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V1.08.03Beta is available for testing - 2/10/2015 5:18:31 PM   
Gerry Edwards


Posts: 163
Joined: 2/22/2013
Status: offline
Hello Everyone


If you have registered your copy of War in the East, you can download the latest beta update from our Members Club.

V1.08.03 March 16, 2015

Bug fixes
1. Fixed a bug where some of destroyed Soviet divisions (rifle, motorized and tank) were reorganized into new units (rifle divisions and tank brigades) twice.
2. Fixed a bug where Soviet divisions being part of corps combat units were getting the same number (usually 1st) upon promotion to Guards.
3. Fixed a bug where it was impossible to transfer goods (resources, supplies, oil, fuel) from cities that had minor shortages to cities that had huge shortages.
4. Fixed a bug where it was impossible to resupply units from cities that had shortages.



V1.08.02 – February 5, 2015
New features
1. Scenario description files in the German version will be loaded from files ending with “.ger.txt” instead of just “.txt”, to reduce the number of file conflicts between the English and German versions of the game to zero.
2. Improved the way some elements and messages are displayed, and some functions work, that are related to item pools on the production screen in the editor. It will be now possible to set the pools of captured equipment for each country in the editor.
3. Axis leaders of the lowest rank (Generalmajor for Germany) will be automatically promoted to the next rank (Generalleutnant for Germany) on the date of their historical promotion (if provided in game data). Since the lowest rank is not the optimum rank to command an Axis Corps HQ, there was no way for these leaders to be appointed to command position without a risk of losing some skill points.
4. Units will now consume 50% of their weekly requirement (was 60%). Supply consumed by units during the logistics phase will reduce supply requirements by the same amount for the remainder of the turn, which will result in units being presented as having higher percentage of required supply stocks on hand (just like before 1.08.01). Logistics phase log will now contain information about the amount of supplies required by all units for consumption, amount of supplies converted to ammo and amount of ammo that was actually delivered to units (previously presented amount of ammo delivered to units was inaccurate). Unit supply details screen will now contain information about the percentage of desired supply consumed during the logistics phase in addition to the absolute value.
5. Soviet Heavy Industry multiplier changed to 85% of pre-1.08 values (was 75%). This means a multiplier of 110 in 1942 (was 100), 130 in 1943 (was 120), 145 in 1944 (was 130), and 155 in 1945 (was 135).
6. Units doing a HQ BuildUp will not be exempt from MP reduction due to failed leader rolls, although the penalty will be halved (the multiplier will be 0.9, instead of 0.8). HQ BuildUp bonus to maximum supply levels reduced from 25+0.75*buildUp score to just buildUp score. Units will not return extra supplies for two turns after performing a HQ BuildUp, instead of just one turn. To participate in a HQ BuildUp, units and HQs must have at least 25% of their MP remaining.
7. Improved the way support units are displayed, by marking them with “*-”, when they are blocked from being reassigned due to taking part in a HQ BuildUp.
8. When resupplying, HQ units (and other units resupplying like HQ units) will not be bound by global supply and fuel shortages, rather by local shortages in the city or town from which they draw their supplies. Global stock percentage will not be shown in unit supply details window, replaced by city stock percentage.
9. Elements added to empty slots will now have their starting experience equal to 90% of average unit experience. In case unit is empty and has no average experience, normal build experience will be used. Unit’s morale will now have double weight when determining starting experience of replacement elements (morale below 20 will count as 20). Units marked as Guards (including “Guards” or “Gds” in unit name), Axis Elite, SS Elite or LW Elite will get replacement elements with starting experience increased by 25%. Build experience will be slightly higher due to rounding up instead of down.
10. Axis replacement needs will be reduced by Axis Rail Modifier, in addition to the regular distance to rail modifier.
11. Added the ability to influence the flow of supplies in the production system and to fort construction. It will be now possible to define production levels (25-100%) for aircraft, ground elements (produced in factories), armaments and vehicles as well as fort construction levels (0-100%, separately for units and cities) on the production screen. Changing production level by 1 uses 2 AP, changing construction level by 1 uses 1 AP. All those activities require supplies, which are also needed by units for consumption and conversion to ammo. In case of shortages it might be wise to tune down production levels so that units will not suffer grave shortages. Lend-Lease equipment will not be affected, since it does not use supplies for production.
12. Information about supply and fuel requirements of units and available stocks (not reserved for production or population) was added to the logistics log. It will be now easier to track whether stocks are dwindling or expanding.
13. Tigers and King Tigers will be treated as high-match elements by the replacement system. Units having Tigers in their TOE will never use other Heavy Tanks (or worse) in their place, including captured tanks.
14. Tooltip for air bases will now show percentage of miles flown for each air group located in that air base.
15. Added the ability to turn off Lend-Lease in the editor with a scenario parameter. Factories “producing” Lend-Lease ground elements and aircraft will be erased at some point during Soviet logistics phase, so they do not have to be erased manually in the scenario.
16. For the purposes of sending elements back, MAX TOE setting lower than 80% will be treated as 80%. Since elements below 125% of MAX TOE are not send back immediately, this means units will not drop below 100% of TOE, just by sending back surplus elements immediately, while having MAX TOE set to a value lower than 80%.
17. Improved selection of national high commands, so it will work properly more often (especially in case of Rumania, Hungary and Slovakia). This function is used when detaching city flak and support units attached to units of different nationality.
18. Improved selection of commanding HQ in battle, by reducing the possibility of artillery units affecting the choice.
19. Combat units will not return extra (over support need) support squads, to eliminate negative impact on unit morale and experience due to constant squad rotation (removal and replacement), as well a number of other problems in the production and replacement procedures. Since support squads have a CV of 1, certain units will be a bit stronger now, at the cost of higher manpower consumption.
20. Updated and improved German translation.
21. Added the ability to select and build air bases and air groups of various types manually. AI will use the old automatic creation routines, but human players will now have more freedom at the price of having to spend more AP. It will be possible to build 1 air base and 8 air groups per turn (production percentage limit will be applied in smaller scenarios), starting from August 1941. Each will cost 1 AP. VVS air bases will be limited to 15 (production percentage limit will be applied in smaller scenarios). The new function is accessible by using the “Build new unit” function. Air bases are placed on the target hex, just like any other unit, while air groups will arrive to the National Reserve at the start of next turn. Plane type is automatically selected based on the highest amount of extra planes available (extra planes are those left from subtracting number of aircraft missing in air groups that use them from those available in the pool) and are valid for given air group type (with the exception that IAP regiments trained as bombers are choosing only from fighter-bombers).
22. Build morale will be randomly determined between 0.8 (rounding up) and 1.0 (inclusive) of current national morale. Previously it was in the range of 0.75 (rounding down) and 1.0 (exclusive).
23. Improved the way Rifle, Motorized and Tank Divisions are reformed in all aspects. The state of new formation will depend more on the current morale, experience and TOE percentage of the reformed unit (if it was disbanded after being routed, not destroyed), as well as on current national morale level for given formation type. Rifle and Motorized divisions will return as Rifle Divisions in 8+Random(8) turns, as opposed to 4+Random(23) turns. Tank Divisions will return as Tank Brigades in 6+Random(6) turns, as opposed to 11 turns (but they can’t show up earlier than turn 12). Logistics phase log will now contain information about those reforming units, which were destroyed during the previous enemy turn.
24. It will now cost AP to put units in static mode. The cost to make a unit static will equal 2 AP for motorized units and 1 AP for the rest. Cost to reactivate will be the same. Vehicle pool must contain at least 5k vehicles in order to be able to reactivate static units (see bug #14). It will be impossible to make static or reactivate units in beachhead or airhead supply state.
25. Using the Reduced Blizzard Effect option will change Soviet Guards Year Modifier (see 9.2.2.2) by +2 in 1941, by +2 in 1942, and by +1 in 1943. Using the Soviet Combat Bonus set to NONE will change the Year Modifier by +1 in 1941 and by +1 in 1942. These modifiers apply only to games starting in 1941.
26. The number to convert Soviet Armies to Guards used in Condition One (see 9.2.2.2) changed from 75 to 50. The change was intended to go out with an earlier patch, but was not reported and not fully working.
27. Added two new special rules to Soviet restrictions for changing the aircraft in an air group (see 8.1.5). First: fighters, fighter bombers (if the group is trained as fighters) and jet fighters can switch to night fighters. Second: night fighters can switch to fighters, fighter bombers and jet fighters. This is partially a bug fix as well, because without these rules there was no way the new Pe-3bis night fighter (introduced with 1.08.00) could be used, unless assigned to an air group in the editor.
28. Added new function to the scenario editor check utility, that will point out units with delay (turn of arrival) not less than withdrawal (turn of departure), unless both are zero. Another check will look for incomplete leader promotion data.
29. Labor squads will be protected in combat just like support squads.
30. Added new ground element type 71 - “Air Support”. It is similar to regular support squads in all aspects, however it can’t be augmented by HQ support squads, may not utilize Hiwi manpower (in case of German units), may not be converted to infantry squads, and counts normally against unit TOE percentage.
31. It will be impossible to relocate frozen units, unless they are out of supply or in a beachhead/ airhead supply state.
32. It will be possible to adjust MAX TOE of frozen non-combat units.
33. German “/StG” air groups will be renamed to “/SG” in October 1943.
34. Partisan units will attack rail in hexes occupied by enemy units, though the chance will be smaller as the number of undepleted combat units in the target hex increases.
35. In order to decrease possible confusion the “ASSIGN / FORM” buttons were changed to “ASSIGN” only (related tooltips were adjusted accordingly) for combat units, cities and Axis HQs, as it is not possible to form new units in these cases, only assign existing units.
36. Reduced the limits to air group replacements. Previously only air groups below 50% of maximum number of aircraft were allowed to automatically get replacements, unless the number of aircraft available in the national pool was over 99 (otherwise there was a random chance to get some replacements, but the last 1-2 missing machines would never be replaced). The two numbers were changed to 75% (and it will be possible to replace all missing machines) and 49 (9 for Axis Allies, as rarely do they have large pools).
37. Aircraft performing recon missions will get a bonus to evade flak. Earlier there had been x10 bonus, but it was disabled at some point. Now there will be a x4 bonus to evade flak.
38. Reworked combat messages, so that less important ones were moved to lower priority and that all messages fit on screen. Damage and destruction can be observed on level 4, disruption on level 5, shot details and combat events other than firing on level 6, and firing on level 7.
39. Reduced the accuracy of “Mortar” devices.
40. German Army Group renames (and the arrival of Army Group B) will be shown in the logistics phase log.

