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RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP!

 
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RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP! - 3/17/2015 1:56:48 AM   
Blackstork


Posts: 802
Joined: 7/7/2014
Status: offline
Hey guys, i got some health and RL work issues. The mod is on hold, but i will continue work as soon as stuff brighten up abit. I just do not feel like working on it bc of different kind of pressures and stuff, and will prefer work once i have time and full passion.

Thanks for support guys.
And no i do not leave it.

Sorry guys if i didnt replied to you, i will be back with this mod.

_____________________________


(in reply to Nanosplic)
Post #: 691
RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP! - 3/17/2015 9:07:40 PM   
Unforeseen


Posts: 588
Joined: 3/26/2013
From: New Earth
Status: offline
Get well soon :\

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Signature not required.

(in reply to Blackstork)
Post #: 692
RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP! - 3/24/2015 9:50:03 PM   
Blackstork


Posts: 802
Joined: 7/7/2014
Status: offline
Once i will find new work i will be back.
Atm i am busy with organizing RL and also doing my artist site.

Thanks for your patience and support, this project will see its end.
Cheers.

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(in reply to Unforeseen)
Post #: 693
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 3/24/2015 10:20:25 PM   
mordachai


Posts: 207
Joined: 3/6/2015
Status: offline
Awesome work.
Looking forward to seeing this progress.

(in reply to ParagonExile)
Post #: 694
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 3/29/2015 3:56:38 AM   
MrEdgarr

 

Posts: 2
Joined: 3/29/2015
Status: offline
Its there possibility to change human images with from astradeus-graphics-mod-Characters-v1 ? or at least just have the base image of human race

(in reply to mordachai)
Post #: 695
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 3/29/2015 5:07:42 AM   
Blackstork


Posts: 802
Joined: 7/7/2014
Status: offline
Human Race require complete rework in way as Ergreagd been done.
They will be changed in next patch which will be done as soon as i solve my RL stuff.

Btw i am looking for job :), could be one in gaming industry
Portfolio: http://slavikjacobson.wix.com/graystork

< Message edited by Blackstork -- 3/29/2015 6:14:05 AM >


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(in reply to MrEdgarr)
Post #: 696
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 3/29/2015 3:20:55 PM   
MrEdgarr

 

Posts: 2
Joined: 3/29/2015
Status: offline
thanks, the mod as awesome anyway so i will wait patiently!

(in reply to Blackstork)
Post #: 697
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 3/30/2015 9:20:03 PM   
WorstProfessorNA

 

Posts: 1
Joined: 3/30/2015
Status: offline
I'm thinking of firing up DW again, and this mod looks like a nice starting point. I am still a little confused by the alliance system before I start my first playthrough. Will races aligned with my Caleph Red Pact alliance always join me, or are they just more likely to join me and other affiliated races? Will we act like a unified coalition, or will it just be a network of alliances?

(in reply to MrEdgarr)
Post #: 698
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 4/2/2015 5:16:30 AM   
Blackstork


Posts: 802
Joined: 7/7/2014
Status: offline
Alliances are not set in stone. You will just have very high bias with alliance members but even some infighting possible if there are too much disagreements.

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(in reply to WorstProfessorNA)
Post #: 699
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 4/6/2015 7:36:16 PM   
Hermundure

 

Posts: 16
Joined: 8/15/2014
Status: offline
Is there any news when the next version comes out?
Cant wait ^^

< Message edited by Hermundure -- 4/6/2015 8:37:19 PM >

(in reply to Blackstork)
Post #: 700
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 4/7/2015 6:05:03 AM   
Blackstork


Posts: 802
Joined: 7/7/2014
Status: offline
Once my RL sorted :) atm i am at period of switching jobs + some very intence project + health probs + my martial arts attestations + other things in RL. I will resume development once i have less of this.

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(in reply to Hermundure)
Post #: 701
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 4/7/2015 1:18:16 PM   
mordachai


Posts: 207
Joined: 3/6/2015
Status: offline
GL with real life. I Know I only have the energy / time for modding in periods of relative calm in the rest of my life. Your art looks great, btw.

(in reply to Blackstork)
Post #: 702
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 4/20/2015 2:34:08 PM   
ReadeB

 

Posts: 96
Joined: 7/22/2013
Status: offline
Have you considered something like this?

https://www.patreon.com/gula
http://arstechnica.com/gaming/2015/04/how-a-cities-skylines-modder-turned-community-generosity-into-a-full-time-job/

I would be willing to support great art in this game.

(in reply to mordachai)
Post #: 703
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 4/24/2015 8:09:34 PM   
Blackstork


Posts: 802
Joined: 7/7/2014
Status: offline
Thats a nice artice, thanks. I will consider it, and thanks for support! Perhaps portrait project could move on such basis, since each race is serious amount of work and time, i cant afford now

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(in reply to ReadeB)
Post #: 704
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 5/7/2015 11:55:02 AM   
NexusCron

 

Posts: 10
Joined: 6/10/2012
Status: offline
I will state this right now, the Such-Oos are friggen adorable.

(in reply to Blackstork)
Post #: 705
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 5/16/2015 1:07:41 AM   
Encadi

 

Posts: 9
Joined: 5/28/2014
Status: offline
Hello guys, is the mod cirrently playable and enjoyable with the current versin of the game? Thank you!

