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active pilots - 3/5/2014 12:41:07 AM   
panzer cat

 

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Is there anyway for new pilots to automatically activate when transferred to a new squadron?

panzer cat
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RE: active pilots - 3/5/2014 2:23:53 AM   
Lokasenna


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quote:

ORIGINAL: panzer cat

Is there anyway for new pilots to automatically activate when transferred to a new squadron?

panzer cat


Not automatically. You need to manually do so, either from the buttons available from the air unit information screen (if they are at Delay 1) or from the pilots list.

(in reply to panzer cat)
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RE: active pilots - 3/5/2014 2:40:36 AM   
panzer cat

 

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Thanks, It's one of the small things that annoy me.
Sorry you have to live in D.C. Richmond has less traffic.

(in reply to Lokasenna)
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RE: active pilots - 3/5/2014 4:33:14 AM   
Lokasenna


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quote:

ORIGINAL: panzer cat

Thanks, It's one of the small things that annoy me.
Sorry you have to live in D.C. Richmond has less traffic.


I like it better here, more to do ;). Plus I like MD a whole lot more than I like VA.

(in reply to panzer cat)
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RE: active pilots - 3/5/2014 1:20:50 PM   
richlove


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quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: panzer cat

Is there anyway for new pilots to automatically activate when transferred to a new squadron?

panzer cat


Not automatically. You need to manually do so, either from the buttons available from the air unit information screen (if they are at Delay 1) or from the pilots list.


Hang on, there's another way to do this other than right clicking each pilot? How?

(in reply to Lokasenna)
Post #: 5
RE: active pilots - 3/5/2014 4:36:19 PM   
Lokasenna


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quote:

ORIGINAL: richlove


quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: panzer cat

Is there anyway for new pilots to automatically activate when transferred to a new squadron?

panzer cat


Not automatically. You need to manually do so, either from the buttons available from the air unit information screen (if they are at Delay 1) or from the pilots list.


Hang on, there's another way to do this other than right clicking each pilot? How?


When you click 'get new pilot', if any pilots are in the pilot list but in group reserve on Delay 1, it will pull from there first, INSTEAD OF from Replacements, Reserve, TRACOM, or Any. Try it. It works.

This also works with the multiple pilot button ("Get 9 pilots", etc.), but if you have fewer pilots than 9 on Delay 1 in the unit, it will actually pull from whatever the selection is (Replacements, Reserve, TRACOM, etc.).

Even if you have to right click, keep in mind that you can use the 'y' and 'n' keys for that dialogue box that comes up. This makes manually selecting pilots from the list much faster.

(in reply to richlove)
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RE: active pilots - 3/5/2014 4:43:39 PM   
richlove


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Huh, I had no idea. Is 'Delay=1' the same thing as group reserve? I don't mess around w/ the group reserve, to be honest; never quite understood what it could do for me.

If I understand you correctly, you'd still need to know how many pilots have Delay=1, otherwise you'd go too far and start grabbing random pilots from whatever was selected - correct?


(in reply to Lokasenna)
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RE: active pilots - 3/5/2014 7:47:13 PM   
Lokasenna


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quote:

ORIGINAL: richlove

Huh, I had no idea. Is 'Delay=1' the same thing as group reserve? I don't mess around w/ the group reserve, to be honest; never quite understood what it could do for me.

If I understand you correctly, you'd still need to know how many pilots have Delay=1, otherwise you'd go too far and start grabbing random pilots from whatever was selected - correct?




Pilots placed into group reserve are set to a Delay 1 status, yes.

You can actually see how many pilots are at Delay 1 in the unit information screen. It is the number in parentheses: "Pilots 6 (9)" would indicate 6 active pilots, with 9 pilots at Delay 1. There could be more pilots in the group reserve but with higher delays. If you need to see the actual total of pilots assigned to the unit, you need to click the Pilots button to get to the list. Up at the top it will tell you the total.

You are correct in that it will pull "random" pilots from whatever source was selected once you get past this point.

Using the buttons is the way I use to transfer pilots instantly from one squadron to another, even all the way across the map.

(in reply to richlove)
Post #: 8
RE: active pilots - 3/5/2014 7:55:22 PM   
richlove


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You have blown my mind. I never caught that the # in parens was the number of pilots in the group reserve. Thank you - his will save some tedious clicking.

(in reply to Lokasenna)
Post #: 9
RE: active pilots - 3/5/2014 11:06:52 PM   
Lokasenna


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quote:

ORIGINAL: richlove

You have blown my mind. I never caught that the # in parens was the number of pilots in the group reserve. Thank you - his will save some tedious clicking.


It is only the number of pilots on Delay 1. You can have pilots with higher delays in group reserve, but they won't add to the number in ()'s.

(in reply to richlove)
Post #: 10
RE: active pilots - 3/6/2014 1:14:35 AM   
rustysi


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quote:

Sorry you have to live in D.C. Richmond has less traffic.



Yeah, and Richmond has one of my favorite museums. The Ordinance Museum which used to be located at the Aberdeen Proving Grounds in MD. I'd like to visit someday, but don't think I'd ever move there. Sorry Panzer Cat I'm a Yankee (NYer to be exact).

(in reply to Lokasenna)
Post #: 11
RE: active pilots - 3/6/2014 4:38:48 PM   
crsutton


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Usually, if the active pilot pool is less than the complement of aircraft in the unit the computer will activate enough pilots to fill out your roster. I usually make the transfer and don't worry any more. However, on occasion I find there is a unit that does not fill out properly and I have to do it manually.

Maryland rocks! I have lived here all but five years of my life. A great state.

< Message edited by crsutton -- 3/6/2014 5:39:22 PM >


_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to rustysi)
Post #: 12
RE: active pilots - 3/8/2014 11:40:23 PM   
panzer cat

 

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That's very cool.

(in reply to Lokasenna)
Post #: 13
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