Bug fixes
1. Fixed a bug where it was impossible to set air supply range for isolated air bases, because of conflict with the “set color” function.
2. Fixed a bug where aircraft lost when an airbase was displaced or destroyed (including surrender of a nation) were not recorded in any loss category. They will be included in “Lost On The Ground” category now, and for games already suffering from this problem the difference between “TOTAL LOSSES” and four loss categories will be added to “Lost On The Ground” category.
3. Fixed a bug where air groups assigned to an air base that was disbanded voluntarily were lost - neither moved to national reserve nor erased. They will be moved to national reserve now.
4. Fixed a bug in the editor where it was impossible to set supply requirements for delayed units.
5. Fixed a bug in the editor where German equipment was listed multiple times on the production screen when a country filter was selected. Now only the correct equipment will be shown for each country (though for Czech, Poland, Bulgaria and Yugoslavia German equipment will be shown, which is intended).
6. Fixed a bug in the editor where captured equipment was not shown on the production screen when a country filter was selected.
7. Fixed a bug where HQ BuildUp status wasn’t cleared from some units, most notably from support units, blocking their further reassignment.
8. Fixed a bug where it was possible to reassign support units, that should have been blocked by HQ BuildUp, by using the “ASSIGN / FORM” and “[X]” buttons.
9. Fixed a bug where it was impossible to disband support units attached to Soviet “Defense Zone” or “Military District” HQ.
10. Fixed a bug where air group arrivals were shown one turn later than they would actually occur.
11. Fixed several bugs related to the creation of new units, involving naming, morale, experience and other parameters.
12. Fixed a bug where units that were being split could take slots occupied by units disabled in given scenario (having delay set to a value greater than 300 but lower than 1000), which in turn could result in support units assigned to those overridden units being shown as assigned to some of those newly created subunits.
13. Fixed a bug where some elements (including assigned soldiers) could be lost while merging units, when there was no free slots in the target unit.
14. Fixed a bug where stated reactivation cost for a static unit was different than the one actually paid. This required making the costs independent of the number of vehicles in the unit or unit’s vehicle need or in the global vehicle pool (see new feature #24).
15. Fixed a bug where Soviet Polish or Czech units could be converted to Guards, losing their identity in the process.
16. Fixed a bug where ground elements of type “Assault Gun” in support units attached to cities were considered to be flak elements in map tooltips.
17. Fixed a bug where reactivated static units were reported as temporarily motorized, which wasn’t true.
18. Fixed a bug where support units attached to combat units were not properly accounted for when their parent unit was put into static mode or reactivated.
19. Fixed a bug where AP (and HVAP) shots were fired only against frontal armor of target ground elements. Side shots will remain blocked for “AT-Rifle” and “s.PzB41” devices, in order to compensate for their overrated efficiency, because of not taking light and fast projectile shattering problems and low beyond-armour effect into account.
20. Fixed a bug where only Army HQs attached to Army Group South were reassigned to O.K.H., when the HQ was split into Army Group A and B HQs, instead of all units.
21. Fixed a bug where aircraft name was missing from combat messages related to airfield bombing.
22. Fixed a bug where aircraft doing bomber mission during airfield bombing were counted as having only one instance of each weapon (even if carrying multiples of). Escorts relegated to strafing mission during airfield bombing were not affected.

Scenario changes
1. Updated “Drama on the Danube 44-45” and “Vistula to Berlin 1945” scenarios with dozens of changes, making proper use of new ground element and aircraft types introduced in 1.08 and increased historical accuracy, courtesy of Randolph J. Seger.
2. Improved German Stuka/Schlacht air units in all campaigns, by checking whether valid aircraft types are used, removing duplicate units, and taking advantage of the new renaming function, to avoid unnecessary withdrawals and arrivals of essentially the same units.
3. Added some additional Italian aircraft factories to 41-43 campaigns.
4. Fixed duplicate Polizei SS Division in 43 Campaign.
5. Fixed duplicate Feldhernhalle Division in Stalingrad to Berlin.
6. Eliminated ghost withdrawals (disabled/inactive units having non-zero withdrawal turn number specified) in all campaigns and multiple scenarios.
7. Fixed some Rumanian airbases with vast amount of surplus support squads in certain scenarios.
8. FBD 5 delayed to mid-May 1942 in all 41 Campaigns, and FBD 2 switched name with FBD 3.

