From: Earth, Sol
Upon further testing, here what is happening:
Test with Human Empire, tech level 1.
The default template for small freighter has 1 Reactor.
The latest patch add 1 reactor to the design when there is not enough, but it need 2 more.
So increase the energy ouput of reactor, or increase the number of reactors on all templates...
edit: The problem with the Enhanced HyperDrives at level 1, is that when starting at level 1, you get the 2 hyperdrive at the same time. (Sorry i don't see how to give it to the Pirate without giving it to the player!).
Yes, confirmed. It is not working at the moment.
Removed the version while investigating.
Confirmed that the ai does not balance energy needs with reactor output, contrary to what is stated in the design templates and in the 22.214.171.124 patch notes.
From the patch notes:
"- civilian ships now ensure they have enough reactors to power hyperdrives at full speed (same as state ships already did)"
From the design templates:
"'Also note that while Reactors and Energy Collectors can be specified here, an adequate amount of these components will always be added to meet the energy needs of the design."
This is simply not true.
It just puts 1 more reactor on the designs if the template number is too low. It does not put an adequate amount of reactors on the ship.
This missing mechanic just is not apparent, because the unmodded reactors, especially for the higher tiers, are way overpowered for smaller vessels in particular.
The reactor/energy balance is thus practically unmoddable.
I put a lot of work in this mod, fought a lot of limitations (the biggest one the max research cost limitation, which results in ctds), costing a lot of time for non content related error/modding design limitation hunting.
As a modder I have to rely on what is stated from the devs about how the game works.
In the modding guide there is no mention of maximum research costs, so I added projects and it CTDs without error code. It cost me hours to find that out and change the mod.
In the design templates it says the energy needs are balanced with the reactor outputs.
I change the reactor outputs only to find out that it does not "balance" energy need with reactor output.
I came here to mod content, not error hunt and revert my mods all the time because of some unstated limitations or mechanics that clearly do not work as stated.
I therefore put this mod on hold until at least the energy balancing issue is resolved by the devs, to a state that is in line with the statement in the design templates.
< Message edited by Locarnus -- 6/7/2014 7:57:22 PM >