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Modding questions - 2/15/2015 12:44:44 AM   
Gary Childress


Posts: 6050
Joined: 7/17/2005
From: United States
Status: online
Couple questions.

1. In the ATG editor, what is the difference between a "city" and a "town" in the "location types" window? Do they have the same production strength?

2. Is there a way to set a territory hex as "impassable" so that no units can pass into it. I want to set it up so that certain lands in my ETO mod I'm working on are "neutral" and cannot be invaded or declared war on.

Thanks.

_____________________________

Favorite/Awesome games from Matrix

War in the Pacific/AE
Panzer Corps
Commander Europe at War
Advanced Tactics Gold
John Tiller's Campaign Series
The Close Combat Series (all versions)
Post #: 1
RE: Modding questions - 2/15/2015 1:42:36 AM   
Twotribes


Posts: 5334
Joined: 2/15/2002
From: Jacksonville NC
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The generic editor has town, city, major city and capitol I believe may even have village. Each is different, and you can assign them the stats you want.

(in reply to Gary Childress)
Post #: 2
RE: Modding questions - 2/15/2015 3:51:07 AM   
LJBurstyn

 

Posts: 119
Joined: 4/19/2011
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quote:

ORIGINAL: Gary Childress

Couple questions.

1. In the ATG editor, what is the difference between a "city" and a "town" in the "location types" window? Do they have the same production strength?

2. Is there a way to set a territory hex as "impassable" so that no units can pass into it. I want to set it up so that certain lands in my ETO mod I'm working on are "neutral" and cannot be invaded or declared war on.

Thanks.


1. The difference is what you make of it...but you have to learn the editor. That includes structural points, recovery (repair), production points
and a whole lot of other stuff. All of it is changeable in the editor under location types or one of the other pages of the editor.


2. In a word YES. It is also possible to make a hex side impassable as well as a hex. I am also doing a ETO scenario and it's going pretty good...it would go better if I knew how
to design landscapes. But you don't have to make a area impassable to make it off limits to a player. I am a much better programmer than I am a
graphics editor.

(in reply to Gary Childress)
Post #: 3
RE: Modding questions - 2/15/2015 5:33:24 PM   
Veni

 

Posts: 59
Joined: 6/22/2011
From: Kabul
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Hello Gary,

1. As it stands, 'City' locationtype 0 is the main urban area on random random (after 'Capitol' locationtype 1); 'Town' locationtype 20 isn't set to show up in random games, doesn't have production, etc. BUT as noted that's where the fun comes in with the editor. As LJ noted, all of the relevant stats are changeable in the editor.

2. What I'm doing in a current project is creating a regime named 'None', which I paint the areas of the map I want to be off-limits to players (e.g. Switzerland). There's more than one way to skin the proverbial feline, of course, but I've found this suits my needs.

Cheers,
Veni

(in reply to LJBurstyn)
Post #: 4
RE: Modding questions - 2/15/2015 9:08:38 PM   
ernieschwitz

 

Posts: 1898
Joined: 9/15/2009
From: Denmark
Status: online

quote:

ORIGINAL: Gary Childress
2. Is there a way to set a territory hex as "impassable" so that no units can pass into it. I want to set it up so that certain lands in my ETO mod I'm working on are "neutral" and cannot be invaded or declared war on.


Yes, there is a way to do this, but why not simply make the regimes in question diplomatically blocked. You cannot declare war on a dip.blocked. regime.

(in reply to Gary Childress)
Post #: 5
RE: Modding questions - 2/15/2015 9:32:36 PM   
Gary Childress


Posts: 6050
Joined: 7/17/2005
From: United States
Status: online

quote:

ORIGINAL: ernieschwitz


quote:

ORIGINAL: Gary Childress
2. Is there a way to set a territory hex as "impassable" so that no units can pass into it. I want to set it up so that certain lands in my ETO mod I'm working on are "neutral" and cannot be invaded or declared war on.


Yes, there is a way to do this, but why not simply make the regimes in question diplomatically blocked. You cannot declare war on a dip.blocked. regime.


This sounds like a better idea. Thanks.

_____________________________

Favorite/Awesome games from Matrix

War in the Pacific/AE
Panzer Corps
Commander Europe at War
Advanced Tactics Gold
John Tiller's Campaign Series
The Close Combat Series (all versions)

(in reply to ernieschwitz)
Post #: 6
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