Device changes
1. [1] .303 Vickers 'K' MG: antiAir changed from 40 to 53.
2. [34] 20mm Hispano Cannon: rof changed from 21 to 20.
3. [44] 20mm Hispano Cannon: name changed from 20mm Hispano Cannon to 20mm Hispano V Cannon, rof changed from 21 to 23.
4. [355] 65mm L17 Gun: acc changed from 250 to 200, rg changed from 1250 to 5000.
5. [356] 75mm leIG 18 Gun: acc changed from 250 to 200, rg changed from 1500 to 3900.
6. [370] 76mm M27/39 Gun: rg changed from 1250 to 4600.
7. [391] 105mm 105/25 Gun: rof changed from 8 to 5.
8. [394] 105mm 105/25 Howitzer: name changed from 105mm 105/25 Howitzer to 105mm 105/28 Gun, acc changed from 250 to 350, rg changed from 12000 to 13100, rof changed from 6 to 5.
9. [414] 150mm sIG33 L/11 Gun: acc changed from 300 to 250, rg changed from 2500 to 5100.
10. [415] 150mm StuH43 L/12 Gun: acc changed from 300 to 250, rg changed from 2500 to 5100.
11. [419] 149mm 149/20 Howitzer: name changed from 149mm 149/20 Howitzer to 149mm 149/19 Howitzer, rof changed from 4 to 3.
12. NEW [636] 105mm 105/14 Howitzer.
13. NEW [637] 149mm 149/35 A Gun.
14. NEW [638] 6.5mm M1891 Rifle.

Ground element changes
1. [22] Panther D: top armor changed from 18 to 16.
2. [23] Panther A: front armor changed from 124 to 123, top armor changed from 18 to 16.
3. [24] Panther G: front armor changed from 124 to 123, supply use changed from 1487 to 1512, weapon 0 ammo changed from 81 to 82, weapon 1 ammo changed from 2800 to 3100.
4. [189] 75mm Anti-tank Gun: weapon 1 changed from [141] 7.35mm M1938 Rifle to [638] 6.5mm M1891 Rifle.
5. [190] 20mm Anti-tank Gun: weapon 1 changed from [141] 7.35mm M1938 Rifle to [638] 6.5mm M1891 Rifle.
6. [191] 37mm Anti-tank Gun: weapon 1 changed from [141] 7.35mm M1938 Rifle to [638] 6.5mm M1891 Rifle.
7. [192] 47mm Anti-tank Gun: weapon 1 changed from [141] 7.35mm M1938 Rifle to [638] 6.5mm M1891 Rifle.
8. [193] 20mm Anti-aircraft Gun: weapon 1 changed from [141] 7.35mm M1938 Rifle to [638] 6.5mm M1891 Rifle.
9. [194] 90mm Anti-aircraft Gun: weapon 1 changed from [141] 7.35mm M1938 Rifle to [638] 6.5mm M1891 Rifle.
10. [195] 65mm Infantry Gun: weapon 1 changed from [141] 7.35mm M1938 Rifle to [638] 6.5mm M1891 Rifle.
11. [196] 81mm Mortar: weapon 1 changed from [141] 7.35mm M1938 Rifle to [638] 6.5mm M1891 Rifle.
12. [197] 8mm Machine Gun: weapon 1 changed from [141] 7.35mm M1938 Rifle to [638] 6.5mm M1891 Rifle.
13. [200] 45mm Mortar: weapon 1 changed from [141] 7.35mm M1938 Rifle to [638] 6.5mm M1891 Rifle.
14. [204] 75mm Field Gun: weapon 1 changed from [141] 7.35mm M1938 Rifle to [638] 6.5mm M1891 Rifle.
15. [205] 100mm Howitzer: weapon 1 changed from [141] 7.35mm M1938 Rifle to [638] 6.5mm M1891 Rifle.
16. [206] 105mm Howitzer: weapon 0 changed from [394] 105mm 105/25 Howitzer to [636] 105mm 105/14 Howitzer, weapon 1 changed from [141] 7.35mm M1938 Rifle to [638] 6.5mm M1891 Rifle.
17. [207] 149mm Howitzer: weapon 1 changed from [141] 7.35mm M1938 Rifle to [638] 6.5mm M1891 Rifle.
18. [208] 210mm Howitzer: weapon 1 changed from [141] 7.35mm M1938 Rifle to [638] 6.5mm M1891 Rifle.
19. [213] 75mm Anti-aircraft Gun: weapon 1 changed from [141] 7.35mm M1938 Rifle to [638] 6.5mm M1891 Rifle.
20. [759] IS-2 M1944: expansion rate changed from 0 to 1.
21. [781] 45mm Anti-tank Gun M42: turn build limit changed from 100 PER TURN to 150 PER TURN, turn build % changed from DEFAULT to 60%.
22. [782] 57mm Anti-tank Gun: turn build limit changed from 100 PER TURN to 150 PER TURN, turn build % changed from DEFAULT to 60%.
23. [1491] Support: symbol changed from 0 to [1490] Support.
24. [1492] Support: symbol changed from 0 to [1490] Support.
25. [1493] Support: symbol changed from 0 to [1490] Support.
26. [1494] Support: symbol changed from 0 to [1490] Support.
27. [1495] Support: symbol changed from 0 to [1490] Support.
28. NEW [215] Motorized Rifle Squad.
29. NEW [222] 105mm Field Gun.
30. NEW [239] 149mm Field Gun.
31. NEW [1590] Air Support.
32. NEW [1591] Air Support.
33. NEW [1592] Air Support.
34. NEW [1593] Air Support.
35. NEW [1594] Air Support.
36. NEW [1595] Air Support.
37. NEW [1601] Air Support.

