Groundhog Day! - No NJP

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Mike McCreery
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Groundhog Day! - No NJP

Post by Mike McCreery »

The Japanese have attacked Pearl Harbor!!! Wait, didnt this happen before?

Scenario 2 DBB against my honored opponent NJP

The first turn opens with the typical attack on Pearl Harbor. The bright points is that on day 1 no battleships or any other major warships were sunk but all took significant damage. The other bright point is that the POW escaped harm.

Will NJP stay for day 2?? The last game I attacked his carriers with my surface fleets and gave him quite a fright!

What is the best tactics for auto victory for the Japanese? He is promising something special.

I am guessing he goes in hard for the kuriles and north pacific. Maybe he makes a run at taking pearl. I am betting it is less likely he goes for India this game given the bruising I gave him on the last one but you never know.

What killed his last game in my opinion is that he went after too much too quickly and ended up getting bogged down in certain areas for too long and it cost him. My guess is that his attacks will be much more focused on one or two areas.

Not sure if I will do as detailed an AAR or something different.

Suggestions and hypothesis welcome.

It will proably take me a week to even churn the 1st turn out. New Zealand took me hours last night alone! I KNOW!!
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mind_messing
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RE: Groundhog Day!

Post by mind_messing »

ORIGINAL: Wargmr

The Japanese have attacked Pearl Harbor!!! Wait, didnt this happen before?

There's a twisted part of me that wants to make an AAR comprising of bits taken from everyone else's AAR's.

Just to see if anyone notices...

Good luck!
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BBfanboy
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RE: Groundhog Day!

Post by BBfanboy »

Go Team Allies!
For my part, I do not want to see details of every combat posted, only those that have some kind of significance in the scheme of things, or are very odd.
Your thoughts on what you are seeing from your opponent and your own general plans are always read. Your summary of the PH strike in the first post of the AAR is a good example of giving us a sense of what happened and what you are thinking.

As an alternative to an Aleutians/NW North America strategy for points, I suggest he could be thinking of strategic bombing of Australian cities as others have recently done. Taking Tasmania, Lord Howe Island and Townsville would put all the important Australian industry at risk. New Caledonia would need to be taken to secure his flank. Anyway, that is the first thing that popped into my head when you mentioned his plans for a surprise.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Bif1961
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RE: Groundhog Day!

Post by Bif1961 »

You Strategic and Operational plans would be nice to know. What you think he is doing and how you plan on countering his moves. You didn't mention HRs. I am always interested in what agrrements opponets have made before the war begins as it helps me decide on my future HRs. More like what people would see in the headlines as war news is released might be an interesting AAR style. Good luck and happy hunting.
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Mike McCreery
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RE: Groundhog Day!

Post by Mike McCreery »

ORIGINAL: Bif1961

You Strategic and Operational plans would be nice to know. What you think he is doing and how you plan on countering his moves. You didn't mention HRs. I am always interested in what agrrements opponets have made before the war begins as it helps me decide on my future HRs. More like what people would see in the headlines as war news is released might be an interesting AAR style. Good luck and happy hunting.

I am not a big fan of HR's so the less the better.

Ours are that you have to spend PP to buy out restricted units crossing borders. And we have a plane height limit of 20K in 1941/42 25K in 1943 and 31K in 44 & 45. He has also asked that I not night bomb airfields as it seems overly unbalanced right now.

Defensively I am going to sir robin a bit more and not try to take him on so much in India and Australia. Since we are only on turn 1 there is no way to know where he is going to go nor what I have to counter. I am working slowly around the map planning on defending everything. I even have a plan for Tasmania.

Strategically I have a plan but feel it is too soon to discuss it. Also, given his opening things could change radically.


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Lowpe
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RE: Groundhog Day!

Post by Lowpe »

ORIGINAL: Wargmr

Ours are that you have to spend PP to buy out restricted units crossing borders.

Personally, given the above HR, I would love to see a grab at Canada. [X(]


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Mike McCreery
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RE: Groundhog Day!

Post by Mike McCreery »

Last game I sortied my available surface combat ships and engaged NJP on the day after Pearl Harbor. The results were less than spectacular but I did score some hits and caused my opponent to do a double take. I am giving a less than 50% chance that NJP stays to attack PH for day 2 even though day 1 was disappointing (no BB's sunk).

There is a greater chance in my mind that he will either leave with haste or more likely try to set up some sort of trap for any ships attempting an attack. The third option is that he never leaves and takes over PH.

