to assign the fighters to the same low altitude for best co-ordination, but they'll just get killed off too. Use your NavSearch planes at rng 10/12 to make sure there are no enemy carriers in the area, then it'll be safe (maybe) to attack transport fleets at rng 2/4. If you are lucky w/ picking your timing & attack range, you can bring some hurt to the invaders. If your luck is bad, you'll lose more than a few planes & pilots!

Early-war, I generally set all USA 2EBs to Train for LowN, to build up a cadre for the future. These guys will suffer high casualties.

Note that low-level attack & strafe skill must be trained for at specific altitudes (<5k' for LowN/G, 100' for Strafe). All other attack skills (GrdB or NavB) train perfectly well at alt 5k', but for attack missions, the airgroup must be set to a defined alt, for example, DBs must be set to alt 10-15k' to use their most-effective dive-bomber mode.


< Message edited by jmalter -- 4/15/2015 11:08:50 PM >

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Post #: 16
RE: Rookie AAR - 4/16/2015 4:44:05 AM   
pontiouspilot


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Sorry I picked this up a little late. I far prefer retreating the bulk of troops into Manila rather than Bataan. It has much better port for getting supplies in and unloaded in a hurry. It also starts with more supplies in the first place. My preferred route to sneak blockade runners to PI from Soerebaja. This means you need to get supplies to Soer first. You will want to take many spare AKs and get them to Capetown and Eastern USA. If you get the long pipeline from Eastern USA running very early you can hold DEI. I believe holding PI requires you to hold at least part of DEI. If you set your priorities accordingly you can get many US squadrons to DEI to be effective in late Jan or Feb '42.

Another route to sneak supplies into PI is all the way from Seattle. Frankly it works better versus human opponents than AI!! I do it in smaller expendable TFs (no more than 3 ships). Also you may as well use the large US fleet subs early on for transport '42 since in '42 they can't sink anything anyway. These you will want to run from DEI if possible.

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Post #: 17
RE: Rookie AAR - 4/16/2015 8:33:29 AM   
Leandros


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Thank you, jmalter and pontiouspilot, for good advice and inputs.

As I mentioned in my early postings my intentions arenít really to change too much of what happens initially in the PI, but rather to keep it similar to RL.
Because of that Bataan is fine with me. My main point, to have my theories confirmed, is the feasibility of a Relief Route through the Moluccas. Not by single,
unescorted, ships as in RL but rather as a part of a military operation.

It is interesting to see how the AI opponent is acting. It is much more aggressive than the RL. When first thrown out of Davao it now has come back much stronger.
That can be a good thing, he may be using forces that originally were meant for the advance southwards. BTW, the defense of southern Mindanao in the initial
stages of the war seems to be little known by the public. Iím weaker there now than I was supposed to be as Iíve had finger trouble with transferring forces from
the other Visayan Islands. As you may know MacArthur quite early initiated such transfers to secure Mindanao. He succeeded in that till after Bataan fell.

Iíve had similar finger trouble with the artillery regiments on the Pensacola convoy, theyíre still in Suva where they were accidentally off-loaded. They should
have been on Mindanao by now. OTH, I have compensated that somewhat by cheating on the assembly time of the A-24ís that arrived in Brisbane. They have still not
come into play, though, even if they are now based in Ambon. They are trainingÖ.

You are all promoting more training for the various air units. There is presently not time for that, priority is to get forces on the ground so that the Relief
Route through the Moluccas shall not be broken, mainly Ambon, Menado and Zamboanga. It was a blowback that Davao was retaken by the Japanese.

I shall post more on the development shortly.

Fred


_____________________________

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Saving MacArthur - a book series on how The Philippines were saved - in 1942! http://www.amazon.com/gp/product/B018F2QMEW?*Version*=1&*entries*=0

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Post #: 18
RE: Rookie AAR - 4/16/2015 8:46:56 AM   
Leandros


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January 8th 1942.

1. The Japs are coming! A BB force is outside Ternate, a three-CV Task force is entering the Celebes Sea from east, a CA Task Force has just passed between Jolo and Zamboanga, course south-east. A tanker TF is hugging the west coast of Malahera. Their carrier planes have bombed Cagayan (Del Monte) and Menado.

