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LnL impact - 3/7/2014 3:38:16 PM   
Numdydar

 

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I think this game series is dying since the Lock n Load release. Especially seeing the activity on that forum versus here.

A shame really, but that is the marketplace in action
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RE: LnL impact - 3/7/2014 8:25:08 PM   
KEYSTONE07950

 

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CoH is not dying. LnL is the new kid on the block.

What will kill any game system is the absence of the games designers/developers on the forums. Answering questions and keeping the forums active helps keep the game fresh in everyone's mind.

Case in point - I've been trying to get an answer on the CoH Mods & Scenarios forum if we are getting additional scripting / editing documentation. What we have now is inadequate - I cannot get an answer - very frustrating.


< Message edited by KEYSTONE07950 -- 3/7/2014 9:29:15 PM >

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RE: LnL impact - 3/7/2014 8:40:29 PM   
Chris Merchant


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I have been impressed with the LnL developer's presence and his responses to players' quotes from the LnL rulebook where the computer version has the rules wrong. His response to that is always - 'right, I'll get it fixed'.

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RE: LnL impact - 3/7/2014 8:58:30 PM   
KEYSTONE07950

 

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I've also noticed the LnL's developers "hands on" attention to the forums.

I own all the board games for both CoH & LnL. While I enjoy both systems, my preference is CoH. Conversely, I own all the CoH pc products. While I enjoy them, I find the lack of editing and scripting documentation frustrating. I may pull the trigger and purchase the LnL pc game. Is the documentation on editing LnL comprehensive?

< Message edited by KEYSTONE07950 -- 3/7/2014 10:00:21 PM >

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RE: LnL impact - 3/7/2014 9:18:48 PM   
Chris Merchant


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No I don't think it is, but check the forum. My frustration comes from the fact I also prefer the COH board game system but the design decisions and lack of development and bug fixes in the computer game seem like missed opportunities (imho).

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RE: LnL impact - 3/8/2014 7:19:39 PM   
jack54


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quote:

ORIGINAL: KEYSTONE07950

CoH is not dying. LnL is the new kid on the block.

What will kill any game system is the absence of the games designers/developers on the forums. Answering questions and keeping the forums active helps keep the game fresh in everyone's mind.

Case in point - I've been trying to get an answer on the CoH Mods & Scenarios forum if we are getting additional scripting / editing documentation. What we have now is inadequate - I cannot get an answer - very frustrating.



Very good points....I like COH and I want SoS but a few scenarios in COH and Ghost crash and I can't get anything done with the editor. If this was an active forum like many others I wouldn't hesitate and I'd probably be having a great time with Storm.



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RE: LnL impact - 3/8/2014 7:41:10 PM   
wodin


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If this game had the looks of LnL and more importantly Leaders rather than the CAP mechanic I'd be playing now. Leaders add so much to the narrative if a tactical wargame that it adds to the immersion which all 2D wargames need to work on..immersion through mechanics..

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RE: LnL impact - 3/8/2014 8:16:52 PM   
jack54


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I hear you, but when you've accepted all that a game design offers and the forum goes quite it's indeed frustrating. I think the absence of the developers has done more damage to COH than LnL.
Imho

< Message edited by jack54 -- 3/9/2014 1:28:57 AM >


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RE: LnL impact - 3/9/2014 12:30:22 AM   
Jamm


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LNL is indeed benefitting from being new and shiny.
And being at the tactical scale I purchased it in the first week.
I like a lot of what it offers, but other things still leave me waiting on a better tactical game.
But I've only played a few times and of course did not read the manual.

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RE: LnL impact - 3/9/2014 12:41:02 AM   
KEYSTONE07950

 

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quote:

ORIGINAL: wodin

If this game had the looks of LnL and more importantly Leaders rather than the CAP mechanic I'd be playing now. Leaders add so much to the narrative if a tactical wargame that it adds to the immersion which all 2D wargames need to work on..immersion through mechanics..


The lack of leaders is what draws me to CoH. In my opinion, CoH's command and control approach is the most elegant and functional of any tactical game I play. To each his own. That's why they make 57 flavors of ice cream.

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RE: LnL impact - 3/9/2014 1:14:43 AM   
KEYSTONE07950

 

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To set the record straight - the developer has responded to my request for additional scripting documentation. He will be putting the documents together.