What this means is that the chance of me actually intercepting his fleet is quite low and the chance of me taking collateral damage from trying is quite high. Therefore, in my opinion a turtling or retreating move would be the best option.





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Mike McCreery
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RE: Groundhog Day!

Post by Mike McCreery »

The battleships took a solid hit across the board. Take 20-30 flotation damage off and you have an approximation of major damage. It is going to take a while to get these babies up and running again. I think there is a trick to helping ship repair, if anyone could share it with me that would be really helpful!

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RE: Groundhog Day!

Post by crsutton »

Thing is, you did not lose a single one which makes for a horrible Japanese first day. Does not matter if they are heavily damaged. I find that you really don't need them until the counter offensive starts and that will be in a year or two. I don't like to sling them around in the first months of the war as they are too vulnerable. But I will say the damage is pretty heavy across the board. There is not one of those ships that will be back in action in 1942.
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Jorge_Stanbury
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RE: Groundhog Day!

Post by Jorge_Stanbury »

I would put them on pierside and forget they exist until they reach 0 sys damage; keep a couple on shipyard if there is free space.

I don't know if I would try to move them to the west coast before they get below 40 float damage... which of course will take a long time
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Lowpe
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RE: Groundhog Day!

Post by Lowpe »

Agree, just parks those battleships somewhere safe, priortize a few for the shipyard if there is space after fixing the cruisers, destroyers, etc., and just save those battlewagons for much later when they can be properly protected. Allies with a full compliment of battleships in 43 and beyond is simply scary...hard to see 6 torpedo hits and none down and out.

Torps are nerfed somewhat in this mod, correct?

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Mike McCreery
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RE: Groundhog Day!

Post by Mike McCreery »

ORIGINAL: Lowpe

Agree, just parks those battleships somewhere safe, priortize a few for the shipyard if there is space after fixing the cruisers, destroyers, etc., and just save those battlewagons for much later when they can be properly protected. Allies with a full compliment of battleships in 43 and beyond is simply scary...hard to see 6 torpedo hits and none down and out.

Torps are nerfed somewhat in this mod, correct?


As far as I know it is DBB mod scenario #2 but I could be wrong... LOL!!! I do notice that my cargo capacity seems off by some percentage, possibly 30%. Lots of 6's and 7's in the sizes.

There is some way to help heal major damage at bases. I saw a mention of it in an AAR before. You check either port or ship damage and when the repair level rises to a certain point you do something that reduces repair time. Anyone know what I am talking about? Maybe it only works for small bases. And yeah, those babies are parked for a long time. I dont like to move BB's with more than 30% flotation damage.


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Mike McCreery
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RE: Groundhog Day!

Post by Mike McCreery »

ORIGINAL: crsutton

Thing is, you did not lose a single one which makes for a horrible Japanese first day. Does not matter if they are heavily damaged. I find that you really don't need them until the counter offensive starts and that will be in a year or two. I don't like to sling them around in the first months of the war as they are too vulnerable. But I will say the damage is pretty heavy across the board. There is not one of those ships that will be back in action in 1942.

You are correct sir!! I threw a couple into the shipyard for a moment to check and one had a repair time of 507 days... YIKES!!

What will happen is that the systems damage and some of the major flotation damage will be repaired at Pearl and then the ships go back to Seattle or Alameda for new paint.
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Lowpe
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RE: Groundhog Day!

Post by Lowpe »

ORIGINAL: Wargmr

ORIGINAL: crsutton

Thing is, you did not lose a single one which makes for a horrible Japanese first day. Does not matter if they are heavily damaged. I find that you really don't need them until the counter offensive starts and that will be in a year or two. I don't like to sling them around in the first months of the war as they are too vulnerable. But I will say the damage is pretty heavy across the board. There is not one of those ships that will be back in action in 1942.

You are correct sir!! I threw a couple into the shipyard for a moment to check and one had a repair time of 507 days... YIKES!!

What will happen is that the systems damage and some of the major flotation damage will be repaired at Pearl and then the ships go back to Seattle or Alameda for new paint.


Don't forget the east coast yards!
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witpqs
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RE: Groundhog Day!

Post by witpqs »

I do notice that my cargo capacity seems off by some percentage, possibly 30%. Lots of 6's and 7's in the sizes.
That likely means it is the -C variant with reduced cargo capacity for most ship types. The reductions were not quite across the board because they had to account for things like xAKE/AKE rearming capacities and maybe some other things that don't come to mind at the moment.
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RE: Groundhog Day!

