Beyond completely integrated Icemanias AI mod of latest version . Ai is equal to Icemanias mod ver. 1.01 Extended. Using his system I adapted and expanded everything for new races and tech tree including race queues.
Ai won't use character system micromanagement as human, but that goes towards every feature of any mod. Its also been adjusted towards AI usage, and CS is way to add more difference depth to races, more decision making for player, and extend certain feature of the game. It won't harm AI performance. Very few races have some underwater stones like Gizzies, and those are races that needed some toning down in hand of AI. Races also adjusted to their default stance which wont micromanage characters. But , as been said, i make quite subtle changes , which balance some things, flavor other, and mainly create specialisation and more unique set for each race. Simply, there more things to define race than race.txt
Very very tedious micromanage can and will benefit player with some races more, obcourse. But those races are built so. Due this fact they may perform , sometimes worse than other ais, but that sometimes, and you won't feel the difference so drastically.
But as player at v.hard or extreme vs Ai mod Ai you will need every bit you can squize of your characters.
Simply you can't program Ai as modder on object of character usage, but I saw how Dhayut used stacked hyper navigation admirals (the theme and main focus of Dhayut navy in beyond) and zapped thru galaxy to help all their Dark alliance members. Or Dlakar placed Ralaok on newly colonized planet. And so on. Ai does his character homework at acceptable levels except dismissing leaders and using spes but that issue which remains from main game. For spies also races use specialized bonuses. Some specialize on sabotage, some have psy-ops etc. Ai anyways use all of them, and simply will success more in operation of his race specialization.
All it about specialization. Ai and player will benefit almost in equal measure from fact that certain race, for example, have high hi-tech specialization, fleets have high shield regen (correlated with Icemanias power design preference research sequence) etc. Ai does not dismiss leaders which are bad in vanilla/extended mod as well, so, as you can see the difference here is slight, if not non-existant for majority of races.
I also advise you to download and try it. Play normally and see how it does, or just put all auto and watch how ai performs and what all those thigns means (obcourse pick only races which are done with new features and rebalance)
Beyond races are more balanced one vs other than races from vanilla/extended .
< Message edited by Blackstork -- 8/25/2014 7:30:23 PM >