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Das Resource UI Mod (Superseded by Chrome Mod)

 
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Das Resource UI Mod (Superseded by Chrome Mod) - 5/20/2014 6:45:58 PM   
Das123

 

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Das Resource UI
for Distant Worlds: Universe

PLEASE NOTE: This mod is now part of the Das Chrome Mods which re-skins the user interface in the game. That pack is a much more complete user experience and is recommended over this one!




With a view to helping new players ease into the game I thought I'd make a set of resource icons that can be instantly recognisable.

Strategic resources that are required to boost colony growth have a light blue-grey background.
Other strategic resources have a darker blue-grey background.
Special luxury resources have a yellow background.
Other luxury resources have a red background.

The resource help files have all been updated with new imagery and information.

This is unabashedly inspired by Sirian's excellent Resources mod.

Usage:
The attached file has an MIT license inside it that allows unrestricted use. So if you want to add it to other mods, or if you want to change it in any way - not a problem. Go for it. :)

Source files:
Source files are not attached to the zip file. The icons are all created as vector images in Adobe Illustrator so can be scaled to any size. The file has the 32x32 icons used in the mod but also has 64x64 icons as well which are used in the help files.

Patch notes:
Version 1.1
* All gases now have gas giant background image.
* Also replaced many icons with new versions (Steel, Silicon, Rephidium Ale, Polymer, Otandium Opal, Lead, Jakanta Ivory, Iridium, Gold, Chromium, Carbon Fibre)


Attachment (1)

< Message edited by Das123 -- 5/24/2014 2:54:34 AM >
Post #: 1
RE: Das Resource UI Mod - 5/20/2014 7:00:01 PM   
joeyeti


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Nice one! Pls pls, some in-game screenshots!


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RE: Das Resource UI Mod - 5/20/2014 7:37:39 PM   
Das123

 

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Here's some in-game images...












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RE: Das Resource UI Mod - 5/20/2014 7:49:48 PM   
ASHBERY76


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Silicon looks like a snooker triangle.

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RE: Das Resource UI Mod - 5/20/2014 8:03:47 PM   
joeyeti


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Even more nice! :)
Thx Das for this!

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RE: Das Resource UI Mod - 5/20/2014 9:47:22 PM   
FireLion1983

 

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Hmmm, Sirian's mod has new competition - which one to choose...

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RE: Das Resource UI Mod - 5/20/2014 10:06:38 PM   
Darkspire


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Still wondering why folks on XP have a crap font on DW compared to the other OS's

Darkspire

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RE: Das Resource UI Mod - 5/20/2014 11:05:25 PM   
FireLion1983

 

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Das, any hope of u reskinning the entire GUI in this likeness? The game is in desperate need of a quick facelift - even beyond GEM.

EDIT: Autocorrect mumbo jumbo

< Message edited by FireLion1983 -- 5/21/2014 2:27:59 AM >

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RE: Das Resource UI Mod - 5/21/2014 12:03:46 AM   
Das123

 

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quote:

ORIGINAL: FireLion1983

Das, any hope of u desk inning the entire GUI in this likeness? The game is in desperate need for a quick facelift - even beyond GEM.

If I have time I was going to give it a go. Originally I was wanting to make a minimalistic resource set but found it needed colour to more easily differentiate. I'm already thinking there are a number of resources I don't like the look of so will probably tweak those a bit.

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RE: Das Resource UI Mod - 5/21/2014 1:49:25 AM   
Das123

 

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After playing for while with this there were some icons I really disliked so have now uploaded version 1.1 with nearly half the icons replaced.

The link in the OP is the right one.

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Post #: 10
RE: Das Resource UI Mod - 5/21/2014 4:41:13 AM   
tbrass

 

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Wow, Das - Thanks. v. 1.1 is fantastic!

I may try to merge this with Arcatus's real resources (mostly for the visual index that includes where resources are found, but also for that touch of realism)

< Message edited by tbrass -- 5/21/2014 5:54:59 AM >

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RE: Das Resource UI Mod - 5/21/2014 5:44:03 AM   
FireLion1983

 

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quote:

ORIGINAL: tbrass

Wow, Das - Thanks. v. 1.1 is fantastic!

I may try to merge this with Arcatus's real resources (mostly for the visual index that includes where resources are found, but also for that touch of realism)


I like that mod, I just wish more references were adjusted. It's jarring to read iron and steel in different places throughout. I wonder if you can adjust every mention in game somehow?

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Post #: 12
RE: Das Resource UI Mod - 5/21/2014 1:51:45 PM   
TanC

 

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My gosh, dat resource!