Aircraft changes
1. [124] G.50(F): max altitude changed from 35108 to 32811, climb changed from 2540 to 2562, durability changed from 24 to 28.
2. [138] Ca.135bis: endurance changed from 320 to 360, range changed from 1120 to 1260, first year changed from 1939 to 1938, first month changed from 1 to 4, crew changed from 5 to 4, sortie ammo changed from 3390 to 2290, sortie fuel changed from 3307 to 3638, build limit changed from 0 to 1, last year changed from 1945 to 1940, last month changed from 9 to 12, expansion rate changed from 0 to 1, weapon 3 number changed from 6 to 4.
3. [139] Ca.310 Libeccio: max speed changed from 227 to 221, cruise speed changed from 200 to 187, endurance changed from 330 to 360, range changed from 1100 to 1122, first year changed from 1939 to 1938, upgrade changed from 0 to [137] Ca.311, sortie fuel changed from 1758 to 1720, build limit changed from 1 to 3, max import changed from 0 to ALL, import from changed from 0 to [215] Ca.310 (H), last year changed from 1945 to 1939, last month changed from 9 to 12.
4. [140] Ca.311: name changed from Ca.311 to Ca.313, max altitude changed from 22969 to 26906, max speed changed from 225 to 267, cruise speed changed from 180 to 208, climb changed from 1100 to 1200, endurance changed from 305 to 325, range changed from 915 to 1126, first year changed from 1939 to 1941, maneuver changed from 21 to 22, armor changed from 0 to 1, upgrade changed from 0 to [144] Ca.314C, sortie ammo changed from 940 to 990, sortie fuel changed from 1758 to 1720, build limit changed from 2 to 3, last year changed from 1945 to 1941, last month changed from 9 to 12, weapon 0 changed from [7] 7.7mm SAFAT MG to [22] 12.7mm SAFAT MG, weapon 1 changed from [7] 7.7mm SAFAT MG to [22] 12.7mm SAFAT MG, weapon 2 changed from [61] 100kg GP Bomb to [7] 7.7mm SAFAT MG, weapon 3 changed from 0 to [61] 100kg GP Bomb, weapon 2 number changed from 4 to 1, weapon 3 number changed from 0 to 4, weapon 2 face changed from INT to BR, weapon 3 face changed from FWD to INT.
5. [142] CR.32bis: max altitude changed from 25265 to 27070, cruise speed changed from 173 to 174, climb changed from 1800 to 1889, range changed from 490 to 493, first year changed from 1939 to 1934, first month changed from 9 to 3, upgrade changed from [145] G.50bis Freccia to [143] CR.42 Falco, build limit changed from 0 to 5, last year changed from 1945 to 1938, last month changed from 9 to 12, expansion rate changed from 0 to 1, factory upgrade changed from [145] G.50bis Freccia to [143] CR.42 Falco.
6. [143] CR.42 Falco: max altitude changed from 33467 to 33139, max speed changed from 283 to 274, cruise speed changed from 180 to 231, endurance changed from 160 to 135, range changed from 480 to 519, first month changed from 9 to 1, sortie fuel changed from 744 to 695, build limit changed from 13 to 7, last year changed from 1945 to 1943, last month changed from 9 to 12.
7. [145] G.50bis Freccia: max altitude changed from 35108 to 35107, cruise speed changed from 240 to 231, climb changed from 2540 to 2562, max load changed from 0 to 707, range changed from 420 to 404, maneuver changed from 28 to 30, durability changed from 24 to 28, sortie ammo changed from 60 to 390, last year changed from 1943 to 1942, last month changed from 2 to 12, weapon 1 changed from 0 to [61] 100kg GP Bomb, weapon 1 number changed from 0 to 2, weapon 1 face changed from FWD to EXT.
8. [146] G.55/I Centauro: max speed changed from 417 to 410, cruise speed changed from 308 to 305, climb changed from 3500 to 3316, endurance changed from 145 to 150, range changed from 744 to 762, maneuver changed from 36 to 35, durability changed from 28 to 29, first month changed from 3 to 4, sortie fuel changed from 924 to 926, build limit changed from 2 to 4.
9. [148] MC.200 Saetta: max speed changed from 311 to 313, cruise speed changed from 230 to 225, climb changed from 2894 to 2627, max load changed from 222 to 707, endurance changed from 120 to 135, range changed from 460 to 506, sortie ammo changed from 280 to 390, sortie fuel changed from 551 to 655, build limit changed from 3 to 8, weapon 1 changed from [60] 50kg GP Bomb to [61] 100kg GP Bomb.
10. [149] MC.202 Folgore: max speed changed from 372 to 373, climb changed from 3300 to 2900, endurance changed from 110 to 107, range changed from 489 to 476, maneuver changed from 33 to 34, sortie fuel changed from 710 to 711, build limit changed from 6 to 9, last month changed from 5 to 3.
11. [150] MC.205 Veltro: max altitude changed from 37732 to 38061, cruise speed changed from 310 to 311, climb changed from 3685 to 3333, range changed from 465 to 466, maneuver changed from 36 to 35, first month changed from 6 to 4, sortie fuel changed from 710 to 711, build limit changed from 6 to 4.
12. [152] Re.2000 Falco I: max speed changed from 329 to 330, cruise speed changed from 267 to 274, climb changed from 2591 to 2627, endurance changed from 130 to 160, range changed from 578 to 730, maneuver changed from 31 to 30, durability changed from 27 to 26, first month changed from 3 to 1, build cost changed from 354 to 302, build limit changed from 1 to 2, last year changed from 1942 to 1941, last month changed from 5 to 12.
13. [153] Re.2001 Falco II: max speed changed from 337 to 339, cruise speed changed from 267 to 292, climb changed from 2591 to 2850, range changed from 623 to 681, maneuver changed from 33 to 34, durability changed from 28 to 29, first month changed from 6 to 1, sortie fuel changed from 867 to 899, build limit changed from 3 to 8, last month changed from 4 to 3.
14. [154] Re.2005 Sagittario: max speed changed from 426 to 413, cruise speed changed from 285 to 302, climb changed from 3500 to 3316, range changed from 617 to 654, maneuver changed from 36 to 35, durability changed from 29 to 30, first month changed from 5 to 4, sortie fuel changed from 867 to 868.
15. [155] SM.75 Marsupiale: climb changed from 500 to 600, max load changed from 6617 to 7719, endurance changed from 330 to 560, range changed from 1111 to 1885, crew changed from 5 to 4, sortie fuel changed from 4452 to 8000.
16. [156] SM.79 Sparviero: durability changed from 34 to 36, crew changed from 4 to 5, sortie ammo changed from 2860 to 2330, build limit changed from 4 to 6, last year changed from 1945 to 1943, last month changed from 9 to 6, weapon 3 number changed from 1 to 2, weapon 4 number changed from 5 to 4.
17. [157] SM.81 Pipistrello: max speed changed from 211 to 216, cruise speed changed from 200 to 161, climb changed from 750 to 900, max load changed from 3309 to 4412, endurance changed from 350 to 520, range changed from 1166 to 1395, first year changed from 1939 to 1938, first month changed from 9 to 1, upgrade changed from 0 to [158] SM.82 Canguro, crew changed from 6 to 5, sortie fuel changed from 3970 to 4409, last year changed from 1945 to 1939, last month changed from 9 to 12.
18. [158] SM.82 Canguro: climb changed from 500 to 987, max load changed from 11027 to 8822, endurance changed from 330 to 600, range changed from 1111 to 2020, armor changed from 0 to 1, crew changed from 5 to 4, sortie fuel changed from 8000 to 9567.
19. [199] SM.79B(R): durability changed from 34 to 36, crew changed from 4 to 5, sortie ammo changed from 2870 to 2320, weapon 4 number changed from 5 to 4.
20. [200] SM.79JR: durability changed from 34 to 36, crew changed from 4 to 5, sortie ammo changed from 3420 to 2870, weapon 4 number changed from 6 to 5.
21. [214] Ca.135bis(H): cruise speed changed from 230 to 210, endurance changed from 320 to 360, range changed from 1226 to 1260, first year changed from 1939 to 1940, first month changed from 1 to 6, crew changed from 5 to 4, sortie ammo changed from 3360 to 2290, sortie fuel changed from 3307 to 3638, weapon 3 number changed from 6 to 4.
22. [215] Ca.310 (H): max speed changed from 227 to 221, cruise speed changed from 200 to 187, endurance changed from 330 to 360, range changed from 1100 to 1122, sortie fuel changed from 1758 to 1720.
23. [216] CR.32bis(H): max altitude changed from 25265 to 27070, max speed changed from 224 to 220, climb changed from 1800 to 1889.
24. [217] CR.42(H): max altitude changed from 33467 to 33139, max speed changed from 283 to 274, cruise speed changed from 180 to 231, endurance changed from 160 to 135, range changed from 480 to 519, sortie fuel changed from 744 to 695.
25. [232] Re.2000 Heja: sortie fuel changed from 1056 to 1058.
26. [234] SM.75(H): climb changed from 500 to 600, max load changed from 6617 to 7719, endurance changed from 330 to 560, range changed from 1111 to 1885, crew changed from 5 to 4, sortie fuel changed from 4452 to 8000.
27. [237] Re.2000 Heja II: max import changed from 120 to ALL, import from changed from [152] Re.2000 Falco I to [232] Re.2000 Heja, import cost changed from 0 to 1, minimum import changed from 0 to 1, import % changed from DEFAULT to 40%.
28. NEW [4] Bf 109E-7/U1.
29. NEW [137] Ca.311.
30. NEW [141] Ca.314A.
31. NEW [144] Ca.314C.
32. NEW [159] BR.20M Cicogna.
33. NEW [160] Z.1007bis Alcione.

