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Bombardment effects needs a nerf.

 
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All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Bombardment effects needs a nerf. Page: [1]
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Bombardment effects needs a nerf. - 11/8/2014 2:10:50 PM   
ASHBERY76


Posts: 1982
Joined: 10/10/2001
From: England
Status: offline
It is far to easy to wipe out a colonies troops and even characters with this weapon.It needs toning down a great deal.

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RE: Bombardment effects needs a nerf. - 11/8/2014 6:25:17 PM   
Tehlongone


Posts: 190
Joined: 12/21/2010
Status: offline
I agree that it should be made slower, but I don't see why wiping out colonies should be prevented. Sufficient bombardment kills all.

My main annoyance is how fast the planet recovers from such a serious thing and even worse how fast it's forgiven. It should be seen as an atrocity that isn't forgiven at the same speed as regular treachery.

(in reply to ASHBERY76)
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RE: Bombardment effects needs a nerf. - 11/9/2014 2:20:11 AM   
Shogouki


Posts: 51
Joined: 8/11/2013
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Have you tried planetary shields for defense?

(in reply to Tehlongone)
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RE: Bombardment effects needs a nerf. - 11/9/2014 5:25:34 AM   
Aeson

 

Posts: 327
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quote:

ORIGINAL: Shogouki
Have you tried planetary shields for defense?

I seriously doubt that ASHBERY76 and Tehlongone are complaining about the effectiveness of planetary bombardment against their own planets, and are far more concerned about its effectiveness against the computer. More than likely, both of them are well aware of the Planetary Shield Generator and how effective it is against standard bombardment and raiding.

The computer, from what I've seen with automated facility construction, seems to place a rather low priority on Planetary Shields, and tends to favor Fortified Bunkers as its defensive installation of choice instead. Needless to say, bunkers are significantly less effective at protecting against planetary bombardment than planetary shield generators are.

(in reply to Shogouki)
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