Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Scenario additions and updates

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Scenario additions and updates Page: [1]
Login
Message << Older Topic   Newer Topic >>
Scenario additions and updates - 4/3/2015 3:01:53 AM   
Big B


Posts: 4272
Joined: 6/1/2005
From: Old Los Angeles
Status: offline
Just putting out the word that major revisions have been done on B-Mod:AE, as well as a new Grand Campaign Scenario.

Finished work adapting Nikademus's May 1st 1942 start GC below:
quote:

Originally posted by Nikademus:
AE Grand Campaign - May 1942 start - by Nikademus - Added 24 Apr 12
http://www.matrixgames.com/forums/tm.asp?m=2753637

This fine scenario has been adapted to the B-Mod system and has also been fitted to Andrew Brown's Extended Map (as ALL B-Mod Scenarios are).

All current B-Mod scenarios and artwork may be found here at Big B's Shipyard.

Note: All scenarios are dedicated to historically improving Naval and Air Combat, with OOB changes kept to a minimum.


B

_____________________________

http://sites.google.com/site/bigbsshipyard/home
Post #: 1
RE: Scenario additions and updates - 4/4/2015 3:07:40 PM   
Trugrit


Posts: 130
Joined: 7/14/2014
From: North Carolina
Status: offline

Much thanks.

(in reply to Big B)
Post #: 2
RE: Scenario additions and updates - 4/5/2015 2:10:34 PM   
General Patton


Posts: 1711
Joined: 1/23/2010
From: Mass. USA. now in OHIO
Status: offline
Big B,
Just downloaded last light. Installed. Looks great. I went with 197, the enhanced Philipines scenario. I had been looking at your site for a bunch of years....GP

_____________________________

win 7, AMD A8-352M APU w/ RADEON HD GRAPHICS, 1600Mhz, 4 CORES, 6 GB RAM

"I don't like paying for the same real estate twice" General George S. Patton

(in reply to Trugrit)
Post #: 3
RE: Scenario additions and updates - 4/5/2015 3:08:59 PM   
Big B


Posts: 4272
Joined: 6/1/2005
From: Old Los Angeles
Status: offline
quote:

ORIGINAL: General Patton

Big B,
Just downloaded last light. Installed. Looks great. I went with 197, the enhanced Philippines scenario. I had been looking at your site for a bunch of years....GP




Thank you General Patton, I have never been really sure if anyone ever really played them at all.

EDIT And to give credit where it's due -
I would like to express my thanks to the following Forum members who have long helped me in this endeavor (if you don't like the scenarios - I take full blame, if you do like them, these people deserve credit);

Kadrin: For years of research and testing.
Symon/JWE: For years of consultation and discussion.
TOMLABEL: For his massive help with the ship artwork.
Cathartes: For his sole work on aircraft artwork.

Thank you ALL

< Message edited by Big B -- 4/6/2015 5:06:15 AM >


_____________________________

http://sites.google.com/site/bigbsshipyard/home

(in reply to General Patton)
Post #: 4
RE: Scenario additions and updates - 4/5/2015 4:23:22 PM   
ny59giants


Posts: 7577
Joined: 1/10/2005
Status: online
Thanks for your work Brian.

Now, when I retire, I can 'steal' the May 42 stuff and incorporate that into RA and BTS mod with it.

_____________________________


(in reply to Big B)
Post #: 5
RE: Scenario additions and updates - 4/5/2015 7:35:15 PM   
John 3rd


Posts: 11695
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
I sooooooooo want to do a April 1, 1942 scenario of RA and BTS! It is probably the next project to tackle...

Don't sell your self short Brian. Your help has been instrumental in developing a whole new group of Modders. I will always be thankful for it.


< Message edited by John 3rd -- 4/5/2015 8:35:39 PM >


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to ny59giants)
Post #: 6
RE: Scenario additions and updates - 4/5/2015 9:58:27 PM   
Symon


Posts: 1802
Joined: 11/24/2012
From: De Eye-lands, Mon
Status: offline
quote:

ORIGINAL: John 3rd
Your help has been instrumental in developing a whole new group of Modders. I will always be thankful for it.

+10, ok, OT now ..

Ohhh shiny things. Garlic and ginger roasted leg of lamb, with cilantro sprigs; Twice baked potatoes (Pioneer Woman recipe) with bacon and shaved green onions; perfect pole beans (Southern Living recipe) with balsamic vinegar, bacon, and shaved green onions (anyone seeing a theme, here). Sprigs of neat stuff out of the garden. Woof !!

It's Easter and the Orthodox Catholics greet one another with "Xristos Vosgrese" (Christ is risen); answered by "Voisteno Vosgrese" (Indeed he is risen). We all make a ton of seriously good food and share it with our brothers and sisters according to the Word. One must always make more than one can eat, so that 'the beggar at the door' may be fed the same.

In this Holy season, God bless and keep all of you, and grant you peace.

Ciao. John

< Message edited by Symon -- 4/5/2015 10:59:47 PM >


_____________________________

Yippy Ki Yay

(in reply to John 3rd)
Post #: 7
RE: Scenario additions and updates - 4/6/2015 1:56:16 PM   
General Patton


Posts: 1711
Joined: 1/23/2010
From: Mass. USA. now in OHIO
Status: offline
Brian,
You and I have something in common. First name.

