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D-Day Airbourne Landings Scenario

 
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D-Day Airbourne Landings Scenario - 6/6/2014 7:51:16 AM   
ubiquitous

 

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For the last week or so I have been working, by pure coincidence, on a scenario taking place during the 101st Airbourne landings on D-Day. It strikes me that today, of all days, is the perfect time to release.

Here's the scenario description:

quote:

It's shortly after midnight on 6th June 1944, and the fate of the world will soon be decided. Around 13,100 paratroopers of the U.S. 82nd Airborne and 101st Airborne Divisions will drop on the Cotentin Peninsula tonight, beginning the largest invasion in history and, with it, the fight to liberate Europe from the scourge of Nazism.

Much of the night's fighting will take place North of Carentan, behind a strip of coast that will be forever immortalised as Utah Beach. Men of the 101st Airborne must secure key "exits" to allow the main invasion force to leave the beach and move inland. Elsewhere, German artillery emplacements threaten the approaching landing craft and key crossing points must be secured.

Whilst the 7. Armee waits unawares below, a storm gathers above the landing zones. And so it is that the men of the 101st find themselves scattered, disoriented and with the clock ticking...


More information, including details of the historical sources that I used can be found on my blog. I can't post links here, but a Google search for "Ubiquitous Game Creative" should take you there.

Feedback is, of course, welcome.

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RE: D-Day Airbourne Landings Scenario - 6/6/2014 7:51:51 AM   
ubiquitous

 

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And here's a screenshot...




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(in reply to ubiquitous)
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RE: D-Day Airbourne Landings Scenario - 6/6/2014 11:51:49 AM   
simovitch


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Nice! I'll check it out when I get a chance.

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simovitch


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RE: D-Day Airbourne Landings Scenario - 6/6/2014 12:23:43 PM   
CapHillrat

 

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Nice job indeed. Map looks great!

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RE: D-Day Airbourne Landings Scenario - 6/6/2014 5:27:50 PM   
Rick

 

Posts: 12068
Joined: 4/20/2000
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Can you post a link to your blog?

Thanks
Rick

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RE: D-Day Airbourne Landings Scenario - 6/6/2014 6:05:48 PM   
ubiquitous

 

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No, I'm afraid I can't. The forum rules are: no links before 7 days after your tenth post. You should be able to find it with a quick Google search.

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RE: D-Day Airbourne Landings Scenario - 6/6/2014 7:10:20 PM   
justadude

 

Posts: 11
Joined: 5/24/2014
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Hi,

it says I need a newer version to load this. I am running version 4.4.263

I have read posts about a 4.5.265, but I can not find it. The updater says I have the newest version.

< Message edited by justadude -- 6/6/2014 8:12:40 PM >

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RE: D-Day Airbourne Landings Scenario - 6/6/2014 7:28:49 PM   
ubiquitous

 

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Joined: 5/31/2014
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I run version 4.6.278, which you can download by going to the Matrix Games homepage and logging into the Members' area.

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RE: D-Day Airbourne Landings Scenario - 6/6/2014 8:53:43 PM   
phoenix

 

Posts: 1796
Joined: 9/28/2010
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Fantastic, Ubiq. Great job. Will certainly try to play it this weekend.

Peter

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RE: D-Day Airbourne Landings Scenario - 6/7/2014 9:36:51 AM   
dazkaz15


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Looks awesome ubiquitous

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RE: D-Day Airbourne Landings Scenario - 7/22/2014 11:16:59 AM   
Haplo_Patryn

 

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Do I understand these scenarios are not compatible with the last patch?

The british and Carentan maps are wonderful, btw.

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RE: D-Day Airbourne Landings Scenario - 7/22/2014 2:19:58 PM   
phoenix

 

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Haplo. To make the map compatible (with whichever version you have) then open it in Mapmaker (it will take a long time to load) then overwrite save it ('save as' and pick the file you just opened - asks you to overwrite, hit yes). Done. You can draw the cache in mapmaker too, then save again.

(in reply to Haplo_Patryn)
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RE: D-Day Airbourne Landings Scenario - 7/22/2014 2:22:56 PM   
Haplo_Patryn

 

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Thanks!

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RE: D-Day Airbourne Landings Scenario - 7/22/2014 4:52:00 PM   
phoenix

 

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Though that said I just ran the Carentan one and it seemed to load fine as is, without 'conversion' via the process above (I'm on .279).

(in reply to Haplo_Patryn)
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