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Bob Flemin' AARse I (Husky as the Allies)

 
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Bob Flemin' AARse I (Husky as the Allies) - 12/5/2014 4:00:20 PM   
warspite1


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Right, at the risk of exposing my complete inability to play war games properly, I am going to put Red Lancer's Players Handbook to the test (good idea by the way).

Without the manual - can I get through a Husky scenario as the Allies on Easy - and win?

< Message edited by warspite1 -- 12/6/2014 12:39:43 AM >


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RE: Bob Flemin' AArse I (Husky as the Allies) - 12/5/2014 4:05:15 PM   
warspite1


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I set the game options as instructed.




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RE: Bob Flemin' AArse I (Husky as the Allies) - 12/5/2014 4:08:40 PM   
warspite1


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The preferences screen I click default - nothing seems to happen so assume the default setting are already set...as ..er ...the default.




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RE: Bob Flemin' AArse I (Husky as the Allies) - 12/5/2014 4:11:14 PM   
warspite1


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I now select the Husky Scenario. This has a brief summary to the right giving the historical setting.




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RE: Bob Flemin' AArse I (Husky as the Allies) - 12/5/2014 4:17:00 PM   
warspite1


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I am immediately confronted with an Automatic Air Direction Creation box. I therefore ignore Chapters 2 and 3 of the Handbook and go to Chapter 4. Introduction to the Air Planning Phase and using Auto Air Directive Creation. Time for a quick read....

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RE: Bob Flemin' AArse I (Husky as the Allies) - 12/5/2014 4:27:05 PM   
Erik Rutins

 

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Hey Warspite1,

Congratulations on the first public AAR. I think Easy will be easy for you though, crank it up for your next one. The tutorial videos go hand in hand with the Player's Handbook, feel free to watch those too.

Regards,

- Erik


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RE: Bob Flemin' AArse I (Husky as the Allies) - 12/5/2014 4:33:21 PM   
warspite1


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Okay so I can set Directives for my Tactical and Strategic air units - fun! I can set priority levels - None, Low, Medium or High for the various missions.

I click "Amphib Support South" ON and the computer populates some of these missions. Looks like my Strategic Bombers are being roped in to support the forthcoming landings in a ground attack stylee. Airfields, Railyards and Railways are targeted to varying degrees.

Meanwhile my Tactical Air forces put lots of effort into air superiority, and a lesser effort into supporting the ground attack units. Thus Interdiction is the priority here.

I'm sure the computer er sorry Air Vice-Marshall Park and co, know what they are doing and I leave these settings as is.




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RE: Bob Flemin' AArse I (Husky as the Allies) - 12/5/2014 4:34:51 PM   
warspite1


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quote:

ORIGINAL: Erik Rutins

Hey Warspite1,

Congratulations on the first public AAR. I think Easy will be easy for you though, crank it up for your next one. The tutorial videos go hand in hand with the Player's Handbook, feel free to watch those too.

Regards,

- Erik

warspite1

Easy? Erik have you seen me play MWIF? I fully expect to get my bottom handed to me - and I can blame Red Lancer and his Handbook


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RE: Bob Flemin' AArse I (Husky as the Allies) - 12/5/2014 4:44:06 PM   
warspite1


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Mmmm.... not sure what happened there. Right, in the Air Planning tab, I click on a button 3rd from the left and I can see where my aircraft are flying to. I assume the invasion beaches are near Agrigento. I thought the British landed near Syracuse? However, there do not seem to be any aircraft there.

Maybe I'm wrong - I know Malta Air Command have it all under control....




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RE: Bob Flemin' AArse I (Husky as the Allies) - 12/5/2014 4:56:53 PM   
warspite1


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Ahh right - I've found the Air Directive Summary screen - not sure what that is telling me so I'll move right along and click the F12 "Execute" button.

I am asked if I want to Execute Air Directives and I say "Tally-ho, chocs away....and stuff" - or in other words yes.

Oh my word the screen has gone barmy!! Bombs an' **** falling all over the place

When my machine settles down I get an Air Execution Summary.

My aircraft flew almost 12,000 sorties. I seem to have been splattered. I lost a stack of aircraft for little return. Mmmm I'm going to have words with Park and Connigham + whoever the US guy is (shamefully I can't remember ).

Anyway, here's the butchers bill (I hope I haven't blown air superiority).








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RE: Bob Flemin' AArse I (Husky as the Allies) - 12/5/2014 5:04:44 PM   
warspite1


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Okay I've now come a bit stuck. The next two chapters are movement and Invasions. Movement is first so I'll have a read of that and then Chapter 6 and hopefully I work out how to get the troops to Sicily

Damn is that the time already? I've got a school play to go to for the little warspite's so I'll continue Operation Husky when I return.

