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Breakdown / Confusion idea....

 
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Breakdown / Confusion idea.... - 9/10/2014 11:57:43 PM   
mglshark

 

Posts: 13
Joined: 1/18/2007
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Steel Panthers features occasional breakdown, Combat Mission Confusion when units slow or don't response to orders, always higher chances for the Russian player, could be a way to model this in the game? How about a small random chance that AP points lower for a turn, for example? Or some other way?

ML
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RE: Breakdown / Confusion idea.... - 9/11/2014 6:50:06 AM   
berto


Posts: 17352
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

That sort of thing is most definitely on the to-do list. Optional Rules, of course.

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RE: Breakdown / Confusion idea.... - 9/11/2014 10:29:17 PM   
mglshark

 

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Joined: 1/18/2007
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O yes optional rules, look forward to it!

ML

(in reply to berto)
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