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RE: Yamato Damashii a.k.a. JATM (Stock + Extended)

 
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RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 9/28/2016 3:25:14 PM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:40:58 AM >

(in reply to glyphoglossus)
Post #: 121
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 9/28/2016 3:47:41 PM   
glyphoglossus

 

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quote:

ORIGINAL: chemkid

glyphoglossus - don't worry, you can mix and match every part of that mod.
if you like vanilla icons better just revert to your backup and restore the 'mapiconsXX.bmp' files.

btw, if you're just starting out on the witp-ae way of life - make sure to read the OP.
(eg. this v2-map needs for the extended map to work...)

so long and good luck!
chem!


Excellent! Thanks. I am using JSGME to manage the mods, so I assume what I have to do is to extract the original icon files into their own folder and patch that on top of your map mod?

(in reply to chemkid)
Post #: 122
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 9/28/2016 3:49:26 PM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:40:53 AM >

(in reply to glyphoglossus)
Post #: 123
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 12/18/2016 8:04:33 AM   
adarbrauner

 

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Hello chemkid;


suppose I am using and knowing only the base "vanilla" version. Therefore, which of your map mods am I said to download/install please?

(in reply to chemkid)
Post #: 124
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 12/18/2016 8:45:18 AM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:46:29 AM >

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Post #: 125
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 3/21/2017 2:43:39 PM   
ReadyR

 

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Hello. Can you take a look at your V.2 download link? I just get a page of random characters. The link seems broken to me.

Many thanks.

(in reply to chemkid)
Post #: 126
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 3/21/2017 4:58:47 PM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:45:34 AM >

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Post #: 127
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 3/21/2017 6:09:11 PM   
ReadyR

 

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Thanks! Definitely a Microsoft Edge/Explorer issue. Got the download with Chrome installed. The map is a thing of beauty.

Hesitate to ask...but my HotKeys screen is cutoff to the right when I open. I only get about half of it. Any thoughts?


(in reply to chemkid)
Post #: 128
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 3/21/2017 6:46:13 PM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:45:26 AM >

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Post #: 129
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 3/21/2017 8:38:57 PM   
ReadyR

 

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Thanks! I'll tweak my set up a bit and see what happens...(pours a stiff drink...!)

All the best

(in reply to chemkid)
Post #: 130
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 3/22/2017 2:10:28 AM   
ReadyR

 

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I tried tweaking my px settings, but couldn't make the change that worked. End of the day, I replaced the V2 version of the Hotkey page with your V1.

I'm good now.

Thanks again.

(in reply to chemkid)
Post #: 131
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 4/12/2017 6:44:04 PM   
MakeeLearn


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.....Sunny.... Day Tripper




Attachment (1)

(in reply to ReadyR)
Post #: 132
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 4/12/2017 7:01:02 PM   
MakeeLearn


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Darker...




Attachment (1)

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Post #: 133
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 2/4/2018 5:25:48 PM   
MrYenko

 

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Having an issue with V.2 on a fresh (latest beta) install. The Map art doesn't match the locations of Abadan (and Abadan isn't clickable,) and Aden, nor are the extended map locations showing up as bases. I'm pretty sure that for whatever reason, the map data isn't loading properly. Has anyone else experienced this?

(in reply to MakeeLearn)
Post #: 134
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 2/4/2018 9:50:58 PM   
cardas

 

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You have some kind of missmatch between the scenario file, pwhexe.dat and map art.

In a simple way you can look
Scenario files: Where bases, ships etc are.
Map data (phexe.dat): Terrain in hexes and hexside types. Also affects where on the map you can click.
Map art (.bmp files): No ingame effect, only changes how things look.

The first order of business is to use the correct scenario for a given pwhexe.dat file. Usually this means standard/stock (e.g. the normal WitP:AE scenarios, unmodified pwhexe.dat) or "extended" (many different custom scenarios such as the DBB B and C versions as found on https://sites.google.com/site/dababeswitpae/home ). The map art you can figure out afterwards.

(in reply to MrYenko)
Post #: 135
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 2/4/2018 10:13:39 PM   
MrYenko

 

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BINGO.

I didn't interpret that the extended version also required a different scenario file. Thanks very much!

(in reply to cardas)
Post #: 136
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 4/6/2018 12:30:37 PM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:44:24 AM >

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Post #: 137
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 4/6/2018 3:00:47 PM   
John 3rd


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What is up Chemkid???

Your contributions have been amazing over the years. Hope it isn't anything too serious.


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to chemkid)
Post #: 138
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 4/6/2018 4:05:48 PM   
Korvar


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I 2nd John's thoughts and hope all is well, Chem.

YDv1 SunnyDay is still running strong!




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Post #: 139
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 4/23/2018 10:42:19 PM   
RyanCrierie


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He pulled it. Before I could get around to saving it. I may have it in my archives. Not sure.

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Post #: 140
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 4/23/2018 11:11:20 PM   
Korvar


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I saved what I could after Chemkid made the announcement - the YD v1/v2, Topo Maps. The only problem is they represent ~2.4GB of files. I believe a dropbox account has a quota of 2GB, so that may work to get most of them.

Let me know if you'd like to set up a transfer. Here's an idea of what I downloaded - I'm not sure if I missed anything:




Attachment (1)

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Post #: 141
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 5/4/2018 8:50:49 PM   
TulliusDetritus


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quote:

ORIGINAL: Korvar
Let me know if you'd like to set up a transfer. Here's an idea of what I downloaded - I'm not sure if I missed anything:


Yes, please

I was going to rename the thread as the title disappeared, but I guess "something" happened (no need of answers). I hope Chemkid is ok.


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a nu cheeki breeki iv damke

(in reply to Korvar)
Post #: 142
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 5/4/2018 11:38:45 PM   
RyanCrierie


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I have effectively unlimited space on my website. Biggest issue I face is the time sink of uploading everything thanks to my relatively slow internet upload connection

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Post #: 143
RE: JATM Preview 4 is up! (Stock+Extended) - 11/29/2018 9:38:22 AM   
duelok11

 

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Hi, can I ask where is the link for me to be able to download this awesome art mod? Thanks

(in reply to Symon)
Post #: 144
RE: JATM Preview 4 is up! (Stock+Extended) - 11/29/2018 11:15:39 AM   
TulliusDetritus


Posts: 5252
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From: The Zone™
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There. DOCUP uploaded it.

quote:

ORIGINAL: DOCUP
I saved these and put them on my dropbox.

Link: https://www.dropbox.com/s/4x7a1687bc1sp9l/ChemKid.zip?dl=0


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a nu cheeki breeki iv damke

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Post #: 145
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Yamato Damashii a.k.a. JATM (Stock + Extended) Page: <<   < prev  1 2 3 4 [5]
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