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Question regarding AI actions - 4/24/2014 2:10:02 AM   
Christolos


Posts: 623
Joined: 4/24/2014
From: Montreal, Canada
Status: offline
Hi,

I'm new to this forum and have a question regarding the viewing of what the AI is doing during its turn.

I don't quite understand the gameplay preference settings (they are not well explained in the manual...) and can't see what the AI is doing/attacking during its turn because each time it does, most of the map is obscured by the combat results (bombardment, airstrike, and land attacks) pop up and I can't see what is being attacked.

Is there a way to have the results pop up after the attacks are done? Am I missing something here?

Thanks,

C
Post #: 1
RE: Question regarding AI actions - 4/24/2014 2:47:11 AM   
Christolos


Posts: 623
Joined: 4/24/2014
From: Montreal, Canada
Status: offline
Ok, I figured out how to have the AI combat results not show using the appropriate interface preference setting.

C

(in reply to Christolos)
Post #: 2
RE: Question regarding AI actions - 4/24/2014 8:40:57 AM   
Rasputitsa


Posts: 2465
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
If you want to modify some of the game files, better displays are possible.

http://www.matrixgames.com/forums/tm.asp?m=3006547

_____________________________

"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon

(in reply to Christolos)
Post #: 3
RE: Question regarding AI actions - 4/25/2014 4:48:18 PM   
Christolos


Posts: 623
Joined: 4/24/2014
From: Montreal, Canada
Status: offline
Thanks I may give these a try later after I get more familiar with the game.

I played some CEAW GS 2.1 in the past against the AI and found the AI to be flawed, particularily it its inability to escorts troopships/convoys...

I am hoping the AI in TOF does a better job but I know the best way to play these games is against another human opponent.

C

(in reply to Rasputitsa)
Post #: 4
RE: Question regarding AI actions - 4/27/2014 1:11:13 PM   
Rasputitsa


Posts: 2465
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline

quote:

ORIGINAL: CC1
Thanks I may give these a try later after I get more familiar with the game.

I played some CEAW GS 2.1 in the past against the AI and found the AI to be flawed, particularily it its inability to escorts troopships/convoys...

I am hoping the AI in TOF does a better job but I know the best way to play these games is against another human opponent.

C


TOF has similar problems with AI convoy routing, sending them through dangerous areas for which, as yet, there has been no fix. I have always played these games against the AI and feel that, with appropriate house rules and small mods to make the game more realistic and challenging, you can get a better game. TOF does have issues, but I have enjoyed playing it, despite the difficulties.


_____________________________

"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon

(in reply to Christolos)
Post #: 5
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