How do I deal with rebelling colonists

Share your gameplay tips, secret tactics and fabulous strategies and ship designs with fellow gamers here.

Moderators: Icemania, elliotg

Post Reply
stancollins
Posts: 6
Joined: Tue Jun 17, 2014 7:12 am

How do I deal with rebelling colonists

Post by stancollins »

How do I deal with rebelling colonists?
Tophat1815
Posts: 1824
Joined: Mon Jan 16, 2006 4:11 pm

RE: How do I deal with rebelling colonists

Post by Tophat1815 »


I suggest harshly!

Land troops on their heads.
Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: How do I deal with rebelling colonists

Post by Bingeling »

And if you are tired of rebellions, make sure to 0 tax, and consider to get some recreational and medical modules above their head.
ByTheNumbers
Posts: 16
Joined: Sun Jun 08, 2014 6:39 pm

RE: How do I deal with rebelling colonists

Post by ByTheNumbers »

If you have any colony governors that give a boost to colony happiness, that could be another option.
stancollins
Posts: 6
Joined: Tue Jun 17, 2014 7:12 am

RE: How do I deal with rebelling colonists

Post by stancollins »

This is a new colony with tax rate 0. I sent troops there but got no message indicating that the revolt was put down.
Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: How do I deal with rebelling colonists

Post by Bingeling »

Maybe they revolt and refuse paying taxes? That is not so bad.

What makes them revolt is poor happiness. In the colony screen you can see what influences the happiness.

Important positive happiness modifiers are:

- high development level
- Empire reputation
- (recreation and medical centers)

Potential negative modifiers of size.

- unhappy about recent conquest
- War weariness
- War with own species

And possibly some more. A fresh colony typically lacks in development level. Give it some time and the civilians ship in resources. And a tax rebellion with 0 revenue hardly hurts.

For a fresh conquered colony it is often a mix of war with own species, newly conquered, and low development. All are cured with time.
Post Reply

Return to “The War Room”