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Grand Campaign 1.04 (Closed)

 
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Grand Campaign 1.04 (Closed) - 6/13/2014 6:30:52 PM   
KamilS

 

Posts: 1931
Joined: 2/5/2011
Status: offline
Looking for opponent. Any side.



Historical attrition. Hidden activation. Easy supply off. Manual reinforcements. Normal Delay.


Restrictions on raiders (border states or west without commander) and amphibious assaults/movement.

Coastal/Fort artillery blocks movement on rivers (New Orleans is exception). Mussel Shoals is limit riverine and ship movement in Tennessee. Marines can't be combined with not marines units.

Increasing Riverine pool using money allowed only once a year (requisition as often as possible).

< Message edited by Kamil -- 7/19/2014 12:37:50 AM >
Post #: 1
RE: Grand Campaign 1.04 - 6/15/2014 7:38:07 PM   
Lowlaner2012

 

Posts: 578
Joined: 11/20/2011
Status: offline
I will give you a game, I accept those terms also :)

(in reply to KamilS)
Post #: 2
RE: Grand Campaign 1.04 - 7/7/2014 6:47:41 PM   
KamilS

 

Posts: 1931
Joined: 2/5/2011
Status: offline
Looking for opponent. Any side.



Historical attrition. Hidden activation. Easy supply off. Manual reinforcements. Normal Delay.


Restrictions on raiders (border states or west without commander) and amphibious assaults/movement.

Coastal/Fort artillery blocks movement on rivers (New Orleans is exception). Before undertaking amphibious on enemy province all forts within sea zone needs to be captured.
Mussel Shoals is limit riverine and ship movement in Tennessee. Moreover Marines can't be combined with not marines units.

Increasing Riverine pool using money allowed only once a year (requisition as often as possible).

(in reply to Lowlaner2012)
Post #: 3
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