TOE changes
1. [18] 41 Hun. Border Guard Brigade: last year changed from 0 to 1945, last month changed from 0 to 9.
2. [21] 41 Hun. Motorized Brigade: last year changed from 0 to 1945, last month changed from 0 to 9.
3. [22] 41 Hun. Mountain Brigade: last year changed from 0 to 1945, last month changed from 0 to 9.
4. [32] 41 Jager Division: first month changed from 6 to 12.
5. [55] 42c Rifle Division: last year changed from 1944 to 1943, last month changed from 5 to 4, upgrade changed from [100] 44 Rifle Division to [738] 43 Rifle Division.
6. [60] 42b Rifle Brigade: last year changed from 1945 to 1943, last month changed from 9 to 4, upgrade changed from 0 to [740] 43 Rifle Brigade.
7. [66] 44 Hun. Hussar Division: last year changed from 0 to 1945, last month changed from 0 to 9.
8. [78] 42 Rum. Mountain Division: last year changed from 0 to 1945, last month changed from 0 to 9.
9. [88] 43 Heavy Jagdpanzer Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
10. [95] 43 Panzer Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
11. [102] 43 Rum. Security Division: last year changed from 0 to 1945, last month changed from 0 to 9.
12. [114] 44 Elite Panzer Division: last year changed from 0 to 1945, last month changed from 0 to 9.
13. [119] 45 SS Grenadier Division: last year changed from 0 to 1945, last month changed from 0 to 9.
14. [123] 44 Heavy Jagdpanzer Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
15. [128] 44 Mountain Division: last year changed from 0 to 1945, last month changed from 0 to 9.
16. [130] 45 SS Mountain Division: last year changed from 0 to 1945, last month changed from 0 to 9.
17. [133] 44 Airlanding Division: last year changed from 0 to 1945, last month changed from 0 to 9.
18. [134] 44 Rum. Armored Division: last year changed from 0 to 1945, last month changed from 0 to 9.
19. [135] 44 Rum. Cavalry Division: last year changed from 0 to 1945, last month changed from 0 to 9.
20. [136] 43 Rum. Infantry Division: last year changed from 0 to 1945, last month changed from 0 to 9.
21. [137] 44 Stug Brigade: last year changed from 0 to 1945, last month changed from 0 to 9.
22. [138] 44 Heavy Panzer Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
23. [139] 44 Volksgrenadier Division: last year changed from 0 to 1945, last month changed from 0 to 9.
24. [140] 44 Luftwaffe Field Division: last year changed from 0 to 1945, last month changed from 0 to 9.
25. [148] 42d Guards Rifle Corps: squad 6 changed from [780] 45mm Anti-tank Gun M37 to [781] 45mm Anti-tank Gun M42.
26. [153] 45 SS Panzergrenadier Division: last year changed from 0 to 1945, last month changed from 0 to 9.
27. [154] 45 SS Panzer Division: last year changed from 0 to 1945, last month changed from 0 to 9.
28. [155] 45 Panzer Division: last year changed from 0 to 1945, last month changed from 0 to 9.
29. [156] 45 Elite Panzergrenadier Division: last year changed from 0 to 1945, last month changed from 0 to 9.
30. [157] 45 Panzergrenadier Division: last year changed from 0 to 1945, last month changed from 0 to 9.
31. [158] 45 Jager Division: last year changed from 0 to 1945, last month changed from 0 to 9.
32. [159] 45 Grenadier Division: last year changed from 0 to 1945, last month changed from 0 to 9.
33. [160] 45 SS Cavalry Division: last year changed from 0 to 1945, last month changed from 0 to 9.
34. [161] 45 Fallschirmjager Division: last year changed from 0 to 1945, last month changed from 0 to 9.
35. [162] 41 K18 Gun Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
36. [163] 41 Mixed Artillery Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
37. [164] 41 sFH Howitzer Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
38. [165] 41 H39 Howitzer Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
39. [166] 41 M18 Howitzer Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
40. [167] 41 Heavy Howitzer Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
41. [168] 41 K39 Gun Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
42. [169] 41 Matterhorn Gun Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
43. [170] 41 SP Light Flak Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
44. [171] 41 Motorized Flak Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
45. [173] 42 leFH Howitzer Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
46. [179] 41b AT Artillery Regiment: upgrade changed from 0 to [186] 43 AT Artillery Regiment.
47. [182] 42b AT Artillery Regiment: last year changed from 1945 to 1943, last month changed from 9 to 6, upgrade changed from 0 to [737] 43a AT Artillery Regiment.
48. [183] 42 Heavy AT Regiment: upgrade changed from 0 to [186] 43 AT Artillery Regiment.
49. [185] 42 TD AT Artillery Brigade: name changed from 42 TD to 42.
50. [221] 41 Nebelwerfer Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
51. [222] 41 Construction Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
52. [223] 41 Bicycle Recon Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
53. [227] 41 LW Flak Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
54. [228] 41 LW Mixed Flak Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
55. [229] 41 LW Heavy Flak Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
56. [231] 43 LW Flak Regiment: last year changed from 0 to 1945, last month changed from 0 to 9.
57. [232] 41 LW SE Flak Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
58. [234] 41 R.A.D. Labor Detachment: last year changed from 0 to 1945, last month changed from 0 to 9.
59. [235] 41 R.A.D. Labor Group: last year changed from 0 to 1945, last month changed from 0 to 9.
60. [236] 41 Panzer Pioneer Battalion: last year changed from 0 to 1943, last month changed from 0 to 6.
61. [237] 41 K3 Gun Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
62. [238] 41 Machine Gun Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
63. [239] 41 Nebelwerfer Regiment: last year changed from 0 to 1945, last month changed from 0 to 9.
64. [274] 41 Rum. Machine Gun Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
65. [275] 41 Rum. Cavalry Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
66. [278] 42a Jagdpanzer Battalion: last month changed from 3 to 2.
67. [284] 44 Panzer Brigade: last year changed from 0 to 1945, last month changed from 0 to 9.
68. [286] 43 Heavy Panzerjager Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
69. [287] 45 Jagdtiger Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
70. [289] 41 Hun. AA Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
71. [290] 41 Hun. Artillery Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
72. [291] 41 Hun. Engineer Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
73. [292] 41 Hun. Heavy Artillery Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
74. [293] 41 Hun. Construction Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
75. [294] 41 Rum. Light Howitzer Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
76. [295] 41 Rum. Howitzer Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
77. [296] 41 Ital. Anti-tank Gun Battalion: last month changed from 9 to 12.
78. [297] 41a Ital. Infantry Division: last month changed from 6 to 12, upgrade changed from [670] 43 Ital. Infantry Division to 0, squad 1 changed from [201] Assault Engineer Squad to [202] Cavalry Squad, squad 10 changed from [1492] Support to [189] 75mm Anti-tank Gun, squad 11 changed from 0 to [1492] Support, squad number 1 changed from 12 to 18, squad number 2 changed from 30 to 45, squad number 3 changed from 16 to 8, squad number 4 changed from 8 to 16, squad number 5 changed from 8 to 16, squad number 9 changed from 72 to 48, squad number 10 changed from 201 to 6, squad number 11 changed from 0 to 192.
79. [299] 42b Ital. Infantry Division: last month changed from 6 to 12, upgrade changed from [670] 43 Ital. Infantry Division to 0.
80. [300] 41c Ital. Infantry Division: last year changed from 1943 to 1942, last month changed from 6 to 1, upgrade changed from [670] 43 Ital. Infantry Division to [750] 42c Ital. Infantry Division, squad 1 changed from [201] Assault Engineer Squad to [202] Cavalry Squad, squad number 0 changed from 220 to 216, squad number 1 changed from 12 to 18, squad number 2 changed from 45 to 72, squad number 3 changed from 16 to 8, squad number 4 changed from 8 to 16, squad number 5 changed from 8 to 16, squad number 9 changed from 66 to 48, squad number 10 changed from 377 to 368.
81. [302] 42 Ital. Mountain Division: squad 1 changed from [201] Assault Engineer Squad to [189] 75mm Anti-tank Gun, squad 4 changed from [189] 75mm Anti-tank Gun to [193] 20mm Anti-aircraft Gun, squad 5 changed from [193] 20mm Anti-aircraft Gun to [204] 75mm Field Gun, squad 6 changed from [204] 75mm Field Gun to [206] 105mm Howitzer, squad number 0 changed from 216 to 162, squad number 1 changed from 9 to 6, squad number 4 changed from 8 to 16, squad number 5 changed from 16 to 24, squad number 6 changed from 24 to 12, squad number 7 changed from 72 to 54, squad number 8 changed from 72 to 54, squad number 9 changed from 490 to 361.
82. [303] 41 Ital. Celere Division: squad 3 changed from [201] Assault Engineer Squad to 0, squad 7 changed from [178] L6/40 to [177] CV-33, squad number 3 changed from 12 to 0, squad number 6 changed from 24 to 36, squad number 9 changed from 249 to 251.
83. [307] 42 Ital. Armored Division: last year changed from 0 to 1943, last month changed from 0 to 12.
84. [308] 41 Ital. Light Howitzer Battalion: suffix changed from Ital. Light Howitzer Battalion to Ital. Light Gun Battalion, last year changed from 0 to 1943, last month changed from 0 to 12.
85. [309] 41 Ital. Medium Howitzer Battalion: last year changed from 0 to 1943, last month changed from 0 to 12.
86. [310] 41a Ital. Heavy Howitzer Battalion: last year changed from 0 to 1943, last month changed from 0 to 12.
87. [311] 41 Ital. Light AA Battery: last year changed from 0 to 1943, last month changed from 0 to 12.