Sniff, sniff. Does anyone smell that. It smells like a mod cooking....gp

_____________________________

win 7, AMD A8-352M APU w/ RADEON HD GRAPHICS, 1600Mhz, 4 CORES, 6 GB RAM

"I don't like paying for the same real estate twice" General George S. Patton

(in reply to Symon)
Post #: 8
RE: Scenario additions and updates - 4/6/2015 2:01:05 PM   
John 3rd


Posts: 11695
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline

quote:

ORIGINAL: Symon

quote:

ORIGINAL: John 3rd
Your help has been instrumental in developing a whole new group of Modders. I will always be thankful for it.

+10, ok, OT now ..

Ohhh shiny things. Garlic and ginger roasted leg of lamb, with cilantro sprigs; Twice baked potatoes (Pioneer Woman recipe) with bacon and shaved green onions; perfect pole beans (Southern Living recipe) with balsamic vinegar, bacon, and shaved green onions (anyone seeing a theme, here). Sprigs of neat stuff out of the garden. Woof !!

It's Easter and the Orthodox Catholics greet one another with "Xristos Vosgrese" (Christ is risen); answered by "Voisteno Vosgrese" (Indeed he is risen). We all make a ton of seriously good food and share it with our brothers and sisters according to the Word. One must always make more than one can eat, so that 'the beggar at the door' may be fed the same.

In this Holy season, God bless and keep all of you, and grant you peace.

Ciao. John


John---you are heartily included within what I said to Brian!


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to Symon)
Post #: 9
RE: Scenario additions and updates - 4/6/2015 2:45:52 PM   
Big B


Posts: 4272
Joined: 6/1/2005
From: Old Los Angeles
Status: offline
Thanks for all the support guys, I'll be busy cooking away on more stuff.

B

< Message edited by Big B -- 4/6/2015 4:09:36 PM >


_____________________________

http://sites.google.com/site/bigbsshipyard/home

(in reply to John 3rd)
Post #: 10
RE: Scenario additions and updates - 4/7/2015 12:41:40 AM   
wdolson

 

Posts: 8842
Joined: 6/28/2006
From: Near Portland, OR
Status: offline
I believe the Greek Orthodox Easter is next weekend.

Bill

_____________________________

WitP AE - Test team lead, programmer

(in reply to Big B)
Post #: 11
RE: Scenario addition Scen 193 End of the Beginning - 4/7/2015 1:46:49 AM   
Big B


Posts: 4272
Joined: 6/1/2005
From: Old Los Angeles
Status: offline
Some update notes on scenario 193 'End of the Beginning', and how it differs from the original scenario it was adapted from:

This is from the current ver.8 scenario notes:
BIG B'S NOTES:

1) Oil Production
[Historical Background]
[ Japan did attempt to exploit the DEI's natural resources (oil, rubber, tin, etc.). Oil of course was the key resource. The Japanese managed to seize only about 4 million barrels of oil as many of the storage tanks were destroyed. Even worse for the Japanese, actually producing oil proved to be a much more difficult undertaking than seizing the oil fields. This is because the Dutch had anticipated the invasion and did a very thorough job on putting the fields out of operation, especially the all important refineries. The Oil Wells and Refineries in Balikpapan and Tarakan were thoroughly Destroyed by the Dutch - for which Dutch POW's paid the ultimate price with their lives.
The Japanese war planners had anticipated quickly bringing the oil fields and refineries back on line. It proved to be a much more difficult undertaking than anticipated.
The whole task was further set back when a transport ship carting refinery equipment and even more important skilled refinery personnel was sunk. This meant that the refineries were off line all of 1942. For the Japanese this proved a disaster. The Japanese finally managed to get production up to 50 million barrels, 76 percent of its 1940 output rate (1943). The problem for the Japanese was that producing oil in the DEI did them little good. They needed to transport it back to the Home Islands. And this proved a serious problem. By the time the refineries were operational, the American submarine campaign had begun to bite. Thus only limited quantities of oil actually reached Japan. And after the Americans seized the Philippines (October 1944-January 1945), Japan was entirely cut off. So Japan failed to achieve its primary war aim, obtaining access to oil. ]

IN GAME - Balikpapan & Tarakan's Oil Production and Refinery Facilities start the scenario destroyed (historical). However, so as not to cost the Japanese player 780,000 supply points to repair (wrecking the Japanese economy), Balikpapan & Tarakan have each been given Japanese automatic supply 500 supply daily to make the repairs.
These two locations if left to repair, will be back in operation at the historical time frame of one or two years - free of charge.

2) Task Forces -
Extensive computer vs computer AI testing revealed some odd tendencies - mainly sending USN CV's to Addu (location 736) off India on turn 2.
So - Japanese and Allied Task forces for CV TF's and Main Body Combined Fleet have been accurately recreated - as they existed in May-June 1942. This will keep the computer AI from doing Odd things that were observed at the beginning of the game. The AI will now behave and prosecute the rest of the war as it normally does.

3) This scenario has been properly refitted to Andrew Brown's Extended Map.

These changes have made the scenario as viable as any other Witp:AE Scenario for human vs Computer for either side.

Please Enjoy

B







< Message edited by Big B -- 4/7/2015 2:49:14 AM >


_____________________________

http://sites.google.com/site/bigbsshipyard/home

(in reply to wdolson)
Post #: 12
RE: Scenario additions and updates - 4/7/2015 6:20:18 PM   
Symon


Posts: 1802
Joined: 11/24/2012
From: De Eye-lands, Mon
Status: offline
quote:

ORIGINAL: wdolson
I believe the Greek Orthodox Easter is next weekend.

Bill

Obviously know this. Sent you a PM.

I'm certainly not averse to having two bites of the apple.

< Message edited by Symon -- 4/8/2015 1:14:30 PM >


_____________________________

Yippy Ki Yay

(in reply to wdolson)
Post #: 13
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Scenario additions and updates Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.078