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PCO Operational Game Help Required

 
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PCO Operational Game Help Required - 11/22/2014 12:53:45 PM   
zeduncan

 

Posts: 57
Joined: 9/3/2010
Status: offline
Hi all,

i have built and operational game to connect to different tactical games.
It works with CMx1 with a link between the 2 games based upon an UI program which creates
a Quick battle.
You can find it here. http://www.arpastrategy.com

I have already worked for PCO last year and i can build more interesting mechanics since i can dynamically build scenarios.

The project for PCO would be to use existing PCO maps bound to areas of the operational game.

So i need someone to make a pretty map of a theater of operations on East Front.
My operational game uses a scenario editor which can import a bitmap map, so i only need an operational map not greater than 4000px x 4000px with boundaries for each area.
Once created each area will be bound (in my game) to an existing PCO map, but if you feel inspired to create some, you're welcome.

Try to find a theater of operations where we can easily find OOB.

Currently i am working on my own tactical game, but i will stop to implement the PCO system if i have an operational map.

Also I am looking for a graphic designer for a ton of stuff to do
Post #: 1
RE: PCO Operational Game Help Required - 11/23/2014 6:05:57 PM   
Rick

 

Posts: 12397
Joined: 4/20/2000
Status: offline

quote:

ORIGINAL: zeduncan

Hi all,

i have built and operational game to connect to different tactical games.
It works with CMx1 with a link between the 2 games based upon an UI program which creates
a Quick battle.
You can find it here. http://www.arpastrategy.com

I have already worked for PCO last year and i can build more interesting mechanics since i can dynamically build scenarios.

The project for PCO would be to use existing PCO maps bound to areas of the operational game.

So i need someone to make a pretty map of a theater of operations on East Front.
My operational game uses a scenario editor which can import a bitmap map, so i only need an operational map not greater than 4000px x 4000px with boundaries for each area.
Once created each area will be bound (in my game) to an existing PCO map, but if you feel inspired to create some, you're welcome.

Try to find a theater of operations where we can easily find OOB.

Currently i am working on my own tactical game, but i will stop to implement the PCO system if i have an operational map.

Also I am looking for a graphic designer for a ton of stuff to do


This sounds interesting. I'd take a stab at it, but my hands are full right now.

I hope someone else takes you up on this.

Thanks
Rick

(in reply to zeduncan)
Post #: 2
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