2. Cagayan has also been bombed by land-based bombers from north.

3. During the day 3 P-40ís were lost in defending Cagayan. The enemy has lost in all 9 Bettys, 4 Sallys, 3 Kates and 1 Zero. 3 PBYís destroyed by bombing and strafing.

4. Should I strike back at the carriers with all I have or wait a day to let them come closer - if they get closer? Enterprise is south-west of Menado, within good striking distance of Ternate but too far from the enemy carriers. However, they can be reached by the B-17ís at Cagayan and Ambon and 139ís and Hudsons from Menado. In addition there are several own cruiser and DD TFís in the area. Pensacola, Chester, Boise and Australia. Northampton can be exempted from the Enterprise escort group. All have some sort of DD back-up.

5. Anyway, I plan to bombard Ternate again tonight with the various cruiser forces.

6. Three S-subs are still patrolling outside Ternate. Yesterday they claimed 2 more Marus.

7. I plan to bombard Ternate again tonight with the various cruiser forces.

8. CL Perth and a DD, both damaged, are on their way back to Australia.

9. Darwin, Ambon and Menado is slowly filling up with fuel and supplies.

10. Langley is two days out of Ambon with the A-24ís of the 27th BG (light).

11. Lexington has just passed through the Torres Straits, heading north.

12. The artillery Brigade is still loading in SuvaÖWTFÖ

13. Yorktown has arrived safely in SF, Saratoga in SD. Has loaded up with the P-36ís originally planned to go with Yorktown.

14. Queen Elisabeth has arrived in SD. Planning to fill it up with Marines.

15. A P-40 group is due into Brisbane in a couple of days.

16. Hope to get a squadron of Wirraways from the Aussies.

17. An Aussie brigade, withdrawn from the Middle East, soon departs Aden for homeÖ.

18. Need to get Hornet and some CVEís out hereÖ.(Plenty of B-25's in SD)....

19. More than 40.000 troops are on ships between the US and Australia.

Fred


_____________________________

River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! http://www.amazon.com/gp/product/B018F2QMEW?*Version*=1&*entries*=0

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Post #: 19
RE: Rookie AAR - 4/16/2015 5:33:24 PM   
BBfanboy


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At Davao you are seeing one of the weaknesses of the AI scripts - if they don't take something they are supposed to take, they keep sending more to the same place even when the situation is hopeless (e.g. a mid-1942 attack on the Hawaiian Islands). By all means play out your defence of Minadanao, but be aware that a Japanese commander in RL would bomb and bombard Davao into a 0 Assault Value/0 Supply state before sending in much stronger forces the next time. That is what happened in RL at Wake. This works against your intention to play the game as a simulator, but as I said before compromises were made to make the game more playable, rather than follow history religiously.

Striking carriers is a very tough proposition - the Zero is superior to the Allied Fighters available and the KB pilots are the best in the world. That said, there are enough chance elements that you might get to plant a few bombs on their decks. Weather is a big element. It can hide your strike until it comes in out of the clouds or it might hide the carriers so you never find them. The AI usually places CAP in the 10-20,000 foot range so sometimes a very low level strike (1000 or 100 feet) can sneak by the CAP and strike before they are spotted and the Zeros get down to that level. Numbers of strikes can have an effect on reducing CAP too - the fighters have to land to refuel and re-ammunition so there are fewer on CAP to stop later flights. Carrier Naval strikes cannot be directed to a particular spot so sometimes they are decoyed by convoys, especially anything with APs or AOs in it.

So it is an "iffy" proposition, and any bomb hits you might get are unlikely to be fatal to the carrier. It is guaranteed that you will lose large numbers of aircraft and their pilots, while any aircraft he loses will likely have the pilots saved since you would be fighting over his forces, not yours.