< Message edited by warspite1 -- 12/5/2014 6:10:49 PM >


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RE: Bob Flemin' AArse I (Husky as the Allies) - 12/5/2014 5:17:27 PM   
loki100


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quote:

ORIGINAL: warspite1

Okay I've now come a bit stuck. The next two chapters are movement and Invasions. Movement is first so I'll have a read of that and then Chapter 6 and hopefully I work out how to get the troops to Sicily

Damn is that the time already? I've got a school play to go to for the little warspite's so I'll continue Operation Husky when I return.


thanks for doing this, the AARs by those who are competent are interesting but its great to see someone applying the 'read the relevant chapter before I make a move' approach

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RE: Bob Flemin' AArse I (Husky as the Allies) - 12/5/2014 5:23:02 PM   
JocMeister

 

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Just watched the tutorial movies! I strongly recommend them!

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RE: Bob Flemin' AArse I (Husky as the Allies) - 12/5/2014 7:02:13 PM   
Red Lancer


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Hold on - is your success going to be based on my expertise. Am I on trial here?

In my defence I refer your Honour to the Handbook page 4 and the aim and format - especially the small print disclaimer in invisible ink at the bottom which explains my life story including why I do scenario design, test co-ord, graphics, manuals - in fact anything to hide the fact that I love war games but am not a good player. Failing that bribery - I promise to lobby for inclusion of Warspite as a named ship in any future development of the game engine.

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RE: Bob Flemin' AArse I (Husky as the Allies) - 12/5/2014 7:30:48 PM   
parusski


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quote:

ORIGINAL: Red Lancer

Hold on - is your success going to be based on my expertise. Am I on trial here?

In my defence I refer your Honour to the Handbook page 4 and the aim and format - especially the small print disclaimer in invisible ink at the bottom which explains my life story including why I do scenario design, test co-ord, graphics, manuals - in fact anything to hide the fact that I love war games but am not a good player. Failing that bribery - I promise to lobby for inclusion of Warspite as a named ship in any future development of the game engine.


Your expertise will remain respected. Warspite1 must have a scapegoat for his bumbling.

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RE: Bob Flemin' AArse I (Husky as the Allies) - 12/5/2014 8:36:01 PM   
warspite1


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quote:

ORIGINAL: Red Lancer

Hold on - is your success going to be based on my expertise. Am I on trial here?

In my defence I refer your Honour to the Handbook page 4 and the aim and format - especially the small print disclaimer in invisible ink at the bottom which explains my life story including why I do scenario design, test co-ord, graphics, manuals - in fact anything to hide the fact that I love war games but am not a good player. Failing that bribery - I promise to lobby for inclusion of Warspite as a named ship in any future development of the game engine.
warspite1

As I said at the outset Red Lancer, I think the Handbook is a great idea - I am covering the bases so that when I lose on easy, its not my fault


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RE: Bob Flemin' AArse I (Husky as the Allies) - 12/5/2014 8:41:49 PM   
Red Lancer


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You're sorted then - I lose on easy too

< Message edited by Red Lancer -- 12/5/2014 9:42:37 PM >


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RE: Bob Flemin' AArse I (Husky as the Allies) - 12/5/2014 9:00:31 PM   
warspite1


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...anyways, back to the game.

JocMeister was right, I should have looked at the videos!!! I was right about the invasion site for the UK forces . What a dumbass.

So, in line with the tutorials I send my ships to sea, loaded to the gills with troops.

From West to East we have:

II US Corps

3rd US Infantry Division carried by TF86
1st US Infantry Division carried by TF81
45th US Infantry Division carried by TF85

British XXX Corps (British unless stated)

1st Canadian and 51st Infantry Divisions
231st Infantry Brigade

British XIII Corps
50th Infantry Division
5th Infantry Division

All carried by TF545.










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< Message edited by warspite1 -- 12/6/2014 12:46:45 AM >


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RE: Bob Flemin' AArse I (Husky as the Allies) - 12/5/2014 9:24:52 PM   
warspite1


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For this next bit I am going to have to read the handbook on movement as I cannot see how, in the tutorial, the follow-up units get to port and then sea.

I'll pick this up tomorrow. This is fun!

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RE: Bob Flemin' AArse I (Husky as the Allies) - 12/5/2014 10:16:19 PM   
KurtC


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quote:

ORIGINAL: Red Lancer

Hold on - is your success going to be based on my expertise. Am I on trial here?

In my defence I refer your Honour to the Handbook page 4 and the aim and format - especially the small print disclaimer in invisible ink at the bottom which explains my life story including why I do scenario design, test co-ord, graphics, manuals - in fact anything to hide the fact that I love war games but am not a good player. Failing that bribery - I promise to lobby for inclusion of Warspite as a named ship in any future development of the game engine.


Just blame alcohol! It always works for me!

