I guess we need a list similar to the Shadows one. Please post in this thread if your mod is compatible with Distant Worlds Universe. Include a link and a short description, not longer than three lines.
Distant Worlds Extended Universe
18 new races for Distant Worlds set in the Distant Worlds universe bringing the race total to 40. Each with their own unique flavour, flags, dialog text, victory conditions, strengths, weaknesses. Each race has been balanced and brings with them their own challenges.
AI Improvement Mod
Does exactly what the name tag says, AI is better in any area that is moddable.
Lower Speed And Range Mod
All Hyperdrives are modded so they are slower and have less range. I also enhanced the differences between the drive systems so they are more unique. The goal is to slow the game down, reduce exploration and colonisation speed and generally make the galaxy feel more vast to create longer and more epic gameplay.
Star Wars: Ancient Fears
The Mod is set 15 years after "Episode VI: Return of the Jedi" and includes a Prebuilt Map, Star Wars Characters, Races, Ships, Flagshapes, Planets and Stations, and a New Soundtrack from the Star Wars movies and other epic SciFi Videogames.
Das Chrome UI Mods
Galactic Star Map
Gives you several maps with new scenarios.
Alien Immersion Project
Race-specific UI for each race and race-specific soundtracks - for each race different.
Stuff & Bits UI Mod
Replaces nearly all UI with GEM mod inspired assets. New planets, planet maps, plague icons, and cursors.
[DWU] Vanilla Race Balance
This is a mod that tweaks the race balance of vanilla races and governments. It also makes a single research change that strengthens espionage slightly. All of the changes have been inspired by either the race codex entries or victory conditions. This mod is still a WIP.
Babylon 5 Mod
Babylon 5 conversion
Star Trek The Picard Era
22 playable Star Trek Races (more may be added by release): Andorian, Bajoran, Benzite, Borg, Breen, Cardassian, Chalnoth, Dominion, Federation, Ferengi, Gorn, Hirogen, Kazon, Klingon, Ktarian, Reman, Romulan, Sheliak, Son'a, Tamarian, Tholian & Yridian
4 playable pirate groupings: The Orion Syndicate, The Maquis, The Korgath Barbarians & The Khan Privateers
Beyond Extended Universe
Maximization of difference between races compared to vannila and regular race mods and rebalance through implementation of race-specific Character Systems. Adding new races and governments. Race specific user interface, and full collection of 48 sets of race-specific diplomatic music. Unique portrait art for each character planned. Immersion Names following race-specific phonetics. WIP but fully playable at curent release providing alot of new stuff. Races: 48. Goverments: 22. Races with character system implemented: 11/48, Races with unique face implemented: 1/48. Mods integrated: 8
Mankind broke up in many different, yet similar, but competing factions. The Human Revolution mod adds five new races to Distant Worlds and edits one. The standard human race is edited to reflect the background story of this mod, and three more interesting races are also added.
Completly revised resource system with proper galactopedia including real world trivia to explain their 'theoretic' function in the game. This might help some roleplayers. Further, as most people might have wanted, the polymer is reduced to its prestate again: OIL! You can and are allowed to include it in other mods. You have to check the compatibility yourselves though.
Visual hyperdeny effect mod
New hyperdeny effect.
No annoying ship symbols mod
Removes the ship symbols.
Set in the Warhammer 40k universe, this mod for Distant Worlds is a total conversion, meaning that just about everything is different from the vanilla game. The player takes control of one of 25 different races that were present in one of the Warhammer universes most tumultuous eras: The Great Crusade. The aim of the mod is to introduce more intense battles on both land and in space, more tricky diplomatic situations and more fog of war while minimizing logistical and economic challenges.
Research trees are restructured and significantly extended. There are lots of interesting new components, new facilities, new wonders, new governments, a new ressource, a new race, new everything. Hyperdrives are generally slower and have less range making the universe vaster and gameplay more epic.
Universa Addon for Distant Worlds Extended brings 21 new races to Distant World's extended for a total of 59 Races. The mod is currently a work in progress and I will be updating this post as I have more news.
Race add-on for Distant Worlds Extended that brings 36 new space-faring races to the forefront of galactic affairs. WIP, Universa-compatible version forthcoming upon the latter's release.
Compatible with DW:Universe 220.127.116.11 - Currently at alpha release containing 9/36 races.
< Message edited by lurchi -- 10/10/2014 9:07:34 PM >