If you are thinking of committing Enterprise and Lexington to the fight, keep in mind that their initial performance will be terrible - especially the Devastators which rarely get a hit and about 80% of their torpedo hits will be duds. Better to use bombs IMO. The USN fighter pilots are good, but not enough experienced to fight crack Zero pilots with their early model Wildcats and Buffalos. The SBD2 is OK and the SBD 3 better, but unless their escort can keep the Zeros off their backs the chances of scoring a hit are small. The counter strike by the Japanese will be devastating - the Kates score with 50-80 % of their aircraft that get through your CAP. The Vals score with 40-60 % of their bombs, and Allied fire prevention/suppression is not good this early in the game.
So most experienced players will not (before late 1942) put their carriers up against the Japanese ones unless they have a 2-1 advantage in aircraft totals.

About QE/QM - they are great ships for hauling lots of troops but they can take little equipment and they need a large port to dock at (Level 7, I think). On the first point, you will need to load up a lot of slower ships with the Marines' equipment and have them follow weeks behind or, if in the same convoy, negate the Queens' speed advantage. On the second point, IJN subs typically stake out the Allies large ports waiting for victims. One thing you should be aware of - about 75% of the time a ship heading to port will end its daily movement in the hex adjacent to the port before entering next turn. This hex should be aggressively patrolled by ASW ships and aircraft. (I do not know why a ship with 3 or four hex moves left in its movement and only two hexes away will stop outside the port - simulation of slowing down in busy waters or nightfall perhaps?). I sometimes give an important TF a waypoint so that it will be within distance to make port during the morning Naval Movement Phase.

_____________________________

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Post #: 20
RE: Rookie AAR - 4/16/2015 6:02:28 PM   
Leandros


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quote:

BBfanboy wrote: At Davao you are seeing one of the weaknesses of the AI scripts - if they don't take something they are supposed to take, they keep sending more to the same place even when the situation is hopeless (e.g. a mid-1942 attack on the Hawaiian Islands).

That might actually be to my advantage (in this game, that is) in that I get more time to consolidate myself south of Mindanao. But it shall also be tougher to get past it. Otherwise, you are correct regarding the simulator plan. I suppose I have to play both sides to keep track of the development as I see it. That said, I was a little ahead of myself when I advertised they had landed in Davao again. That should not be until my next installmentÖ

quote:

BBfanboy wrote: Striking carriers is a very tough proposition - the Zero is superior to the Allied Fighters available and the KB pilots are the best in the world. That said, there are enough chance elements that you might get to plant a few bombs on their decks. Weather is a big element. It can hide your strike until it comes in out of the clouds or it might hide the carriers so you never find them. The AI usually places CAP in the 10-20,000 foot range so sometimes a very low level strike (1000 or 100 feet) can sneak by the CAP and strike before they are spotted and the Zeros get down to that level. Numbers of strikes can have an effect on reducing CAP too - the fighters have to land to refuel and re-ammunition so there are fewer on CAP to stop later flights. Carrier Naval strikes cannot be directed to a particular spot so sometimes they are decoyed by convoys, especially anything with APs or AOs in it.

We shall see how it worked outÖ.

quote:

BBfanboy wrote: If you are thinking of committing Enterprise and Lexington to the fight, keep in mind that their initial performance will be terrible - especially the Devastators which rarely get a hit and about 80% of their torpedo hits will be duds. Better to use bombs IMO. The USN fighter pilots are good, but not enough experienced to fight crack Zero pilots with their early model Wildcats and Buffalos.

Itís seems to be a no-win situation.

quote:

BBfanboy wrote: About QE/QM - they are great ships for hauling lots of troops but they can take little equipment and they need a large port to dock at (Level 7, I think). On the first point, you will need to load up a lot of slower ships with the Marines' equipment and have them follow weeks behind or, if in the same convoy, negate the Queens' speed advantage.

I was not planning to take her into the combat zone. Whatever that is when she arrives....

Fred


< Message edited by Leandros -- 4/16/2015 7:04:14 PM >


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Post #: 21
RE: Rookie AAR - 4/16/2015 6:42:40 PM   
Leandros


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January 10th 1942.

1. Waited one day and went for the three enemy carriers in the Celebes Sea with Enterpriseís air components and bombers from Menado. Escort by P-36ís and Dutch Buffalos. The cruiser units were concentrated to Bombard Ternate again. Northampton from the Enterprise TF participated, too. The confusing battle ended with unknown damage on the enemy CV TF, they withdrew towards west and are now approaching the Northern approaches of the Macassar Strait. The BBís have separated and moved eastwards. 20 Kates and Vals, 2 Zeros and 1 Nate were shot down, some maybe in other Theatres.

