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All Forums >> [Current Games From Matrix.] >> [World War II] >> Combat Command Series >> Mods and Scenarios >> Square counters Page: [1]
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Square counters - 9/30/2014 1:46:57 PM   
JMass


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How much interest could be raised by a square counters mod? Enough to complete it?




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"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
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RE: Square counters - 9/30/2014 1:48:39 PM   
JMass


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San Pietro (I used some graphics from the georgeous Telumar's mod for TOAW).




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"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

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RE: Square counters - 10/1/2014 4:30:19 PM   
JMass


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More colors?




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RE: Square counters - 10/1/2014 4:33:53 PM   
JMass


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It is a very pity that a gem like this is not supported, it needs just some new scenario and some graphical improvement like png support...




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< Message edited by JMass -- 10/1/2014 5:35:00 PM >


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"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

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RE: Square counters - 10/4/2014 6:20:34 AM   
rhinobones

 

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Can you show a couple examples of the "from/to" counter examples? From what I see in your post the counters look just about the same as the counters from the game version I recently downloaded; flat and square.

For myself, I've always liked the early TOAW counters with their rounded edges and appearance of depth.

Regards, RhinoBones

PS - Like the different terrains you have used in the samples.


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Colin Wright:
Comprehensive Wishlist Forum #467 . . . The Norm (blessed be His name, genuflect three times and accept all values in the program as revealed truth)

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RE: Square counters - 10/4/2014 4:55:44 PM   
JMass


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Original counters are rectangular, 31x36 pixels, mine are 36x36. Counters with rounded edges are not supported by CC. In the image below I pasted three square counters on the original rectangular ones.




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RE: Square counters - 10/5/2014 10:47:59 AM   
JMass


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Boardgame mod, Summer and Desert:




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RE: Square counters - 10/5/2014 10:50:38 AM   
JMass


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Fall and Jungle:




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RE: Square counters - 10/5/2014 12:25:28 PM   
tombo

 

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JMAS..this is excellant work! Pls make available for d/l.

With ur updates, the game will surely bounce back for new support.

I still come back to this game...

cheers.

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RE: Square counters - 10/7/2014 12:57:11 PM   
JMass


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Zoom Level 0 is growing well!




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Post #: 10
RE: Square counters - 10/10/2014 5:31:08 PM   
rhinobones

 

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Very subtle, but now that you've pointed it out it does make a big visual
difference . . . excellent.

If you're taking wish list requests for icon upgrades, would like to see;
1) the existing machine gun icon "up arrow" overlaid on the infantry icon "X" and
2) the artillery dot fixed so that it looks more like a circle instead of an +.

Regards, RhinoBones

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RE: Square counters - 10/11/2014 1:08:04 PM   
tombo

 

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JMAS...when can we have this great work

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RE: Square counters - 10/11/2014 3:10:01 PM   
JMass


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quote:

ORIGINAL: rhinobones
If you're taking wish list requests for icon upgrades, would like to see;
1) the existing machine gun icon "up arrow" overlaid on the infantry icon "X" and
2) the artillery dot fixed so that it looks more like a circle instead of an +.


1) On the to do list.
2) Done!

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

(in reply to rhinobones)
Post #: 13
RE: Square counters - 10/11/2014 3:11:36 PM   
JMass


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quote:

ORIGINAL: tombo

JMAS...when can we have this great work


When it will be done!

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"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

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Post #: 14
RE: Square counters - 10/11/2014 4:15:03 PM   
JMass


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Done the machine gun symbol also!




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"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

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Post #: 15
RE: Square counters - 10/12/2014 4:11:20 AM   
rhinobones

 

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Sweet . . . very sweet. Thank you.

Regards, RhinoBones

_____________________________

Colin Wright:
Comprehensive Wishlist Forum #467 . . . The Norm (blessed be His name, genuflect three times and accept all values in the program as revealed truth)

Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

(in reply to JMass)
Post #: 16
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