(in reply to NexusCron)
Post #: 706
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 5/16/2015 1:11:32 AM   
Encadi

 

Posts: 9
Joined: 5/28/2014
Status: offline
Nm... the file is nto even downloable anymore =(

(in reply to ParagonExile)
Post #: 707
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 5/16/2015 2:00:09 AM   
rjord1

 

Posts: 1361
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
quote:

ORIGINAL: Encadi

Nm... the file is nto even downloable anymore =(



works for me.... try the link again and make sure you get the captcha correct.

Looking at the developers opening post it looks like it is designed for universe.

< Message edited by rjord1 -- 5/16/2015 3:03:34 AM >

(in reply to Encadi)
Post #: 708
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 5/16/2015 6:33:14 AM   
Blackstork


Posts: 802
Joined: 7/7/2014
Status: offline
The download works but it could create some problems if your browser blocking popups/capthcas.
And it should work with latest version.
I considering the continuation of them mod, with perhaps some features will be done thru Patreon as been suggested ReadeB.
I am too busy to invest so much work with art and i looking for job and trying to use my free time to make some money now cause i am looking for job now or to simpy rest.

Once i find the job i will do that Patreon thingy with art making.
Also i would like to hear suggestions, where i can move the host of the files. MediaFire seems to be not that reliable and it also blocks music update at times for some random users.

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(in reply to rjord1)
Post #: 709
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 5/16/2015 9:57:21 AM   
rjord1

 

Posts: 1361
Joined: 6/14/2013
From: Sydney, Australia
Status: offline

quote:

ORIGINAL: Blackstork


Also i would like to hear suggestions, where i can move the host of the files. MediaFire seems to be not that reliable and it also blocks music update at times for some random users.



Dropbox is something you can look at .
I have also heard about copy.com but not sure what is involved with that.


(in reply to Blackstork)
Post #: 710
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 5/16/2015 7:45:10 PM   
Ichirou989


Posts: 53
Joined: 6/7/2005
Status: offline
Just want to pass on some major kudos for your work so far on this mod! You've done some amazing work here. And no worries at all about taking a break on it for now, health and work have to come first and I hope things work out for you in those regards.

_____________________________

A real leader faces the music, even when he doesn't like the tune.


(in reply to rjord1)
Post #: 711
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 5/24/2015 2:01:45 PM   
fruitgnome

 

Posts: 184
Joined: 6/4/2014
Status: offline
A compatible research mod to this wonderful mod would be great or is the Unleashed mod such a thing, I read there were AI mod compatiblity problems?!?

(in reply to Ichirou989)
Post #: 712
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 5/29/2015 7:21:56 PM   
Encadi

 

Posts: 9
Joined: 5/28/2014
Status: offline
Does the mod works witht he current game evrsion without to many bugs?

(in reply to fruitgnome)
Post #: 713
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 5/29/2015 7:34:47 PM   
salemonz

 

Posts: 16
Joined: 5/19/2015
From: USA
Status: offline
This mod includes version 1.01 of the AI Improvement Mod. I'd like to upgrade it to the recently released version 1.05. Any pointers? When I do an overwrite with 1.05 files, it breaks the mod--gives me errors about the Daklar government types

< Message edited by salemonz -- 5/29/2015 8:54:04 PM >

(in reply to Encadi)
Post #: 714
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 5/31/2015 2:45:33 PM   
fruitgnome

 

Posts: 184
Joined: 6/4/2014
Status: offline
I'll try to help. Have a look at the file "DW_CrashDump.txt" and post it.

(in reply to salemonz)
Post #: 715
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 6/12/2015 2:39:21 PM   
akvilonn

 

Posts: 11
Joined: 10/23/2012
Status: offline
I really like the mod. So these sub-mods that are included are getting nice updates,
while Beyond seems to be left out. I understand a62 got the music completed and some other things, which is great..though no mention of the sub-mods.

Is A62 save game compatible from A61?
Keep up the good work!

(in reply to fruitgnome)
Post #: 716
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 6/14/2015 8:04:47 PM   
stahlengel

 

Posts: 12
Joined: 5/24/2013
Status: offline
I want to thank you again for the incredible mod. I can not play distant worlds without it any more. Only did a few art adjustments and now I addicted. Sadly there is no update any more and I hope that you find the time to include the changes of AI-Improvements Mod 1.5 and the already done Galactopedia-Pages.
Your great fan.
Stahlengel

(in reply to akvilonn)
Post #: 717
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 6/22/2015 8:52:49 AM   
Phuket

 

Posts: 56
Joined: 6/20/2015
Status: offline
I hope everything works out and your able to continue work on the mod. Its impossible for me to enjoy DWU without this mod!

(in reply to stahlengel)
Post #: 718
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 7/10/2015 12:24:04 PM   
12doze12

 

Posts: 14
Joined: 12/26/2014
From: Portugal
Status: offline
I'm getting permission denied when trying to download the base package.

(in reply to Phuket)
Post #: 719
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 7/14/2015 10:18:08 PM   
HaTeMe

 

Posts: 1
Joined: 7/14/2015
Status: offline
Trying to download Races - Part 1.
quote:

Permission Denied.
"Ethan" by SaffronKeira may be available for download from Amazon.

(in reply to 12doze12)
Post #: 720
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All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP! Page: <<   < prev  22 23 [24] 25 26   next >   >>
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