Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

AXIS AI vs Human Soviet

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> AXIS AI vs Human Soviet Page: [1]
Login
Message << Older Topic   Newer Topic >>
AXIS AI vs Human Soviet - 11/10/2014 8:29:50 PM   
delta107

 

Posts: 5
Joined: 9/8/2014
Status: offline
I was considering to start a campaign by playing for 1-2 turns as the Germans and then switch to the Soviets so as to cause myself maximum damage more closely to historical losses etc. Is this viable or after turning on Axis AI it's going to work badly? I realize Axis AI isn't that great, what options do you recommend to make the campaign tough as the Soviets? How much morale bonus to the Axis? Thanks
Post #: 1
RE: AXIS AI vs Human Soviet - 11/10/2014 9:28:10 PM   
vandorenp

 

Posts: 1028
Joined: 8/4/2006
From: Suffolk, VA
Status: offline
I do not know. But your question helps me with the general design dilemma for wwii games. In this scenario you have Russian player who knows turn 1 how great the blow will be and how extensive will be the German advance and how Russian forces will perform. In reality the Russians thought they could make fight of it. A human Russian vs German AI 41 scenario should start when the Russians accepted the disparity between the forces and adjusted their strategy.

_____________________________

Keydet

(in reply to delta107)
Post #: 2
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> AXIS AI vs Human Soviet Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.090