Jim & Tim,
After 5 days and 20 hours American forces secured Saipan after accepting the surrender of the few remaining Japanese forces. Americans took over 4000 casualties vs. over 23000 for the Japanese. It was a fun scenario that kept me busy and thinking. I played as the Americans with realistic Orders Delay, normal supply with historical reinforcements. I probably could have gotten the Decisive victory quicker but I took my time to wipe out the Japanese forces instead of bypassing units made ineffective. The one thing I noticed is that the Japanese were not opposed to surrender unlike the real life battle. My only suggestion is to maybe make the Japanese a bit fanatical and desperate maybe by upping their stubbornness, aggro and moral (I don't really know...I have never made a scenario). It might make the battle a bit more brutal and the Japanese hold out longer inline with the actual battle. It looks like a hell of a lot of work went into the scenario and it was a real treat to play in the pacific. Thank you, your efforts are very much appreciated!
Thanks for the feedback.
We discussed how to make the Japanese forces more fanatical on a relative basis to the Marines (which have a degree of greater fanaticism toward head on attack than their Army counterparts), and the Army, and set the measures accordingly. In addition, you'll find the Japanese combat units build through the various forms of defensive positions quite a bit faster than their Allied counterparts. This was to mimic the ability of the Japanese to take advantage of the rocky and caved terrain of Saipan for defensive purposes in relation to the Allies ability to emplace.
The tendency to surrender troubled me as well, until I considered that surrender means the unit stops fighting. Whether it raises its hands and walks out of fortifications to prison camps, or commits suicide en-mass, it's still a surrender.
That said, I'll look into the matter.
If the unit surrenders when it runs out of ammo, it's the equivalent of the Japanese fighting to the bitter end, since I don't believe the game engine accounts for melee combat with bayonets in the combat model. If they surrender with sufficient ammo to continue the fight, then there is room to broaden the relative "fanaticism" between the allies and axis.
We haven't worked the production timing or content details, but have agreed to develop a Pacific Theater scenario pack for CO2. The refined Saipan Campaign will serve as the backbone of that development.