Server game
Locked HQ Support
Full FOW
House Rules:
No Para drops at all.
No bombing of air bases more than 3 times a turn (after turn 1)
No bombing of HQ's unless stacked with a ground unit
No naval invasions before November 1941, none outside the 1939 Soviet borders before January 1943
In addition if Sevastopol is either isolated, or in German hands, none west of the Crimea,
which reflects the scope for air/naval interdiction not really reflected in the game.
Additional Auto VC:
If the Axis player holds
Leningrad, Moscow, Voronezh and Rostov concurrently at any time in 1941 he wins
an Auto Victory. No need to waste any ones time as we all know the end results based on past games if these cities fall in 1941.
Optional Rules Setup:
Mild Blizzard Rules
Non Random Weather
No 1-1 = 2-1
I am playing 3 games at the same time, which is interesting as all 3 seem to being doing something different.
Which is good for others to see what works.
As I have stated the first 4 turns are old school then logistics chain hits hard.
I am kind of surprised so far myself at the results comparing all 3 games over the first 4 turns.
I will start posting when all 3 are a ways out.
Turn 3 Armament Pts in Pool: 000,000 VP: 000
Armament Pts Locked= 0 Destroyed = 0
Heavy Industry Locked= 0 Destroyed = 0
Manpower Pts over run during 1942 =
Russian Units Destroyed after November 1st 1941
Corp:
Divisions:
Brigades:
SU:
AP total:
Russian OOB: ,000
A net gain of: ,000
Total Dead: ,000
Losses this turn: ,000
Russian units currently in a pocket:
GHC OOB: ,000 Ready Rifle Squads: 0 Net change: 0
A net gain of: ,000
Total Dead: ,000
Losses this turn: ,000
Attacks won lost this turn
SHC------ 0---------0------
Total
SHC-------00--------0------
Air War
Ratio last turn: 1 : 1
GHC loses:
SHC loses:
Total GHC loses:
Total SHC loses:
Word M60 thinks Saper is a fool.
ORIGINAL: M60A3TTS
Hats off to your opponent for accepting mild blizzard conditions under 1.08. He's not wise by doing so, but we'll see what he makes of it.