From: Versailles, France
Not to be overly disagreeable, Oshawott's great AAR fails to give the reader, even more so a NOOBE, a real sense of how, why, with what, and options for German WITE gameplay. Q-ball and Pelton have far better AAR's as instructional guides (IMO).
However, best would be a compendium of Flaviusx's gems, as they lay scattered across many AAR's. I would call it "The Chronicles of Yoda."
I see more an AAR as a story telling. Sometimes, you can focuse on strategy, tactic, technical skill but, on my opinion, it's more like a book that you begin without knowing the end.