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Battle AAR - 7/25/2014 3:07:57 AM   
**budd**


Posts: 1473
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From: Tacoma
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2nd battle of the Mcensk campaign the first battle was a minor defeat.

Not much time today so just a screen of my setup. After getting ripped by the KV's in the first battle i thought about massing everything but went another way. I placed the 88's where they have the best LOS. All the infantry are riding on tanks on the left. On the left i'll send the lighter tanks out to spot and advance on either side of the road, depending on how things go i might split my force on the left and send half EERRRRRR more left [arrow] just depends. With the right advancing across the open i'll pincer the town at the first flag. I'm sure there are some T-34's and probably KV's out there waiting so we will adjust on the fly. Question: is there anyway to see what forces you have coming on map in future turns?

Here's the setup screen. What do you think?





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Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
Post #: 1
RE: Battle AAR - 7/25/2014 1:13:25 PM   
JasonPratt


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No advice, just registering for AAR tracking.

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(in reply to **budd**)
Post #: 2
RE: Battle AAR - 7/25/2014 9:43:23 PM   
**budd**


Posts: 1473
Joined: 7/4/2009
From: Tacoma
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Orders before turn 1.

I picked targets for the 88's. On the left i sent the light tanks out on an advance order and the heavies with a bound order, mistake because the heavies overtook them during the turn. On the right i gave targets to my heavies and sent the light tanks forward on an advance order.I plotted smoke to hit behind the BT-7's and hit start




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_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to JasonPratt)
Post #: 3
RE: Battle AAR - 7/25/2014 9:46:45 PM   
**budd**


Posts: 1473
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From: Tacoma
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Moments after start my 88's open up. 1 scores a hit on a BT-7 and destroys it, the other shot falls short.




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_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to **budd**)
Post #: 4
RE: Battle AAR - 7/25/2014 9:49:41 PM   
**budd**


Posts: 1473
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From: Tacoma
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Advancing




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_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to **budd**)
Post #: 5
RE: Battle AAR - 7/25/2014 9:54:37 PM   
**budd**


Posts: 1473
Joined: 7/4/2009
From: Tacoma
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End turn one...good turn depending on the outcome of that hit on my tank.





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_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to **budd**)
Post #: 6
RE: Battle AAR - 7/26/2014 1:42:28 AM   
Rick

 

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Nice screens -- I'm looking forward to seeing how this turns out.

Thanks!
Rick

(in reply to **budd**)
Post #: 7
RE: Battle AAR - 7/26/2014 4:29:19 AM   
**budd**


Posts: 1473
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From: Tacoma
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So i'm up to turn 6 Here's the story.

Stupid,Stupid,Stupid,......what the hell was i thinking about advancing up the left side of that road......idiot The advance on the right went pretty well not so much on the left. I start to advance on the left and on the replays i see shells flying across my position from the left woods but nothing seen yet. I keep moving up and the fire from the woods on the left keeps coming...i lose 1 light tank, so i keep some tanks advancing and others doing area fire to try to suppress what i find out are 2 ATG's . As i move up on the left small arms fire starts firing at me, so far the riders on my tanks have no casualties. The fire from the left keeps coming and i cannot get a clean LOS to the ATG's in the woods to my left, now as i advance i'm also taking fire from the front. So it's time to adjust the plan. I start pulling everything from the left side of the road up the hill and over to the right side of the road, i spend 2 turns reorging everything on the left and lose one more light tank on the switch from the left to the right all the while still taking fire from the center which are more ATG's. On the right i'm pivoting left and headed for the 1st flag in the town, taking fire from a few ATG's on what turns out to look like a ring of ATG's. I lose 1 light tank on the right. I did manage to take out 1 ATG in the ring and 2 more BT-7's no sign of anything else but infantry [foxholed in the woods], ATG's and BT-7's

Reinforcements have arrived...yippee more tanks. The advance on the right is on it's own for right now...i see some question marks in town....so something is there. I'm pretty much done reorging on the left and about to continue the advance. I may just keep pushing up the map on the left and use the reinforcements to help with the 1st flag if needed. I need to put some fire on the ring of ATG's because the fire to my right advance is picking up and smoke in the center ain't going to last forever. I have arty....105's[4] which just got cooled off after the smoke mission and nebelwerfer, i was hoping to save the arty until i advance on the 2 flags in the town on the left but with that ring of ATG's and the smoke clearing in the center i may not have that luxury.

