campaign hard mode

The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

Moderators: WildCatNL, cbelva, IronManBeta, CapnDarwin, IronMikeGolf, Mad Russian

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Tazak
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Joined: Sat Sep 03, 2011 11:57 am

campaign hard mode

Post by Tazak »

Going to throw a challenge out there...

When playing a campaign try the following self imposed rules:

Replace fallen units as normal. No replacing destroyed units until you suffer a defeat at which point use the following guide lines:

Use 33%, 66% or 100% of VP required to replace destroyed losses depending on how bad your defeat was
marginal loss = use 33% of required VPs
tactical loss = use 66% of required VPs
decisive loss = use 100% of required VPs

See how different your campaign results can be when your forces are slowly whittled down
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CapnDarwin
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RE: campaign hard mode

Post by CapnDarwin »

A very cool idea.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
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IronMikeGolf
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RE: campaign hard mode

Post by IronMikeGolf »

Agreed. Keep in mind a Bde's support battalion has ORFs (Operational Ready Floats), typically 2 x M1, M2, M109, M113, and HMMWV w/M2.

That's probably something for 2.1. Along with pulling tracks from line plts to reconsitute the Co HQs.
Jeff
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Mad Russian
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RE: campaign hard mode

Post by Mad Russian »

AND I'm thinking you are going to find this particular campaign already set on hard mode to begin with.

But of course, I could be wrong.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Tazak
Posts: 1461
Joined: Sat Sep 03, 2011 11:57 am

RE: campaign hard mode

Post by Tazak »

Haven't got round to your new one yet MR, saving the pleasure for later this week
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