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RE: Bob Flemin' AArse I (Husky as the Allies) - 12/5/2014 11:32:28 PM   
Zorch

 

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quote:

ORIGINAL: parusski


quote:

ORIGINAL: Red Lancer

Hold on - is your success going to be based on my expertise. Am I on trial here?

In my defence I refer your Honour to the Handbook page 4 and the aim and format - especially the small print disclaimer in invisible ink at the bottom which explains my life story including why I do scenario design, test co-ord, graphics, manuals - in fact anything to hide the fact that I love war games but am not a good player. Failing that bribery - I promise to lobby for inclusion of Warspite as a named ship in any future development of the game engine.


Your expertise will remain respected. Warspite1 must have a scapegoat for his bumbling.

Aye!

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RE: Bob Flemin' AArse I (Husky as the Allies) - 12/6/2014 1:35:34 AM   
KurtC


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Easy is easy. You'll do fine. I was a little hazy on the follow on units as well. Let's see if you run into the same mistakes/messups or if you figure it out a lot quicker than I did.

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RE: Bob Flemin' AArse I (Husky as the Allies) - 12/6/2014 2:32:40 AM   
wadortch

 

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Hi all

The video tutorials and players guide are very well done and sufficient to get WITE experienced players into the game quickly? Watch them and read them and you will be on your way.

I have played the Husky scenario as Allies and Axis againxt the AI at normal settings. Minor victory for Axis I played Allies and minor win for Axis when I played the Axis.

AI is good!

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RE: Bob Flemin' AArse I (Husky as the Allies) - 12/6/2014 7:02:13 AM   
warspite1


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Well that's not a great start....

I was moving the US II Corps HQ to a position off western invasion beaches - when I got a "Transport Sunk" notification!

The remaining transports have arrived in position but a look at the summary at the bottom of the counter (compared to that in the video) confirms that damage was high; I've lost circa 1,500 men, 15 Artillery pieces and 9 tanks.

The same happens when I transport the XXX Corps HQ (although I notice this happened in the video tutorial too).

The British XIII Corps seems to escape unscathed. Fortunately HMS Warspite was providing close support to that convoy and managed to knock 300 Axis aircraft out of the sky (and sink at least a dozen U-boats)....

The US 2nd Armoured Division has a transport sunk from underneath it. They lose 11 tanks, a couple of pieces of artillery and about 600 troops.

Finally - both the British 8th Army HQ and the US 7th Army HQ arrive off the beaches - both unscathed.




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< Message edited by warspite1 -- 12/6/2014 8:19:08 AM >


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RE: Bob Flemin' AArse I (Husky as the Allies) - 12/6/2014 7:17:38 AM   
zakblood


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it may take 3 years to build a ship,
it may also take 3 centuries to build a tradition,
but in only takes one idiot of a captain or in the wrong place to sink her

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RE: Bob Flemin' AArse I (Husky as the Allies) - 12/6/2014 7:19:57 AM   
warspite1


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quote:

ORIGINAL: zakblood

it may take 3 years to build a ship,
it may also take 3 centuries to build a tradition,
but in only takes one idiot of a captain or in the wrong place to sink her
warspite1

Oh yes - and I am that idiot


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England expects that every man will do his duty. Horatio Nelson October 1805



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RE: Bob Flemin' AArse I (Husky as the Allies) - 12/6/2014 7:34:25 AM   
warspite1


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It's all happening thick and fast.

I launched a US and UK airborne drop with a regiment from the US 82 Airborne and also a Regiment from the 1st British Airborne.

That should be airborne brigade for the British surely?? Edit: that must have been a mistake in the tutorial - it says brigade in the loss report.

All the messages flash past quickly - but I see that British are destroyed in their landing attempt

There then follows a lot of battles (that also fly past quickly - too late I see there is a pause button available).

I am then presented with a Ground Losses summary:




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< Message edited by warspite1 -- 12/6/2014 8:37:18 AM >


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RE: Bob Flemin' AArse I (Husky as the Allies) - 12/6/2014 7:36:52 AM   
zakblood


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water is like air, unsupported attacks will be costly, support for both is needed, so sims a real life war and battle tbh

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RE: Bob Flemin' AArse I (Husky as the Allies) - 12/6/2014 7:42:25 AM   
warspite1


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Not sure why there is a difference between current turn and total - I thought this was the first turn??

Anyway, before I can survey the map, I have the Air Directive Form pop up again at the start of turn 2.

I keep Amphib support ON as there are still units off the beaches that need to be landed. I remove attacks on railways to none and concentrate on air superiority and ground support.

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RE: Bob Flemin' AArse I (Husky as the Allies) - 12/6/2014 7:49:53 AM   
warspite1


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The position at the start of turn 2 has seen the Axis forces retreat - one poor unit southwest of Gela either could not move or is fighting a valiant rear-guard action.

It looks like the remnants of the 3rd British Airborne Brigade have got back to Malta for some R+R.




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