Time for turn 6 orders......

screens




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_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Rick)
Post #: 8
RE: Battle AAR - 7/26/2014 4:38:50 AM   
**budd**


Posts: 1473
Joined: 7/4/2009
From: Tacoma
Status: offline
my damage





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_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to **budd**)
Post #: 9
RE: Battle AAR - 7/28/2014 4:10:03 AM   
**budd**


Posts: 1473
Joined: 7/4/2009
From: Tacoma
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Up to turn 10

i have been pushing forward on the left. On the right I have grabbed the center VP and i am clearing the town.
The advance on the left has been taking fire from foxholes with infantry and AT infantry. A lot of my tank riders have dropped off and are heading for the tree's to engage the enemy with tank support to assist. I thought about stopping some tanks to pick up the riders but i am nervous about losing more tanks, 1 more light tank went down on the left so the tanks keep moving. I'm bringing up the new arriving units and just had 5 more tanks show up, they all will be pushing up the left side. The yellow arrows are infantry movement, except for tank riding there walking. I'm bringing up some infantry to occupy the center VP . The tanks will clear the town and then post themselves on the white dotted line to provide fire support when i attack the 2 left flags. The smoke has cleared and i have been taking fire from the back center...but not much.

The plan is too keep pushing forward on the left and keep bringing up the late units. I will be plotting Arty on the 2 left VP's soon, hoping to damage and suppress the ring of ATG's. Looking over the map the back center VP appears to have a row of gun pits guarding it. Forward HO..
Screens to follow





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_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to **budd**)
Post #: 10
RE: Battle AAR - 7/28/2014 4:20:33 AM   
**budd**


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From: Tacoma
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Pushing up on the left by the foxholes




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_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to **budd**)
Post #: 11
RE: Battle AAR - 7/28/2014 4:23:04 AM   
**budd**


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From: Tacoma
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2 more houses to clear, then moving the tanks to a fire line to provide support for the attack on the left VP and ring of ATG's. You can see my only casualties so far are 4 light tanks. You can see overall map progress on the mini map.




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< Message edited by **budd** -- 7/28/2014 5:24:02 AM >


_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to **budd**)
Post #: 12
RE: Battle AAR - 7/28/2014 4:29:46 AM   
**budd**


Posts: 1473
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From: Tacoma
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Bringing up the infantry to occupy the VP, i think i got all the houses clear for their approach. I just don't have any transport for the late arriving infantry.

Question is there a report while playing that tells you what is arriving on what turn?




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_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to **budd**)
Post #: 13
RE: Battle AAR - 7/28/2014 4:31:34 AM   
**budd**


Posts: 1473
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From: Tacoma
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View from the back VP ..... ARRRGGGGG ...gun pits




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_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to **budd**)
Post #: 14
RE: Battle AAR - 7/28/2014 4:36:53 AM   
**budd**


Posts: 1473
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From: Tacoma
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Charge...................... on to turn 10 and BEEEEEEYOND...to be continued.




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Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to **budd**)
Post #: 15
RE: Battle AAR - 7/28/2014 6:16:53 AM   
Rick

 

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quote:

ORIGINAL: **budd**

....
Question is there a report while playing that tells you what is arriving on what turn?



Sorry - no report while playing, though you can check the scenario briefing and it may appear there(clip board button on the HUD ).

Thanks!
Rick

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Post #: 16
RE: Battle AAR - 7/29/2014 8:56:33 PM   
**budd**


Posts: 1473
Joined: 7/4/2009
From: Tacoma
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I'm done with turn 12 now and the damage is starting to add up for my forces ..... note to self "USE MORE DAMN SMOKE" ... you'd think i would of learned this by now. I'm still bringing up the late arriving units and except for 1 unit the center VP is clear. My infantry on the left are heading toward the tree's or suppressed in open ground after getting forced off the tanks. My artillery is dropping on the ring of gun pits guarding the upper left VP's . I've lost all my light tanks and 2 heavy tanks plus 2 squads of infantry.






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_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Rick)
Post #: 17
RE: Battle AAR - 7/29/2014 8:58:56 PM   
**budd**


Posts: 1473
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From: Tacoma
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This immobilized tank supporting the infantry clearing the foxholes on left. The crew is staying in the tank even while taking ATG fire.






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_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to **budd**)
Post #: 18
RE: Battle AAR - 7/29/2014 9:00:52 PM   
**budd**


Posts: 1473
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From: Tacoma
Status: offline
Bad turn... Last of my light tanks burning.




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_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to **budd**)
Post #: 19
RE: Battle AAR - 7/29/2014 9:04:07 PM   
**budd**


Posts: 1473
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From: Tacoma
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Moving up, the infantry get forced off the tanks under ATG fire, I send them toward the left tree's to help clear the foxholes.




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_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to **budd**)
Post #: 20
RE: Battle AAR - 7/29/2014 9:05:53 PM   
**budd**


Posts: 1473
Joined: 7/4/2009
From: Tacoma
Status: offline
Continue to bring up the late arriving units.





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_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to **budd**)
Post #: 21
RE: Battle AAR - 7/29/2014 9:38:42 PM   
Rick

 

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quote:

ORIGINAL: **budd**

Continue to bring up the late arriving units.



Looks like you're going to need them.

Rick

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Post #: 22
RE: Battle AAR - 8/8/2014 6:46:41 PM   
**budd**


Posts: 1473
Joined: 7/4/2009
From: Tacoma
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quote:

ORIGINAL: Rick


quote:

ORIGINAL: **budd**

Continue to bring up the late arriving units.



