Bessarabia & Soviet Production

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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AlbertN
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Bessarabia & Soviet Production

Post by AlbertN »

Simple question - does Bessarabia, once Soviet, pumps up Soviet production if Axis attacks / sits into it with units?
Larry Smith
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RE: Bessarabia & Soviet Production

Post by Larry Smith »

It should, until it reverts back to Rumanian control, as it is considered part of the Soviet home country, and units may be placed there during reinforcement phases, and Bessarabian cities count as supply Soviet sources. But I might be wrong.
But that does pose a question - when attacking the Soviets, do attacks into Eastern Poland count for attacking into the Soviet home country - even though Eastern Poland does not provide supply nor for placement of reinforcements?
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Courtenay
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RE: Bessarabia & Soviet Production

Post by Courtenay »

ORIGINAL: Larry Smith

It should, until it reverts back to Rumanian control, as it is considered part of the Soviet home country, and units may be placed there during reinforcement phases, and Bessarabian cities count as supply Soviet sources. But I might be wrong.
But that does pose a question - when attacking the Soviets, do attacks into Eastern Poland count for attacking into the Soviet home country - even though Eastern Poland does not provide supply nor for placement of reinforcements?
No, attacks into Eastern Poland do not affect the Soviet production multiple. Attacks into Besserabia, while Soviet owned, do.
I thought I knew how to play this game....
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Joseignacio
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RE: Bessarabia & Soviet Production

Post by Joseignacio »

Not the same. Eastern Poland becomes conquered.
19.5.1 Eastern Poland
The USSR can exercise its Nazi-Soviet Pact rights to occupy eastern Poland during any Allied land movement step. However, it can only exercise those rights if Poland has not been conquered.
You exercise those rights by moving a land unit into any hex of eastern Poland (ignore any units there).
Once you exercise those rights, the part of Poland to the east of the partition line becomes conquered by the Soviets.

Whereas Bessarabia becomes part of USSR:
Rumania allows the claim
If Rumania allows the claim, it stays neutral and Bessarabia becomes part of the USSR for all purposes until the USSR controls no hex in Bessarabia. At that point, Bessarabia again becomes part of Rumania.
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Joseignacio
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RE: Bessarabia & Soviet Production

Post by Joseignacio »

This difference has important implications in Barbarossa, as you mention, 'cause in East Poland, cities don't give supply to USSR units. However in Bessarabia they do till "liberated" by the Axis.
Extraneous
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RE: Bessarabia & Soviet Production

Post by Extraneous »

The reason for the diference is that Eastern Poland is conqured while Bessarabia (assuming the claim is allowed) is annexed by the USSR.

Note: A conqured Rumania or Bessarabia would not effect the USSR production multiple as they would not be part of the USSR home country.

19.6.2 Rumania
Rumania allows the claim
If Rumania allows the claim, it stays neutral and Bessarabia becomes part of the USSR for all purposes until the USSR controls no hex in Bessarabia. At that point, Bessarabia again becomes part of Rumania.

The USSR can not declare war on Rumania until the USSR is at war with Germany.


13.6.3 Production multiples
Each major power has an initial production multiple. These rise progressively during the game. Essentially, this reflects an increasing national industrial output and an increasing share of that output being devoted to military uses. Production multiples are listed on the Production Multiples Chart.

Increase a major power’s production multiple by 0.25 if there is an in supply enemy unit in the major power¹s current home country (an unconquered UK only in the case of the Commonwealth and not Siberia in the case of the USSR).

Increase a major power’s production multiple by 0.25 if an enemy unit took part during the turn in a land attack (not overrun) against any friendly land unit (including partisans and notional units) in the major power¹s current home country (an unconquered UK only in the case of the Commonwealth and not Siberia in the case of the USSR).

Increase the USSR’s multiple:
• by 0.25 from 1942 onwards if Minsk or Kiev are Soviet controlled; and
• by 0.25 from 1943 onwards if Leningrad, Moscow and Stalingrad are Soviet controlled.


19.5.1 Eastern Poland
The USSR can exercise its Nazi-Soviet Pact rights to occupy eastern Poland during any Allied land movement step. However, it can only exercise those rights if Poland has not been conquered.

You exercise those rights by moving a land unit into any hex of eastern Poland.

Once you exercise those rights, the part of Poland to the east of the partition line becomes conquered by the Soviets.

Move any Axis units there to the nearest Axis controlled hex they can stack in. Any Allied (except Soviet) units there are destroyed. They are removed from the game (internment) until Germany and the USSR are at war, at which point they may be added to the Commonwealth force pool if the Commonwealth player so desires.

University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)
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