ORIGINAL: Cap Mandrake
"Flock of Kingfishers" never achieved musical success because they weren't allowed crazy hairdo's....but they scared the crap out of the crew of an APD.
Afternoon Air attack on TF, near Auki at 115,136
Weather in hex: Moderate rain
Raid spotted at 17 NM, estimated altitude 8,000 feet.
Estimated time to target is 9 minutes
P-39D Airacobra x 10
OS2U-3 Kingfisher x 3
No Allied losses
Japanese ground losses:
33 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 2 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 5 (1 destroyed, 4 disabled)
How did the Japanese lose ground troops when the ship wasn't even hit by anything? Those Kingfishers must have been really frightening!
I have only seen that happen when the ship is already on fire from another attack and the fruitless attack by the Kingfishers would take the crew away from damage control long enough for the fires to spread and destroy more ship/cargo. It seems possible that a ship with floatation damage might also have a relapse during an air attack, even if not hit.
I am not sure the game models damage and casualties from "near misses". It doesn't with subs under d/c attack.
You can for instance cause nominally stabilised ships to sink after a particularly harsh PH attack by just repeatedly fighter sweeping the base. Something like an 'if there are enemy aircraft overhead then roll for additional flooding' or, possibly, 'if flooding is high and enemy aircraft then roll for sinking' sort of thing. Not sure of the exact details but definitely an alarming thing to see the results of.
Are we sure this is even happening in the same hex?
In the older version of WITP, i found that when these events happened, (i.e. - ship attacked, not struck, but casualties reported), the ships involved were not carrying any troops or aircraft that were reported as casualties. This seemed to be a "leak" of information from one area where troops died due to (for example) starvation/disease, or whatever, but then this was erroneously reported in the next combat event... since WITP-admiral's edition shares a lot of the same code, i suspect this might be what is happening.