No. Not the sprite scaling. That doesn't much bother me (or not as much, though I would dearly like 1:1 representation here too). I was referring to the fact that the landscapes (the maps) are approx. one third life size in the present games. That is, a notional distance of, say, 100 yards in the game (as measured against the size of the sprites, trees, buildings etc that populate the landscape)represents around 300 yards in real life. It's very easy to see how this distorts the actual landscape, the los considerations that would have obtained etc, by just looking at (for example) any part of the Gettysburg battlefield on google earth and comparing the view to a suitably set up in game view of the same. The battlefields look huge in google earth compared to in game!! I have said before that I understand the reason for this design decision - it makes maps much smaller (processor power etc) - but would much prefer (if size compromises have to be made) that smaller tranches of battles were represented on actual life-size maps, so that, when you're playing you are getting an experience of assessing the terrain that is somewhat similar to the real life experience. At the moment that's not true at all. The Waterloo battlefield would traditionally break-down, you could say, into three parts - left, right and centre - representing the (fairly) distinct areas of French effort and I would prefer a game design that did this rather than tried to produce one huge map of the entire battlefield that was one third the size of the actual battlefield. Just my opinion. Not many other people seem bothered about this point - the fact that the maps only bear a superficial resemblance to real life. As an example of the effect - a ridge of land that was, say, in real life 3 yards high (and thus sufficient to provide good cover) will in the present games appear to be one third of that, presenting not much cover at all. That bothers me in a series that has tried to somehow represent historical reality, but, like I said, no one else seems much bothered by this pretty significant failure of realism....so I'm guessing the same design decisions will be made for Waterloo.