Great work on the reskin; I'd have to agree with FireLion1983...DW could use an alternate skin-set just to refresh the game's image. :D

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Post #: 13
RE: Das Resource UI Mod - 5/22/2014 5:45:32 AM   
Das123

 

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Started playing with making new icons for the chrome but this is going to be a big task. Not sure how long it will take or even if I'll get it done. I started making icons for the top - which has the smallest amount of work required. Still need to make icons for history, messages and money but this bit is nearly there.



I'll also make icons for the left panel and the galaxy map but the explorer bar in the bottom-left has a lot of hidden items. I might just start with the outside sections.

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Post #: 14
RE: Das Resource UI Mod - 5/22/2014 8:55:11 AM   
joeyeti


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Wowza! Never thought there could be such a difference possible!

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RE: Das Resource UI Mod - 5/22/2014 11:07:48 AM   
StarLab


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quote:

ORIGINAL: Das123

Started playing with making new icons for the chrome but this is going to be a big task. Not sure how long it will take or even if I'll get it done. I started making icons for the top - which has the smallest amount of work required. Still need to make icons for history, messages and money but this bit is nearly there.



I'll also make icons for the left panel and the galaxy map but the explorer bar in the bottom-left has a lot of hidden items. I might just start with the outside sections.


Nice! +1

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RE: Das Resource UI Mod - 5/22/2014 11:46:54 AM   
Gareth_Bryne


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Very nice!

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RE: Das Resource UI Mod - 5/22/2014 6:42:44 PM   
Das123

 

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A few more screen showing the work in progress.







It is quite difficult to get the sizes right all the time but the original art is vector based so it is relatively easy to resize the image frames as required.

Some of the images in the chrome are used multiple times for different concepts such as the Fleet Leader star also being used for Regional Capital and military ships also being the same icon for fire-power. Other images are shared for similar things such as the advisor build messages being the same image used for construction ships. There are also images pulled from the character and ship-sets such as the various ship filters on the left hand side. The last image for Special Locations is being pulled from somewhere I don't know because I can't locate this one.

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RE: Das Resource UI Mod - 5/23/2014 1:26:57 AM   
FireLion1983

 

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Oh my word! Keep it up, you have definite download from me when finished! :)

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RE: Das Resource UI Mod - 5/23/2014 2:16:57 AM   
Buio


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Looks great, looking forward to the UI icons too.

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RE: Das Resource UI Mod - 5/23/2014 2:26:20 AM   
Simulation01


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Looks great!

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(in reply to Buio)
Post #: 21
RE: Das Resource UI Mod - 5/23/2014 2:35:56 AM   
Shark7


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Hmm, nice looking chrome update. I'll have to be sure to keep up with your progress.

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Post #: 22
RE: Das Resource UI Mod - 5/23/2014 8:07:09 PM   
FireLion1983

 

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Das, Universe is here - need your GUI update NAOW

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RE: Das Resource UI Mod - 5/23/2014 8:48:33 PM   
Cauldyth

 

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I'm sold.

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RE: Das Resource UI Mod - 5/23/2014 11:11:06 PM   
arkhometha


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That looks great Das! Great work!

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RE: Das Resource UI Mod - 5/23/2014 11:26:47 PM   
FroBodine


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I am brand new to Distant Worlds. This mod looks like it is essential. How do I install these mods? Where do I put the files, please?

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Post #: 26
RE: Das Resource UI Mod - 5/24/2014 12:23:23 AM   
Buio


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quote:

ORIGINAL: jglazier

I am brand new to Distant Worlds. This mod looks like it is essential. How do I install these mods? Where do I put the files, please?


Do what the others said, I was stuck in Shadows thinking.

< Message edited by Buio -- 5/24/2014 1:35:46 AM >

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Post #: 27
RE: Das Resource UI Mod - 5/24/2014 12:31:34 AM   
FireLion1983

 

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Or just put this entire package into your customization folder and choose it as a theme at startup.

< Message edited by FireLion1983 -- 5/24/2014 1:38:11 AM >

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Post #: 28
RE: Das Resource UI Mod - 5/24/2014 12:31:41 AM   
Haree78


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no no no, no need to do that any more, that's the point of Universe! :)

You put the directory in the Customization folder and change theme within game.

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RE: Das Resource UI Mod - 5/24/2014 12:34:06 AM   
Haree78


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Also worth mentioning it's easy to merge a mod like this with other mods by chucking them in the same theme folder, as long as you aren't overwriting files they should play nice.

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