In particular: is the High Scores idea at all useful?
The scores themselves are only meaningful in gauging your performance against yourself.
The High Scores are useful BECAUSE you can gauge your performance against yourself. That's what many of us wanted. And, of course, the bug fixes are good also.
I do have one point I would like to raise;
On rare occasions the recruiting pool for Syracuse gets a bit strange, with an overabundance of cavalry. This is particularly the case when Syracuse takes heavy losses and ends up recruiting many replacements.
For example, in a recent game Syracuse lost most of her army fighting off two seperate Roman attacks. Avaliable replacements were all cavalry. By the end of the game I had 2 infantry, 4 cavalry and 2 naval squadrons. This is not a big deal, but it does seem a bit weird. Sicily is not that great as horse-breeding country!
I wouldn't exactly call this a "Bug", but if it's not too complicated to implement, I suggest a unit cap for Syracuse, say 2 cavalry 4 or 5 naval units and the rest infantry.
< Message edited by mikerolf1 -- 2/8/2015 10:28:15 AM >