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RE: LnL impact - 3/9/2014 1:40:37 AM   
wodin


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As I said for me it's mainly for immersion reasons..
quote:

ORIGINAL: KEYSTONE07950


quote:

ORIGINAL: wodin

If this game had the looks of LnL and more importantly Leaders rather than the CAP mechanic I'd be playing now. Leaders add so much to the narrative if a tactical wargame that it adds to the immersion which all 2D wargames need to work on..immersion through mechanics..


The lack of leaders is what draws me to CoH. In my opinion, CoH's command and control approach is the most elegant and functional of any tactical game I play. To each his own. That's why they make 57 flavors of ice cream.



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RE: LnL impact - 3/11/2014 9:15:28 PM   
berto


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What's the performance speed of LnL on older systems? How does it compare to CoH? LnL appears to have 2D graphics, not 3D -- right?

On my 7-year-old Dell E521 (Windows 7; AMD Sempron 3400+ dual core processor, 4 GB RAM; ATI Radeon HD 3450, 256 MB?), CoH is so slow graphically as to be almost unbearable. (I've tried suggested tweaks, but not quite all of them.)

CoH is supposed to be a "simple" adaptation of a board war game. It doesn't really need 3D fanciness, IMO, to recreate a "realistic", "you are there" experience of playing an actual physical board game. 2D graphics would have worked well with this game, I think, certainly would have made it acceptably fast on older systems.

Does graphics slowness hurt CoH in the marketplace?

< Message edited by berto -- 3/11/2014 10:15:58 PM >


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RE: LnL impact - 3/11/2014 11:01:42 PM   
KEYSTONE07950

 

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I only play CoH with 2D graphics. As CoH board game purist, I cannot play 3D.

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RE: LnL impact - 3/11/2014 11:13:01 PM   
berto


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CoH 2D? Obviously I'm missing something.

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RE: LnL impact - 3/11/2014 11:49:55 PM   
Rick

 

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quote:

ORIGINAL: berto

CoH 2D? Obviously I'm missing something.


I also play just with 2D. I didn't feel like 3D added much.

Rick

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RE: LnL impact - 3/12/2014 12:40:35 AM   
KEYSTONE07950

 

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quote:

ORIGINAL: berto

CoH 2D? Obviously I'm missing something.


I'm referring to using the 2D unit (chit) counters, not the 3D squad representation.

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RE: LnL impact - 3/12/2014 12:44:14 AM   
mbar


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quote:

ORIGINAL: berto

CoH 2D? Obviously I'm missing something.


You can play on a board game style map (flat with textures) by selecting the following system preferences

Boardgame-Style Map: Yes
Show combat dice: yes (not a dice roll graphic but you see the resulting faces)
Use Chit Graphics: Yes
Show Victory Medals: No

And pick the top down camera view in game.

I hope I didn't miss understand your statement.

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RE: LnL impact - 3/12/2014 1:38:41 PM   
berto


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Boardgame-Style Map, with top-down camera view -- definitely looks better. Switching res to 1280x1024 helps. (My monitor is 1920x1080.) No speedier than before, still sluggish though.

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RE: LnL impact - 3/12/2014 1:49:22 PM   
berto


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Oh, a new discovery! Strangely (?), moving around the map by

  • holding down the left mouse button
  • the mouse cursor switches to a hand icon
  • dragging the map around with the "hand"

    is decidedly faster than

  • mousing to the window edge, or
  • using the arrow keys

    I mean to say the first panning method scrolls the map around faster than the mouse-edge or arrow key methods. The display action is snappier thereby.

    Okay, this is getting better and better. The game is much more playable now.

    < Message edited by berto -- 3/12/2014 2:58:11 PM >


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    RE: LnL impact - 3/12/2014 6:18:41 PM   
    jack54


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    quote:

    ORIGINAL: berto


    Boardgame-Style Map, with top-down camera view -- definitely looks better. Switching res to 1280x1024 helps. (My monitor is 1920x1080.) No speedier than before, still sluggish though.


    Hi berto,
    Ericbabe told me to try a lower resolution I'm at 1920x1080 but if I lower it I end up playing in a small window. Are you able to play in full screen at the lower res?

