Its one of those things where you just say to yourself leave it 5 more min, Im sure they will surrender, then 5 min becomes an hour etc.
I sent a save to Miguel, but not sure if he is still active.
I have decided to drop the issue anyway.
I want to be playing with the planning graphics, and new interface of Command Ops 2, and this will only slow things down for them.
I think Dave has spent way more unpaid man hours supporting a very old game, than anyone should have to.
I have been suspicious of unrealistic outcomes with defending HQ's for a while, and have mentioned it before several times. I even did some tests on them.
This is the first conclusive example I have been able to come up with, so its not all that broken.
Platoon sized AC units are also fishy.
Not the Coy size ones though for some reason, but I don't have a conclusive example of this yet, as there is always something else interfering, that may, but is unlikely to, have an influence on the outcome of that example.
No one else seems bothered by them though so lets just carry on.
I am about to do the next hour of the AAR, and will be issuing the attacking Coy's new orders. Lets see what happens.