Icemainia’s game of month #2, April 2014
Initial assessment and play thru game date 2103.03.29
Initial assessment Pre warp. Home system: two nice planets same ecosystem as home planet; two ruins. No pirates. No bases or ships built at all. Twenty troops already built. Three NPCs, Sci great, imperious leader OK, Spy? Note: Polymer ^ colony development level +5. Main issue: Poor rep, -20, puts growth at 2%; very reduced revenue. Extreme caution re: independent colony invasions for foreseeable future. Good thing there are two excellent inhabitable planets in home system for expansion purposes. My goal: extreme frugality to begin, reduce expenses, build cheap infrastructure, increase happiness. Plan: (1) disband 5 of the 20 troops on home planet. (2) Raise taxes just enough to eliminate shortfall each cycle. (3) Research troop maintence -10% cost; research med/rec facilities to ^ happiness. 10% research for blasters done at start. I usually go for torps, but need wep asap, so stay with blasters.
Design ships and bases. Design first star base with minimal everything except +5 x3 research labs: resource efficiency > labs > construction yards. Modify component construction sequence to put energy production and fuel storage first (get resources on line quicker), then labs, then rest, no weps. (Since I am so weak, I will pay pirates for protection, for now.) Bases designed with little protection, weapons set to long range engagement stance, and four designs for mining bases: gas/ore with lux, gas/ore no lux. Its extreme micromanagement, but with such an extreme starting situation, every resource, physical, cash, I can save, I will.
All ships and bases set to manual upgrade. Ships designed with added thrusters for ^ speed, but no additional crew/hab modules. I will build the star base, two explorers, and two construction ships. Anymore is overkill when restricted to one solar system. Wish I could ditch the horrible construction sounds. Why not the sounds of the solar wind playing with the ort clouds?
Icemania has created a very interesting start, different from typical starts. Cool.
play thru game date 2103.03.29
Start timer, game play begins. Explore, get completed abandoned ship, build mining starting with gas H, Cas next to home world. Bloody moon pirates show up and offer 121$ per month protection deal. OK, do it. Also offer of location of independent colony for 20,000. Ignore, can’t go extra solar anyway. New scientist, one disciple, but good. New Ambassador, lol. Lucky, research breakthrough with 40% left, on med systems. Another scientist, inspiring presence. YES! Researching colony modules, and warp precursors. I don’t usually research colonization techs, however, considering the home system and the -20 rep, initial expansion via new colonies in home system makes a great deal of sense. Pirates have not raided my home world (yet) – they have another world under their thumb as a different species ‘head’ shows in their diplomacy window. That’s it up to game year 2103.03.29 Comments and advice appreciated.