88. [312] 41 Ital. AA Gun Battalion: last year changed from 0 to 1943, last month changed from 0 to 12.
89. [313] 41 Ital. Assault Engineer Battalion: last year changed from 0 to 1943, last month changed from 0 to 12, squad number 0 changed from 48 to 27, squad number 1 changed from 24 to 15.
90. [314] 41 Ital. Construction Battalion: last year changed from 0 to 1943, last month changed from 0 to 12, squad 0 changed from [201] Assault Engineer Squad to [214] Labor Squad, squad 1 changed from [214] Labor Squad to [1492] Support, squad 2 changed from [1492] Support to 0, squad number 0 changed from 9 to 27, squad number 1 changed from 27 to 15, squad number 2 changed from 18 to 0.
91. [315] 41 Ital. Labor Battalion: last year changed from 0 to 1943, last month changed from 0 to 12.
92. [316] 41 Ital. Ski Battalion: last year changed from 0 to 1943, last month changed from 0 to 12, squad 1 changed from [200] 45mm Mortar to [197] 8mm Machine Gun, squad 2 changed from [197] 8mm Machine Gun to [1492] Support, squad 3 changed from [1492] Support to 0, squad number 0 changed from 18 to 27, squad number 1 changed from 9 to 8, squad number 2 changed from 9 to 15, squad number 3 changed from 18 to 0.
93. [317] 41 Ital. CCNN Legion: last year changed from 0 to 1943, last month changed from 0 to 12, squad 1 changed from [200] 45mm Mortar to [196] 81mm Mortar, squad 2 changed from [197] 8mm Machine Gun to [192] 47mm Anti-tank Gun, squad 3 changed from [1492] Support to [200] 45mm Mortar, squad 4 changed from 0 to [197] 8mm Machine Gun, squad 5 changed from 0 to [1492] Support, squad number 0 changed from 54 to 48, squad number 1 changed from 18 to 9, squad number 3 changed from 48 to 18, squad number 4 changed from 0 to 32, squad number 5 changed from 0 to 38.
94. [318] 42 Ital. Parachute Division: last year changed from 0 to 1943, last month changed from 0 to 12.
95. [319] 42 Ital. CCNN Brigade: last year changed from 0 to 1943, last month changed from 0 to 12.
96. [321] 41 Fin. Jaeger Brigade: last month changed from 12 to 9.
97. [322] 41 Fin. Cavalry Brigade: last year changed from 0 to 1945, last month changed from 0 to 9.
98. [323] 41 Fin. Engineer Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
99. [324] 41 Fin. Light Flak Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
100. [325] 41 Fin. Heavy Flak Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
101. [326] 41 Fin. Artillery Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
102. [327] 41 Fin. Heavy Artillery Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
103. [328] 41 Fin. Tank Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
104. [329] 44 Fin. Stug Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
105. [330] 41 Fin. Coastal Brigade: last year changed from 0 to 1945, last month changed from 0 to 9.
106. [331] 44 Fin. Coastal Division: last year changed from 0 to 1945, last month changed from 0 to 9.
107. [333] 41 Fin. Commando Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
108. [334] 41 Fin. Construction Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
109. [343] 43 Slov. Infantry Division: last year changed from 0 to 1945, last month changed from 0 to 9.
110. [347] 45 Infantry Division: last year changed from 0 to 1945, last month changed from 0 to 9.
111. [351] 41 Infantry Regiment: last month changed from 8 to 6.
112. [360] 44 Stug Company: last year changed from 0 to 1945, last month changed from 0 to 9.
113. [364] 43 Hun. Infantry Division: last year changed from 0 to 1945, last month changed from 0 to 9.
114. [367] 44 Hun. Reserve Division: last year changed from 0 to 1945, last month changed from 0 to 9.
115. [368] 44 Hun. Guard Division: last year changed from 0 to 1945, last month changed from 0 to 9.
116. [369] 44 Hun. Heavy Tank Company: last year changed from 0 to 1945, last month changed from 0 to 9.
117. [371] 41 Rum. Infantry Brigade: last year changed from 0 to 1945, last month changed from 0 to 9.
118. [373] 44 Fin. Infantry Division: last year changed from 0 to 1945, last month changed from 0 to 9.
119. [374] 43 Fin. Infantry Brigade: last year changed from 0 to 1945, last month changed from 0 to 9.
120. [375] 43 Fin. Armored Division: last year changed from 0 to 1945, last month changed from 0 to 9.
121. [377] 42d Rifle Corps: last year changed from 1944 to 1943, last month changed from 5 to 4, upgrade changed from [378] 44 Rifle Corps to [739] 43 Rifle Corps.
122. [405] 41 Fortified Zone: last year changed from 0 to 1945, last month changed from 0 to 9.
123. [406] 41 Fin. Fortified Zone: last year changed from 0 to 1945, last month changed from 0 to 9.
124. [407] 41 Ital. Fortified Zone: last year changed from 0 to 1943, last month changed from 0 to 12.
125. [410] 42 Cavalry Regiment: last year changed from 0 to 1945, last month changed from 0 to 9.
126. [411] 41b LW Light Flak Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
127. [449] 42 Cossack Regiment: last year changed from 0 to 1945, last month changed from 0 to 9.
128. [450] 41 Heavy Nebelwerfer Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
129. [453] 43 Heavy Nebelwerfer Regiment: last year changed from 0 to 1945, last month changed from 0 to 9.
130. [454] 43a Werfer Regiment: last year changed from 0 to 1945, last month changed from 0 to 9.
131. [455] 43b Werfer Regiment: last year changed from 0 to 1945, last month changed from 0 to 9.
132. [457] 44 Volks Werfer Brigade: last year changed from 0 to 1945, last month changed from 0 to 9.
133. [458] 45 Nebelwerfer Brigade: last year changed from 0 to 1945, last month changed from 0 to 9.
134. [461] 44 Skijager Division: last year changed from 0 to 1945, last month changed from 0 to 9.
135. [468] 41 SP Flak Company: last year changed from 0 to 1945, last month changed from 0 to 9.
136. [469] 44 LW SP Light Flak Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
137. [471] 42 Ital. Celere Division: last month changed from 9 to 12, squad 2 changed from [201] Assault Engineer Squad to [189] 75mm Anti-tank Gun, squad number 2 changed from 12 to 6, squad number 11 changed from 249 to 254.
138. [472] 42 Ital. Cavalry Brigade: last year changed from 0 to 1943, last month changed from 0 to 12.
139. [473] 42 Ital. Security Division: last year changed from 0 to 1943, last month changed from 0 to 12, squad 1 changed from [201] Assault Engineer Squad to [202] Cavalry Squad, squad number 0 changed from 216 to 240, squad number 1 changed from 12 to 18, squad number 2 changed from 30 to 18, squad number 3 changed from 16 to 12, squad number 4 changed from 4 to 8, squad number 6 changed from 72 to 96, squad number 7 changed from 150 to 133.
140. [474] 44 Hun. Assault Gun Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
141. [475] 41 Fin. Infantry Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
142. [476] 41 Fin. Machine Gun Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
143. [478] 41 Rum. AA Artillery Regiment: last year changed from 0 to 1945, last month changed from 0 to 9.
144. [479] 41 Rum. Anti-tank Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
145. [481] 42 Rum. Pioneer Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
146. [482] 41 Rum. Construction Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
147. [483] 41 Ital. Machine Gun Battalion: last month changed from 9 to 12.
148. [484] 41b Ital. Heavy Howitzer Battalion: last month changed from 9 to 12.
149. [485] 41 Ital. Flame Tank Company: last month changed from 9 to 12, squad number 0 changed from 12 to 10.
150. [492] 43 Fortress Brigade: last year changed from 0 to 1945, last month changed from 0 to 9.
151. [493] 43 Schnelle Brigade: last year changed from 0 to 1945, last month changed from 0 to 9.
152. [502] HQ Ital. Expeditionary Corps: last month changed from 9 to 12.
153. [503] HQ Ital. Alpini Corps: last month changed from 9 to 12.
154. [504] HQ Ital. Special Corps: last month changed from 9 to 12.
155. [510] 44 SS Security Division: last year changed from 0 to 1945, last month changed from 0 to 9.
156. [511] 44 FJ Reconnaissance Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
157. [513] 44 Fallschirmjager Regiment: last year changed from 0 to 1945, last month changed from 0 to 9.
158. [514] 43 Security Regiment: last year changed from 0 to 1945, last month changed from 0 to 9.
159. [515] 44a Artillery Brigade: last year changed from 0 to 1945, last month changed from 0 to 9.
160. [516] 44b Artillery Brigade: last year changed from 0 to 1945, last month changed from 0 to 9.
161. [518] 44 Infantry Regiment: last year changed from 0 to 1945, last month changed from 0 to 9.
162. [533] HQ Defense Zone: squad number 2 changed from 0 to 1.
163. [552] HQ Ital. Corps: last month changed from 9 to 12.
164. [553] HQ Ital. Army: last month changed from 9 to 12.
165. [554] HQ Ital. Army Group: last month changed from 9 to 12.
166. [555] HQ Ital. Air Base: last month changed from 9 to 12.
167. [592] HQ Ital. Air Corps : last year changed from 1945 to 1943, last month changed from 9 to 12.
168. [670] 43 Ital. Infantry Division: last year changed from 1945 to 1943, last month changed from 9 to 12.
169. [671] 43 Ital. Mountain Division: last year changed from 1945 to 1943, last month changed from 9 to 12.
170. [674] 43a Ital. Motorized Division: last year changed from 1945 to 1943, last month changed from 9 to 12.
171. [701] 42a Motorized Division: last month changed from 6 to 5.
172. [703] 43 Panzer Pioneer Battalion: last year changed from 0 to 1945, last month changed from 0 to 9.
173. [712] 41a Rum. Infantry Brigade: last year changed from 0 to 1941, last month changed from 0 to 12.
174. NEW [737] 43a AT Artillery Regiment.
175. NEW [738] 43 Rifle Division.
176. NEW [739] 43 Rifle Corps.
177. NEW [740] 43 Rifle Brigade.
178. NEW [741] 44 Rifle Brigade.
179. NEW [750] 42c Ital. Infantry Division.