2. The enemy came upon Pensacola and her cohorts as they were leaving Menado for the Ternate raid. Pensacola was sunk. 2 of her Kingfishers were lost, the others evaded to Menado. Apart from that we lost 2 Wildcats, 2 B-17Eís, 1 TDB and 1 SBD. Enemy losses unknown.

3. 3 Marus are claimed by the Ternate bombardment group, bombers and subs.

4. 4 Allied transports were sunk in Menado harbor. S-37 was heavily damaged.

5. An Aussie HMG battalion with 24 Vickers sections got ashore just in time. Menado is now defended by that unit and two Aussie Ind. Coys (Commandos), Sparrow and Gull Bns and the local Dutch forces, in all approx. 5400 troops.

6. The Japanese are back in Davao! That is what it was all about! A whole division is ashore. I shall switch part of the sub force to the Davao Gulf and plans to take the Enterprise TF into Donggela Bay to get at the enemy CV force across the narrow land part of Celebes. If it continues south the Strait it shall also get within reach of the Dutch bomber force recently transferred to Bandjermasin, 25 of them. This could be a feint before it turns toward Tarakan. A Base force seems to have passed between Jolo and Zamboanga. They are quite haughty!

7. I like to think that the offensive defense of Davao and Menado, and the consistent attacks on Ternate, has made it necessary for the enemy to use these forces to get back at Davao to secure his supply route to Palau. That is good. Iím moving more ground forces across Mindanao towards Davao.

8. MacArthur is safely ensconced on Bataan with 40.000 troops. He is well supplied but has an equal number of civilians to feed, as well. The Bataan airfields are being expanded and improved upon.

9. The Japanese are fast approaching Singapore. It shall all be over by the end of the month, Iím afraid. In the meantime I could have had good use of the Aussies being shipped there. But, the BritishÖ

Fred


_____________________________

River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! http://www.amazon.com/gp/product/B018F2QMEW?*Version*=1&*entries*=0

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Post #: 22
RE: Rookie AAR - 4/16/2015 7:05:40 PM   
BBfanboy


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Well done!
You don't say what damage the enemy CVs suffered - would be interested to know. Can you use the Print Screen button to capture the combat report, copy it into a picture handling program like Paint and then save it as a JPEG to your hard drive. Then when you want to post it just start a post window, write your intro text, click the box at the bottom that says "Embed picture in post" and then click on the "Click here to upload!" text. You can then browse to wherever you stored the picture, click on it to select it and click OK. The Combat Report picture should then be posted with your text.

The presence of Nates in that battle tells me the enemy force was the one with CVEs and maybe a CVL, not the main KB. That is entirely an appropriate target for an Allied CV with support from LBA, because it has far fewer aircraft to defend or attack with than KB. Did the transports at Menado draw their strike? That could be why your strike got through to them.

Unless you have had time to build substantial forts (level 5 or more) I doubt you can hold out against an IJA division at Davao. If you want to fight somewhere in Mindanao the best hex IMO is the mountain hex between Davao and Cagayan. You get the defensive benefits of mountain terrain and no malaria effects. The same advantages work for the IJA if you attack there, so resist the urge and let them suffer the losses attacking you.

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Post #: 23
RE: Rookie AAR - 4/17/2015 1:03:21 AM   
wdolson

 

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There are also some free software programs out there for doing screen captures. I use an open source program called ShareX.

Bill

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Post #: 24
RE: Rookie AAR - 4/17/2015 9:44:59 AM   
Leandros


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quote:

ORIGINAL: BBfanboy

Well done!

You don't say what damage the enemy CVs suffered - would be interested to know. Can you use the Print Screen button to capture the combat report, copy it into a
picture handling program like Paint and then save it as a JPEG to your hard drive. Then when you want to post it just start a post window, write your intro
text, click the box at the bottom that says "Embed picture in post" and then click on the "Click here to upload!" text. You can then browse to wherever you stored
the picture, click on it to select it and click OK. The Combat Report picture should then be posted with your text.

