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Ruin Effects Moddable?

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All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> Ruin Effects Moddable? Page: [1]
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Ruin Effects Moddable? - 9/23/2014 12:12:34 AM   


Posts: 5
Joined: 6/11/2014
Status: offline
For my last 2 games the special ruin "Energy Engineering Facility" hasn't been working.

I have had the Techno Nexus in both games, the research bonus from that ruin seemed to be working correctly and was displayed on the research screen.

I looked through the game text files, I found a mention of the facility but there weren't any values just text.

Are the values for ruins moddable? If so I'd like to just see if I can find the problem.

Post #: 1
RE: Ruin Effects Moddable? - 9/25/2014 9:25:31 PM   


Posts: 13
Joined: 8/30/2014
Status: offline
You can see the value directly in the in game editor when you double click the planet in question to view the tech bonus and alter it if you feel it is required.

(in reply to jarardo)
Post #: 2
RE: Ruin Effects Moddable? - 9/25/2014 10:06:48 PM   


Posts: 303
Joined: 6/4/2014
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Generic ruins you can change in the game editor. Special ruins are not moddable.


I ate the batter of the bulge at Hans' Haus of Luftwaffles

(in reply to Vellarain)
Post #: 3
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All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> Ruin Effects Moddable? Page: [1]
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