From: Vermont, USA
Except it is not a product of Matrix Games, yes I understand they are the publisher and through a strange witchery of legal print this allows them the rights. However DW is the brain child of the developer who as I understand it is a single guy working alone, no doubt he plowed both time and finances into getting this game made to begin with and endured some roller coaster moments wondering if it was going to work out or if he was going to have go back to the 9-5 grind.
To excuse a publishers actions based on the "ownership rights" of the ip is crazy as it sets forth a precedence for screwing over developers like cash cows to be milked at set times. A publishers first and foremost duty should be to ensure their clients are represented in the absolute best possible way imaginable, if that isn't happening the publisher should be taking measures to rectify it or sever the relationship to allow the client to find another backer who will put their interests fore front.
For me and I will take a guess many others this is the real issue, no one really cares if this whole thing hurts Matrix and reduces their revenue, what we care about is seeing more DW and that means the developer needs to be able to support himself and his family.
This goes back to one of my earlier points. There are publishers who just sign a developer, take whatever that developer provides and send it out there. We are not that kind of publisher.
We fully support our developers through out the entire process. We worked together with Elliot on the original Distant Worlds for more than two years before it was released, funding and providing almost all of the art as well as advice on many other parts of the game. We have also been actively involved in each expansion and helping Elliot navigate the future of DW in terms of features, design and development, community feedback as well as marketing, publishing and finances.
Without Matrix Games, there would still have been a DW, but it would not be this DW. For better or worse (we certainly believe for the better), we are very involved with our developers and making sure that they are well supported, successful, secure and happy and that the exclusive games we publish meet our community's expectations and raise the bar for our community in as many areas as possible.
There are certainly other publishers out there, but Elliot chose to work with us after evaluating his options and has stayed with us and we're honored to have him here. There are many developers who we've worked with for over a decade simply because the kind of relationship, trust and support we offer is different from what they get with other publishers. Our goal is always to make sure that we make the best games possible and that our developers succeed and thrive so that they can continue making these kinds of games. These are the kinds of games we all love to play.
< Message edited by Erik Rutins -- 4/29/2014 3:51:03 PM >