Second, do you understand the difference between a 32 bit and 64 bit application? This game will never use more than 1 core because it's not written to utilize 64bit.
Multithreading and multicores are entirely different things. A 32-bit program can be multithreaded which enables it to use multiple cores, while a 64-bit app can be only single thread which means that it can only use one core.
Third, since it's a 32 bit application, any ram over 4 GB is pointless.
Depends. In a 32-bit enviornment, a 32-bit application will not use over 2 GB of RAM. In a 64-bit enviornment, if the 32-bit application has LAA enabled (and most nowadays do), then it will utilise up to 4 GB of RAM. However even more than 4 GB is still useful because your Operating System and background applications also use memory.
When I speak of enviornment, there are three things to take into account. Hardware, which is normally not an issue since 64-bit has been around since the Pentium 4/Athlon 64 days. Operating system, which is a bit more of a factor as 32-bit operating systems are still very common.
< Message edited by Nanaki -- 12/21/2014 2:41:43 PM >
I ate the batter of the bulge at Hans' Haus of Luftwaffles