Problem is, at one stage, I lost the Singint and Combat Report buttons. Just open spaces in the headline. I haven't bothered with it, I shall soon upload from the
CD which just arrived. In the meantime I'd like to continue a little on this scenario as it is. Also, I do not use the combat report movies to save time when
running it.

quote:

The presence of Nates in that battle tells me the enemy force was the one with CVEs and maybe a CVL, not the main KB. That is entirely an appropriate target
for an Allied CV with support from LBA, because it has far fewer aircraft to defend or attack with than KB. Did the transports at Menado draw their strike? That
could be why your strike got through to them..

We shall see....I'm not even sure if they found the enemy carrier force. But there surely were several CV's in it.

quote:

Unless you have had time to build substantial forts (level 5 or more) I doubt you can hold out against an IJA division at Davao. If you want to fight
somewhere in Mindanao the best hex IMO is the mountain hex between Davao and Cagayan. You get the defensive benefits of mountain terrain and no malaria effects.
The same advantages work for the IJA if you attack there, so resist the urge and let them suffer the losses attacking you.

I'm afraid you are right. It could maybe have helped if I had been able to follow MacArthur's stratgy, that of reinforcing Mindanao from the other Visayan Islands
and if that bloody Pensacola convoy hadn't off-loaded the artillery regiments at Suva I might even have had one of them on Mindanao Before tings heated up. After
all, the convoy (in RL), was in Brisbane December 22nd. In my scenario they would have been there almost a week earlier (no shuttling back and forth due
to Washington vaccilations).

Fred


_____________________________

River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! http://www.amazon.com/gp/product/B018F2QMEW?*Version*=1&*entries*=0

(in reply to BBfanboy)
Post #: 25
RE: Rookie AAR - 4/17/2015 10:11:04 AM   
Leandros


Posts: 979
Joined: 3/5/2015
Status: offline

quote:

ORIGINAL: wdolson

There are also some free software programs out there for doing screen captures. I use an open source program called ShareX.

Bill

Thank you, Bill - I shall look into it in time.

Fred

_____________________________

River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! http://www.amazon.com/gp/product/B018F2QMEW?*Version*=1&*entries*=0

(in reply to wdolson)
Post #: 26
RE: Rookie AAR - 4/17/2015 11:24:56 AM   
wdolson

 

Posts: 10257
Joined: 6/28/2006
From: Near Portland, OR
Status: offline
quote:

ORIGINAL: BBfanboy

Well done!

You don't say what damage the enemy CVs suffered - would be interested to know. Can you use the Print Screen button to capture the combat report, copy it into a
picture handling program like Paint and then save it as a JPEG to your hard drive. Then when you want to post it just start a post window, write your intro
text, click the box at the bottom that says "Embed picture in post" and then click on the "Click here to upload!" text. You can then browse to wherever you stored
the picture, click on it to select it and click OK. The Combat Report picture should then be posted with your text.


quote:

ORIGINAL: Leandros
Problem is, at one stage, I lost the Singint and Combat Report buttons. Just open spaces in the headline. I haven't bothered with it, I shall soon upload from the
CD which just arrived. In the meantime I'd like to continue a little on this scenario as it is. Also, I do not use the combat report movies to save time when
running it.


Did you accidentally turn them off in the preferences?

quote:

The presence of Nates in that battle tells me the enemy force was the one with CVEs and maybe a CVL, not the main KB. That is entirely an appropriate target
for an Allied CV with support from LBA, because it has far fewer aircraft to defend or attack with than KB. Did the transports at Menado draw their strike? That
could be why your strike got through to them..


quote:


We shall see....I'm not even sure if they found the enemy carrier force. But there surely were several CV's in it.


