No prob, but I got to say, I will most likely continue to play the 536 build. If I am getting that performance on only a couple hundred units, the game is darned close to unplayable. Its not just effecting the pulse, the entire interface is slowing down. Including map zoom, map scroll, db viewer, menu selection, etc.
If it were just the pulse counts, I might be able to live with it as a balance to new features. But the entire game is running like mud. I know you'll do what you can, but I have limited gaming time and I have to decide how I want to spend it, based on how unfrustrating a game is.