From: college station, tx usa
Remeber a unit gets a better chance for special op fires if in defend mode. I disagree with using movement points to change mode, with full C&C using the orders to do so handles it just fine. If you don't play with C&C yet you just don't have a handle on how great this game is. I can't imagine playing without it. You lose quite a bit of flexability when you can't just order a unit anywhere, and then have it change mode, call in all the artillery you have, etc. With just a few orders available you have to plan ahead and not waste what orders you are getting each turn.
Originally posted by Pack Rat:
Thanks for the fast response. So if I've got this correctly, there IS an immediate effect for changing to the defend mode. Yeah I knew over time your position got better even if you didn't change the statis from advance. Mind you I'm asking about games without C&C on. If one recieves a benifit for changing the stance and since it takes nothing away movement wise, I would respectfuly suggest that like the idea about tanks using movement points for turning the front armor, changing the unit stance should cost movement points. Maybe in a future version or game.