Nates are land based, it's Claudes that are the same generation carrier capable fighter. If you encountered Nates, the Japanese have some land based fighters that was contributing to the fight.


quote:

Unless you have had time to build substantial forts (level 5 or more) I doubt you can hold out against an IJA division at Davao. If you want to fight
somewhere in Mindanao the best hex IMO is the mountain hex between Davao and Cagayan. You get the defensive benefits of mountain terrain and no malaria effects.
The same advantages work for the IJA if you attack there, so resist the urge and let them suffer the losses attacking you.


quote:


I'm afraid you are right. It could maybe have helped if I had been able to follow MacArthur's stratgy, that of reinforcing Mindanao from the other Visayan Islands
and if that bloody Pensacola convoy hadn't off-loaded the artillery regiments at Suva I might even have had one of them on Mindanao Before tings heated up. After
all, the convoy (in RL), was in Brisbane December 22nd. In my scenario they would have been there almost a week earlier (no shuttling back and forth due
to Washington vaccilations).

Fred



If you restart the game at some point, you can redirect the convoy at start. Though the small assets you can get to the PI in the first couple of months is just going to be a drop in a big ocean. You have weak PI divisions and smaller US forces facing experienced divisions.

Bill

_____________________________

WitP AE - Test team lead, programmer

(in reply to Leandros)
Post #: 27
RE: Rookie AAR - 4/17/2015 1:03:57 PM   
BBfanboy


Posts: 9343
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
wdolson - thanks for the correction on Nates vs Claudes - I seem to have trouble distinguishing those two since in my games they only appear for the first couple of months.
Leandros - I have had the headline buttons all disappear before, but never individual ones. The preferences should not affect their appearance or not since the idea is to be able to access the reports without having them appear while the turn is running.

There are hotkeys (manual page 17-18) you can use instead of the buttons: C for Combat Report, I for Intelligence Report, and L for Signals Intel Report.

Not trying to make your workload harder, but if you want some help with the game the forum can show you what you can glean from report details - e.g. if the CR shows hits on a carrier and the following text info says "fuel storage explosion" you can get some assessment of the likely state of damage on that ship.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to wdolson)
Post #: 28
RE: Rookie AAR - 4/17/2015 2:46:14 PM   
Leandros


Posts: 979
Joined: 3/5/2015
Status: offline

quote:

wdolson wrote: If you restart the game at some point, you can redirect the convoy at start. Though the small assets you can get to the PI in the first
couple of months is just going to be a drop in a big ocean. You have weak PI divisions and smaller US forces facing experienced divisions.

Iím sure youíre right Ė itís all part of the experience. I feel this is going quite nicely, everything considered, with the weaknesses Iíve found in the way I
have played the game so far I hope to have my theories confirmed in future tests. However, Iím not ready yet and would like to keep this game going for a Little
while.

quote:

BBfanboy wrote: Not trying to make your workload harder, but if you want some help with the game the forum can show you what you can glean from report
details - e.g. if the CR shows hits on a carrier and the following text info says "fuel storage explosion" you can get some assessment of the likely state of
damage on that ship.

Thank you, guys Ė Iím learning from you all the time Ė I really appreciate it. But, as you wrote yourself the AI is driving a hard bargainÖ
Fred


_____________________________

River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! http://www.amazon.com/gp/product/B018F2QMEW?*Version*=1&*entries*=0

(in reply to BBfanboy)
Post #: 29
RE: Rookie AAR - 4/17/2015 3:44:53 PM   
mind_messing

 

Posts: 1696
Joined: 10/28/2013
From: Glasgow, Scotland
Status: offline
While you seem committed to securing the Darwin-Manila axis, remember that there's the wide open spaces of the Pacific as well.

There's plenty of room to sneak single merchantmen loaded with supply through the Japanese search patterns. Use waypoints to set up a big dogleg north of Wake and Marcus and then between the Marianas and the Bonins. The best port to unload at is Naga on Luzon - big enough to unload the ships quickly, but pretty removed from Japanese attention.

It's right through the heart of hostile territory, but Japanese search planes will be stretched thin and a series of single ships stand a good chance of getting through. Obviously don't try ramming big convoys through, but a dozen or so merchantmen strung out can set up a pretty respectable shuttle service to Luzon.

I've pulled it off against a human opponent, but it really does depend on equal parts of luck and how thorough your opponent is. If the Japanese have floatplanes operating from Iwo Jima, Pagan and Marcus in the early months of the war, forget it.

(in reply to Leandros)
Post #: 30
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