Leader changes
1. [002] Erich Abraham: promo 2 month changed from 1 to 3, promo 2 day changed from 3 to 1, promo 2 rank changed from 0 to General.


Cheers,
Gerry

< Message edited by Erik Rutins -- 3/25/2015 7:05:57 PM >


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Those who came before pave the path of tomorrow.
Post #: 1
RE: V1.08.02Beta is available for testing - 2/10/2015 5:45:28 PM   
impi07

 

Posts: 8
Joined: 8/9/2007
Status: offline
Thanks for the update, but at the moment only 1.08.01beta is available.

(in reply to Gerry Edwards)
Post #: 2
RE: V1.08.02Beta is available for testing - 2/10/2015 5:48:14 PM   
Oberst_Klink

 

Posts: 3506
Joined: 2/10/2008
From: Germany
Status: offline
Yup, says 1.08.01 beta, just checked as well.

Klink, Oberst

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(in reply to impi07)
Post #: 3
RE: V1.08.02Beta is available for testing - 2/10/2015 5:51:19 PM   
Denniss

 

Posts: 6120
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
Already PM'ed Gerry about this. It may work if you copy the download link and paste it into a new tab, exchanging 10801 with 10802

(in reply to Oberst_Klink)
Post #: 4
RE: V1.08.02Beta is available for testing - 2/10/2015 6:17:31 PM   
morvael


Posts: 10968
Joined: 9/8/2006
From: Poland
Status: offline
Does not work.

(in reply to Denniss)
Post #: 5
RE: V1.08.02Beta is available for testing - 2/10/2015 6:30:34 PM   
Gerry Edwards


Posts: 163
Joined: 2/22/2013
Status: offline
Sorry,
We had a glich with our server, it appears to be fixed now. Please let me know if not.

Cheers,
Gerry

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(in reply to morvael)
Post #: 6
RE: V1.08.02Beta is available for testing - 2/10/2015 6:56:20 PM   
M60A3TTS


Posts: 2224
Joined: 5/13/2011
Status: offline
Running on 1.08.02 now.

(in reply to Gerry Edwards)
Post #: 7
RE: V1.08.02Beta is available for testing - 2/10/2015 7:01:33 PM   
morvael


Posts: 10968
Joined: 9/8/2006
From: Poland
Status: offline
Time to find out what bugs we have missed :)

(in reply to M60A3TTS)
Post #: 8
RE: V1.08.02Beta is available for testing - 2/10/2015 7:10:37 PM   
M60A3TTS


Posts: 2224
Joined: 5/13/2011
Status: offline
Will games in progress reflect changes to guards requirements and ability to modify production or will that require a new start?

(in reply to morvael)
Post #: 9
RE: V1.08.02Beta is available for testing - 2/10/2015 7:17:00 PM   
morvael


Posts: 10968
Joined: 9/8/2006
From: Poland
Status: offline
I think reduced guards requirements are only for newly started games. Production can be modified in older games too.

(in reply to M60A3TTS)
Post #: 10
RE: V1.08.02Beta is available for testing - 2/11/2015 7:25:14 AM   
loki100


Posts: 5016
Joined: 10/20/2012
From: Lochan nan balgair-dudh
Status: offline
many thanks for this ... great set of changes

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(in reply to morvael)
Post #: 11
RE: V1.08.02Beta is available for testing - 2/11/2015 9:05:10 AM   
morvael


Posts: 10968
Joined: 9/8/2006
From: Poland
Status: offline
Unfortunately too late for some. And we still don't have guarantee everything is as it should be. Only playtesting will tell.