    Thanks!
    Jack

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    RE: LnL impact - 3/12/2014 7:10:06 PM   
    berto


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    quote:

    ORIGINAL: jack54

    Ericbabe told me to try a lower resolution I'm at 1920x1080 but if I lower it I end up playing in a small window. Are you able to play in full screen at the lower res?

    No, like you, it's in a smaller, less-than-full-screen window. I'm okay with that, except that most of the game maps are not square, are rectangular, so there's much vertical scrolling.

    Since a 1920x1080 monitor (mine, yours) is more wide than it is high, maybe the thing to do is to stick with a 1920x1080 game display but rotate many maps by 90 degrees, to better fit the longish rectangular screen display to the longish rectangular game maps. That would have the attacks go from left to right (or right to left), rather than forward, upward, from the bottom of the screen (the most natural point of view). Not ideal, but I could play with that.

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    RE: LnL impact - 3/12/2014 8:15:44 PM   
    berto


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    CoH, Board Game Style Map, top-down camera view, 1920x1080 res (shown reduced here to save bandwidth), game map rotated 90 degrees:




    In that setup, with that orientation, game map rotated 90 degrees, my 1920x1080 monitor display encompasses the entire scenario game map fully. Other than the need occasionally to zoom in or zoom out (Shift + mouse wheel, IIRC), no scrolling!

    Life is good.

    Attachment (1)

    < Message edited by berto -- 3/12/2014 9:16:22 PM >


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    RE: LnL impact - 3/13/2014 1:42:40 AM   
    jack54


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    Thanks...that actual looks better, I'll give it a try!

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    RE: LnL impact - 4/22/2014 8:22:48 PM   
    berto


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    quote:

    ORIGINAL: KEYSTONE07950

    I've also noticed the LnL's developers "hands on" attention to the forums.

    I own all the board games for both CoH & LnL. While I enjoy both systems, my preference is CoH. Conversely, I own all the CoH pc products. While I enjoy them, I find the lack of editing and scripting documentation frustrating. I may pull the trigger and purchase the LnL pc game. Is the documentation on editing LnL comprehensive?

    I purchased LnL in the just concluded Matrix Happy Easter! sale. Ran through the LnL Tutorials. (Haven't read the manual yet, though.) Then played a game of CoH for comparison.

    Maybe it's just that I'm more familiar with CoH. Maybe it's because CoH is the simpler, more straightforward game. Maybe it's because the many "fussy" details in LnL feel out of place in such a low-level tactical game...

    For a variety of reasons, I think I prefer CoH also. After reading the LnL manual, my assessment might change. But it's how I now feel.

    I will say, however:

  • LnL runs lickety-split fast on my system. Even with the tweaks described here, CoH continues to drag. The movement arrow controls "run" slow as molasses. A pity that the CoH devs felt the need to support 3D fully. The board game only look of LnL is perfectly fine.
  • All of the modding activity at the LnL forum is quite exciting. Here at the CoH forum ... nothing doing!
  • The continuing non-participation of the CoH devs in this here forum is very disappointing.

    I am wary about investing any more resources in CoH. (Like buying the Storms of Steel or any other expansion.) From time to time, I'll continue to play what I've already got, CoH AtB & GD.

    But the CoH gaming experience could be so much more.

    < Message edited by berto -- 7/14/2014 9:50:37 PM >


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    RE: LnL impact - 4/23/2014 12:33:54 PM   
    Blond_Knight


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    I think the greatest strike against COH is its difficulty to mod. Eric shot himself in the foot when he decided to use XNB formats and not be mod-friendly.

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    RE: LnL impact - 7/12/2014 12:00:36 PM   
    berto


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    quote:

    ORIGINAL: berto

  • LnL runs lickety-split fast on my system. Even with the tweaks described here, CoH continues to drag. The movement arrow controls "run" slow as molasses...

  • After my recent graphics card upgrade (especially with its 4X the RAM), CoH now runs fast enough on my system. The game is much more playable now.

    Good game system. I hope this series revives, so we might anticipate the release of Guadalcanal sometime in the future.

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    RE: LnL impact - 7/12/2014 3:02:33 PM   
    wodin


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    LNL forum is pretty dead now aswell..tis the way of things. Very few game will attract a large long term active community. The tactical games that have managed it are Close Combat, Steal Panthers and Combat Mission 1 & 2 to a lesser extent Squad battles.

    < Message edited by wodin -- 7/12/2014 4:02:14 PM >


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