I've looked into it a little. I think it's the way supply is handled in these horse and pony armies that is confusing things. So I just played Race to Bastogne and this never happened there, despite the bases being stretched. Reason? The ratio of manpower to transport units was better. At least I think that's what's going on. Your Greek base is reliant on Shank's Pony, basically. There's 500 manpacks of a compliment of 1,000 men. Plus the carts. I guess each cart might take 2 men, then there's all those 'manpacks' - meaning all the manpower is out delivering, triggering the bug. Whereas in more motorised armies there might be 500 men needed to man all the trucks and 500 left at the base.
You could do a quick fix/workaround by doubling the number of men in the Greek bases, I guess, using the estab editor. I don't know how to do that, and you would have to do it for every base, just about. Maybe for the Italians too, depending on the make-up of their base transport. But it needs fixing, as you say.
If this is correct, however, it's probable that you won't run into the issue with ordinary BFTB scenarios. Even airborne units might be vulnerable. But I just checked a Brit AB div base, for example, and see that it has 550 men and 50 jeeps. So, max 100 of those 550 out and about even if all the jeeps are busy. Doubling the manpower for Greek bases in the estab editor will fix it, I think. I have tried doing that, but it doesn't seem to work. I change the number and save, then compile the estab, but still the new number doesn't carry over into the scenario when I run it.
< Message edited by phoenix -- 9/9/2014 9:05:38 AM >