Post by ny59giants »

Did Arizona sink?? She's missing from your list. The big thing will be how much major flotation damage each ship has. I just got two to WC in early March '42 where they will be until late '42. Two will repair in Pearl and two more need more time before they can head east.

Prince of Wales - I try to save her as she has the best early war AA platform and is in my SC TF that leads my Allied "Death Star" around the Pacific through most of '42.
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RE: Groundhog Day!

Post by BBfanboy »

ORIGINAL: Wargmr

ORIGINAL: Lowpe

Agree, just parks those battleships somewhere safe, priortize a few for the shipyard if there is space after fixing the cruisers, destroyers, etc., and just save those battlewagons for much later when they can be properly protected. Allies with a full compliment of battleships in 43 and beyond is simply scary...hard to see 6 torpedo hits and none down and out.

Torps are nerfed somewhat in this mod, correct?


As far as I know it is DBB mod scenario #2 but I could be wrong... LOL!!! I do notice that my cargo capacity seems off by some percentage, possibly 30%. Lots of 6's and 7's in the sizes.

There is some way to help heal major damage at bases. I saw a mention of it in an AAR before. You check either port or ship damage and when the repair level rises to a certain point you do something that reduces repair time. Anyone know what I am talking about? Maybe it only works for small bases. And yeah, those babies are parked for a long time. I dont like to move BB's with more than 30% flotation damage.

Naval HQs and USN BFs have naval support that helps, but what you are describing sounds like what others have suggested - don't overstack your shipyard and just park the lower priority ships to remove system damage for now. This will help when it comes time to move them elsewhere for full repairs, or if they remain in PH for repairs, it reduces the amount of work the SY has to do. Note that at a big base like PH most major engineering damage can be repaired without use of the SY. Only major flotation damage and some device repair (like a gun turret) require the SY facilities.

You probably have some damage to your SY which will require the usual 1000 supply tithe to repair each point. If it looks tight for the available supply you could put an xAKL on auto-convoy to haul resources from Hilo to feed PH industry. Supply from USA may be delayed if KB heads that way.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: Groundhog Day!

Post by BBfanboy »

Interesting thing in the CR - 12 Zeros shot down by flak but only 2 Kates and 4 Vals. Looks like some of the Zeros were set on airfield attack?
I don't recall seeing escorting fighters get shot down by flak - have you?
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Mike McCreery
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RE: Groundhog Day!

Post by Mike McCreery »

ORIGINAL: BBfanboy

ORIGINAL: Wargmr

ORIGINAL: Lowpe

Agree, just parks those battleships somewhere safe, priortize a few for the shipyard if there is space after fixing the cruisers, destroyers, etc., and just save those battlewagons for much later when they can be properly protected. Allies with a full compliment of battleships in 43 and beyond is simply scary...hard to see 6 torpedo hits and none down and out.

Torps are nerfed somewhat in this mod, correct?


As far as I know it is DBB mod scenario #2 but I could be wrong... LOL!!! I do notice that my cargo capacity seems off by some percentage, possibly 30%. Lots of 6's and 7's in the sizes.

There is some way to help heal major damage at bases. I saw a mention of it in an AAR before. You check either port or ship damage and when the repair level rises to a certain point you do something that reduces repair time. Anyone know what I am talking about? Maybe it only works for small bases. And yeah, those babies are parked for a long time. I dont like to move BB's with more than 30% flotation damage.

Naval HQs and USN BFs have naval support that helps, but what you are describing sounds like what others have suggested - don't overstack your shipyard and just park the lower priority ships to remove system damage for now. This will help when it comes time to move them elsewhere for full repairs, or if they remain in PH for repairs, it reduces the amount of work the SY has to do. Note that at a big base like PH most major engineering damage can be repaired without use of the SY. Only major flotation damage and some device repair (like a gun turret) require the SY facilities.

You probably have some damage to your SY which will require the usual 1000 supply tithe to repair each point. If it looks tight for the available supply you could put an xAKL on auto-convoy to haul resources from Hilo to feed PH industry. Supply from USA may be delayed if KB heads that way.

Damnit, he did get the Arizona... Must have been in between turns and I did not catch it.

Kudo's, good eye!
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RE: Groundhog Day!

Post by wdolson »

When the flotation damage is low enough that it is safe to move them to the mainland, if you have spare capacity in the yards you can set the priority to High and they will repair quicker. However, it doubles the load on the shipyard, so you probably don't want much else in there.

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