Good day Jim.
Good questions. Here are my thoughts.
A deployed artillery Bn is focused on putting rounds down range. If they are attacked by infantry only a few of the howitzers would likely be able to engage the infantry. Furthermore, the direct fire sites on the guns are still not very good, so I think that in WWII they would likely have been worse. If attacked on the flank or rear, the artillery Bn would likely see it echelon - soft skinned supply vehicles, command posts etc - taking the biggest hit. So, overall I would likely give the Infantry company very good odds at destroying or damaging a fair chunk of the artillery Bn. At the least it would be an even fight - even if the Artillery Bn was dug in.
Having spent lots of time on towed artillery, a good time to deploy for a Bn is likely about 10 minutes. Not all guns will be ready to go that quickly, but enough for game purposes. It also takes time for the Bn to hook up the guns to the gun tractors when they decide to move - so likely another 10 minutes is a good estimate.
If a towed artillery Bn is moving it is extremely vulnerable to enemy action. None of the howitzers would be able to come into action - ready to fire - for about 3-10 minutes and the gun crews are in the gun tractors and in most cases unable to respond to fire very quickly. Finally, unlike the infantry, the artillery did not spend much time working on responding rapidly to attacks while on the move - as attacks were not supposed to happen often.
As a side note, the Soviets used their artillery - towed and Self-propelled - move frequently in the defence mode - to delay or block penetration of the Soviet defence lines. So, the Soviet artillery received more training and had more experience by 1944 in defending.
I hope this helps,
What size guns did you serve on Mike.
My experience is with the 25pdr and the 105mm light gun.
We were all highly trained with artillery, and infantry skills, having all had to pass the Royal Marines Commando course, so my experience might not be representative of the average Artillery Battery, but if it took us more that 3 min to get into action, for direct firing, from being limbered, (not rotated for long distance traveling) to putting round down range, that would be a very poor show indeed.
I would say that 2.5 min was more the average.
Of course this depends a lot on the design of the Artillery piece, the training of the crew, and more importantly the expectation of having to deploy quickly, during a move (state of reediness).
I know from WIKI that the 8.8cm Flak was able to deploy in about 2.5 min, but that's all I could find about WW2 deployment times on line.
"Many of these improvements were incorporated into the Flak 36, which had a two-piece barrel for easier replacement of worn liners.
The new, heavier, carriage allowed it to fire in an emergency when still on its wheels and without its outriggers, but with a very limited traverse and elevation.
For normal emplacement, one single-axle bogie was detached from the front outrigger and one from the rear, side outriggers were then hinged from the vertical position to the ground; the total time to setup was estimated at two-and-a-half minutes"
Do you have any timings for other WW2 Artillery pieces, or any way of finding out?
One minute of game time is about 8-10 seconds on the slowest speed.
So in about 30 seconds of real time, most field Artillery should be able to deploy and fire in an emergency, and I am finding that in game they take quite a bit longer than that to get rounds down range when given a bombard order from moving.
This is what you would expect considering that the guns first have to be surveyed in for indirect fire, but for direct fire they should be much faster than that.
I've not had time to look into that yet, but ill keep an eye out for it when I start playing again.
Ill try and post some examples, when I get more time.
< Message edited by dazkaz15 -- 5/15/2014 1:48:02 PM >