Looks like you're going to need them.

Rick


yea i needed them and a anti-stupid pill

I finished the battle so some shots to follow. I really got my ass handed to me. For some reason i thought the battle would end somewhere around turn 35,I pushed too much ..the battle actually went 52 turns but i was combat ineffective after pretty much turn 35. How do you know how long you have... i don't remember seeing it in the briefing? and i read the briefing for the 3rd battle already and don't see a turn limit.
My arty use sucked...not so much smoke which i used ok...but getting effective HE fire plotted. I just pushed too fast and payed for it and couldn't get enough favorable odds against the t-34's and KV's ...going 1 on 1 in 41 is not the answer.

I am wondering if you guys know about tight space pathing problem. It's happened to me a number of times usually when trying to withdraw but basically anytime trying to move tanks in tight spaces that don't appear that tight when looking at it. The tanks go forward and back over and over again or back and forward. looks like trying to find a path, but when watching it looks like there is plenty of room. The last time it happened it was my tank trying to withdraw between a tree and a knocked out tank. It went back then forward ...repeat...until knocked out by a T-34. Also a squad i had killed during battle showed up in the after battle screen alive and well in a foxhole my men had occupied after killing the squad[i point out the squad in a following screen shot]
I could probably get you a video of the forward and back stuff if you wanted to see it, i'm not sure i still have that save. It happens quite often when in close quarters with armor.

Ok i'll post the shots of my disgraceful performance next.




_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Rick)
Post #: 23
RE: Battle AAR - 8/8/2014 7:03:41 PM   
**budd**


Posts: 1473
Joined: 7/4/2009
From: Tacoma
Status: offline
...




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Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to **budd**)
Post #: 24
RE: Battle AAR - 8/8/2014 7:04:44 PM   
**budd**


Posts: 1473
Joined: 7/4/2009
From: Tacoma
Status: offline
...




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Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to **budd**)
Post #: 25
RE: Battle AAR - 8/8/2014 7:06:12 PM   
**budd**


Posts: 1473
Joined: 7/4/2009
From: Tacoma
Status: offline
...




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_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to **budd**)
Post #: 26
RE: Battle AAR - 8/8/2014 9:08:29 PM   
Rick

 

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I have seen the back and forth movement, trying to plot a path around or through obstacles. When it happens to me, I sometimes give it a turn or two to figure out a path. But if I'm in a hurry give it a different destination. You can use the 5 (on keyboard not number pad) key to display the terrain it's trying to maneuver around.

Actually, I'm impressed you only suffered a marginal defeat. It looks like it was close. I thought if you loft a battle you couldn't proceed with the campaign. Maybe that was changed.

PCO doesn't have an arbitrary turn limit. Though scenario designers can create one through the use of VP awards after a certain number of turns. But it that isn't done, then the battle can run for a while. That battle looked pretty close to me.

If you want an easier campaign, try the 3rd Panzer Div. (maybe too easy though).

good luck

Rick

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Post #: 27
RE: Battle AAR - 8/8/2014 9:11:04 PM   
Rick

 

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also have you tired the different settings for antialiasing and anisotropic filter to see if that helped with your fonts? mine don't look nearly as fuzzy as yours.

Rick

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Post #: 28
RE: Battle AAR - 8/8/2014 11:32:15 PM   
**budd**


Posts: 1473
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From: Tacoma
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well so far since i started playing again i haven't won. The battle didn't feel close at all, Trying to take out the t-34's and KV's with german 41 tanks isn't easy[nor should it be] I played the Stalingrad battle 3 times to learn the game again and i always got caught on the short end when time ran out, so i pushed way to fast on this one. I got a better feel now for what controls to use in what circumstances, so the russkies will pay
Naw i don't want an easy campaign, i made a lot of mistakes and hopefully i won't keep repeating them. I am having a hard time getting the arty to fall in an effective area. Seems like i work a unit into LOS and it dies or suppresses or retreats before i can plot the arty. It's nice feature that some of your tanks get recovered to fight again in the next battle of the campaign.....i'm really enjoying the game and that was a tough battle.....nice one Mobius....i was always expecting the russian tanks to show up, but just as i figured they would be no big show of tanks except the ones on the left...wham. I wished the AI would of tried to recapture the center VP...not sure i could of held on to it. On to battle #3

p.s. i'll try the settings and see if it clears up my fonts.

< Message edited by **budd** -- 8/9/2014 12:33:56 AM >


_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Rick)
Post #: 29
RE: Battle AAR - 8/9/2014 6:17:10 PM   
Mobius


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The second battle, Voin, is the hardest of that campaign. Attacking is harder than defending.

In the real Voin battle the Germans got punished in the first advance, then fell back to their 88mm and 105mm guns which saved the day for them. Only after those thinned out the T-34s were the Germans able to gain ground.

(in reply to **budd**)
Post #: 30
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