(in reply to loki100)
Post #: 12
RE: V1.08.02Beta is available for testing - 2/11/2015 11:49:41 AM   
JamesM

 

Posts: 944
Joined: 8/28/2000
From: QLD, Australia
Status: offline
Something new has been introduced into the game or is this a issue. when the Soviet corps are automatically disbanded the units under their command revert to STAVKA control not the parent HQ as it has been.

(in reply to morvael)
Post #: 13
RE: V1.08.02Beta is available for testing - 2/11/2015 11:56:22 AM   
morvael


Posts: 10968
Joined: 9/8/2006
From: Poland
Status: offline
Some would say it saves a step in reassignment, but I can record it as a bug in .02.

(in reply to JamesM)
Post #: 14
RE: V1.08.02Beta is available for testing - 2/11/2015 12:00:12 PM   
JamesM

 

Posts: 944
Joined: 8/28/2000
From: QLD, Australia
Status: offline
It is not a real problem, it saves on admin points when you reassign them.

(in reply to morvael)
Post #: 15
RE: V1.08.02Beta is available for testing - 2/11/2015 12:03:35 PM   
Commanderski


Posts: 632
Joined: 12/12/2010
From: New Hampshire
Status: offline
Thank you for your continued support and improvements!

(in reply to morvael)
Post #: 16
RE: V1.08.02Beta is available for testing - 2/11/2015 3:04:20 PM   
wac29

 

Posts: 215
Joined: 1/13/2011
Status: offline
Some of these changes are fantastic. I especially like being able to:

Reduce production in factories to save ARM and supply - why wasn't this done years ago?
Build air groups and bases


It would be nice for the Germans to be able to get additional army HQs at some AP cost. They are 1-2 short yet have plenty of extra corps HQs.

(in reply to Commanderski)
Post #: 17
RE: V1.08.02Beta is available for testing - 2/11/2015 6:05:55 PM   
swkuh

 

Posts: 1042
Joined: 10/5/2009
Status: offline
Thanks, its a good one.

(in reply to wac29)
Post #: 18
RE: V1.08.02Beta is available for testing - 2/12/2015 1:39:32 AM   
tbone1218

 

Posts: 41
Joined: 6/3/2004
Status: offline
Thanks for the support!

(in reply to swkuh)
Post #: 19
RE: V1.08.02Beta is available for testing - 2/12/2015 12:29:18 PM   
Chris21wen

 

Posts: 5159
Joined: 1/17/2002
From: Bexhill-on-Sea, E Sussex
Status: offline
How's supply distributed to Fronts? I've just check the last 10 turns and the Northern four fronts have considerably fewer supplies than those south of Moscow. All Front HQs are on rail lines with no rail damage. I've carried out no HQ build ups, there's been little activity for two of the four Fronts.

This is nothing to do with the latest beta, this is the first full turn since .02 and I've gone back 10 turns to check and all but Leningrad have been suffering.





Attachment (1)

(in reply to morvael)
Post #: 20
RE: V1.08.02Beta is available for testing - 2/12/2015 1:01:51 PM   
morvael


Posts: 10968
Joined: 9/8/2006
From: Poland
Status: offline
I would need a save to check details. But I guess it will take 2 turns for the game to adjust to .02 and only data from .02 is meaningful at this time.

< Message edited by morvael -- 2/12/2015 2:02:05 PM >

(in reply to Chris21wen)
Post #: 21
RE: V1.08.02Beta is available for testing - 2/13/2015 2:06:12 AM   
rainman2015

 

Posts: 232
Joined: 2/12/2015
Status: offline
Hello...

Newbie here...just downloaded and loaded v1.08.02.

As far as i can see, the new v1.08 beta changes are NOT yet incorporated into the main rules PDF yet, right? Dumb question, but just want to be sure before i print out 250 pages of rules...:)

So, we need to print out both the 1.08.01 and the 1.08.02 change lists in addition to the main 1.07 rules book to get all the newest rules, right?

Thanks!
Randy
:)

(in reply to Gerry Edwards)
Post #: 22
RE: V1.08.02Beta is available for testing - 2/13/2015 6:57:24 AM   
loki100


Posts: 5016
Joined: 10/20/2012
From: Lochan nan balgair-dudh
Status: offline
yes

You probably don't need to print it all to be honest. The bug fixes and changes to equipment values are something that make no real impact on game play (in the sense of things you might choose to do or not to do), so its more the areas that change the rules such as the industry multipliers and so on

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(in reply to rainman2015)
Post #: 23
RE: V1.08.02Beta is available for testing - 2/13/2015 9:56:38 AM   
Chris21wen

 

Posts: 5159
Joined: 1/17/2002
From: Bexhill-on-Sea, E Sussex
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quote:

ORIGINAL: morvael

I would need a save to check details. But I guess it will take 2 turns for the game to adjust to .02 and only data from .02 is meaningful at this time.


Posted in tech.
http://www.matrixgames.com/forums/tm.asp?m=3801844&mpage=1&key=�

(in reply to morvael)
Post #: 24
RE: V1.08.02Beta is available for testing - 2/15/2015 4:48:11 PM   
tbone1218

 

Posts: 41
Joined: 6/3/2004
Status: offline
interesting change! - Scenario changes 8. FBD 5 delayed to mid-May 1942 in all 41 Campaigns

(in reply to Chris21wen)
Post #: 25
RE: V1.08.02Beta is available for testing - 2/15/2015 5:26:23 PM   
Denniss

 

Posts: 6120
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
It was simply not there in 41, formed in early 42 to relieve the other FBD commands.

(in reply to tbone1218)
Post #: 26
RE: V1.08.02Beta is available for testing - 2/17/2015 3:08:20 PM   
M60A3TTS


Posts: 2224
Joined: 5/13/2011
Status: offline
Maybe I missed it in this latest patch notes or an earlier one. Is it WAD for Soviet air commands and air bases under them to no longer count against the Front CP limits?

(in reply to Denniss)
Post #: 27
RE: V1.08.02Beta is available for testing - 3/2/2015 7:17:17 PM   
Icier


Posts: 568
Joined: 7/15/2014
From: a sunny beach nsw
Status: offline
Playing pbem, & have noticed that a routing unit will almost move to an enemy HQ that may be behind & try to make it bounce. Had one last turn, where a Russian unit routed, moved to an air group HQ, bounced it & then the routing unit promptly surrendered.

(in reply to M60A3TTS)
Post #: 28
RE: V1.08.02Beta is available for testing - 3/2/2015 10:49:17 PM   
Ridgeway

 

Posts: 125
Joined: 2/21/2011
Status: offline

quote:

ORIGINAL: Ice

Playing pbem, & have noticed that a routing unit will almost move to an enemy HQ that may be behind & try to make it bounce. Had one last turn, where a Russian unit routed, moved to an air group HQ, bounced it & then the routing unit promptly surrendered.


I think it has always been that way (DAMHIKT).

If you watch close, before a unit routs, surrenders or shatters, it retreats one hex. So you need to make sure there are no unaccompanied HQs or ABs potentially in harm's way.

(in reply to Icier)
Post #: 29
RE: V1.08.02Beta is available for testing - 3/2/2015 11:38:41 PM   
Icier


Posts: 568
Joined: 7/15/2014
From: a sunny beach nsw
Status: offline
Hi Ridgeway, will watch closely next time...we are playing V1.08.02Beta...the main problem seems to be resurrection of routing Russians units, but you already know about that.

(in reply to Ridgeway)
Post #: 30
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