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Mod Guide 1 - Comments, Questions, and Typos

 
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Mod Guide 1 - Comments, Questions, and Typos - 2/23/2014 2:17:07 PM   
CapnDarwin


Posts: 7368
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From: Newark, OH
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Folks I'm going to have a thread for each guide in order to catch any errors, typos, missed information, new info, requests, or anything else that needs to be added or fixed in the guide. Since we control these documents and can update periodically and release new PDF versions I want one place to gather the info and this thread is it!

Thanks for your help!

_____________________________

Work on Southern Storm continues! Very busy times right now.

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
Post #: 1
RE: Mod Guide 1 - Comments, Questions, and Typos - 2/23/2014 4:07:18 PM   
WildCatNL


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Joined: 3/27/2009
From: Eindhoven, the Netherlands
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Mixed (aka "clear") terrain is poorly covered in the manual.
- Mentioned in 4.3.1 (Map Basics: Elevations),
- Not mentioned in 4.3.4 (Map Basics: Terrain Elements); just note that without the terrain elements, the terrain is seen as mixed.
- Not mentioned in 4.6.14 (Adding Terrain Elements); just note that "mixed" terrain is also an option, and perhaps add a brief 4.6.22 with guidelines when to leave terrain clear.

The manual uses as a running example the Fulda map, which happens to be one of the few maps without clusters of "clear" terrain (all high elevation areas happen to filled with forests). An example of a map with plenty of clear terrain (hills) is the tutorial map (Red Storm 2).

Other than the "mixed" terrain, the manual is a solid read. Thanks!

William

(in reply to CapnDarwin)
Post #: 2
RE: Mod Guide 1 - Comments, Questions, and Typos - 2/23/2014 4:59:17 PM   
CapnDarwin


Posts: 7368
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From: Newark, OH
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William,

Thanks for the feedback. Very good points I will fix for the first update of this guide in the future.

_____________________________

Work on Southern Storm continues! Very busy times right now.

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to WildCatNL)
Post #: 3
RE: Mod Guide 1 - Comments, Questions, and Typos - 2/25/2014 9:08:46 AM   
Tazak

 

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Joined: 9/3/2011
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Section 5.9:
It details "Select Hexside Object ID from the Layer Settings" but ingame it is named "hexside Obstacle ID"

It might be me but when going through section 5.8 Checking the Road Network, I find I have to save a FP9 file before it shows the Road Network on the map

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AUCTO SPLENDORE RESURGO

(in reply to CapnDarwin)
Post #: 4
RE: Mod Guide 1 - Comments, Questions, and Typos - 2/25/2014 11:49:04 AM   
CapnDarwin


Posts: 7368
Joined: 2/12/2005
From: Newark, OH
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Tazak, thanks for the feedback. Yes the Road markers are acting odd. I think I mention to save then use the function. We will see about getting that fixed for 2.04.

_____________________________

Work on Southern Storm continues! Very busy times right now.

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to Tazak)
Post #: 5
RE: Mod Guide 1 - Comments, Questions, and Typos - 5/1/2014 5:14:36 PM   
WABAC

 

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Joined: 1/25/2014
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Not much fun paying for Hexdraw and getting a bad license key.

We will see how good his tech support is.

(in reply to CapnDarwin)
Post #: 6
RE: Mod Guide 1 - Comments, Questions, and Typos - 5/1/2014 5:40:34 PM   
CapnDarwin


Posts: 7368
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From: Newark, OH
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Wabac, let me know if you have an issue. We have been talking to Jo Bader (hexdraw creator) and can get you help if you need it.

_____________________________

Work on Southern Storm continues! Very busy times right now.

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to WABAC)
Post #: 7
RE: Mod Guide 1 - Comments, Questions, and Typos - 5/1/2014 7:26:17 PM   
WABAC

 

Posts: 310
Joined: 1/25/2014
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I made sure the Flashpoint icon was visible in the license screen shot I sent him.

Stuff happens on the internet.

I just hope he isn't on vacation. I've got a topo map of the area from Fladungen to Meinegen to Bad Neustadt I'm itching to work on. So that's why I'm snarky.

(in reply to CapnDarwin)
Post #: 8
RE: Mod Guide 1 - Comments, Questions, and Typos - 5/2/2014 5:23:33 AM   
WABAC

 

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Joined: 1/25/2014
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I am happy to report that Jo responded quickly.

The problem was write rights on the directory. Got to have them to enter the key.


(in reply to WABAC)
Post #: 9
RE: Mod Guide 1 - Comments, Questions, and Typos - 5/2/2014 5:31:24 AM   
Elfastball7

 

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Awesome. Can't wait to see your new map!

(in reply to WABAC)
Post #: 10
RE: Mod Guide 1 - Comments, Questions, and Typos - 5/3/2014 11:56:17 PM   
WABAC

 

Posts: 310
Joined: 1/25/2014
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On page 47 you show the image "still at 200 pixels" per inch. Hexdraw defaults to 400, and that is what you show on page 44. I did not see a conversion in between.

(in reply to Elfastball7)
Post #: 11
RE: Mod Guide 1 - Comments, Questions, and Typos - 5/22/2014 7:45:39 PM   
Tazak

 

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Joined: 9/3/2011
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Gents, just a quick thanks this guide is really useful and makes map making very easy once you get the hang of things

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AUCTO SPLENDORE RESURGO

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Post #: 12
RE: Mod Guide 1 - Comments, Questions, and Typos - 5/22/2014 7:49:29 PM   
CapnDarwin


Posts: 7368
Joined: 2/12/2005
From: Newark, OH
Status: offline
I am working on updating the 3 mod guides to 2.04 standards along with a rules addendum for the new and enhanced features too. Plus finish Modding Guide 4 if I can still type.

_____________________________

Work on Southern Storm continues! Very busy times right now.

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to Tazak)
Post #: 13
All lake or single hex river hexes are elevation “0” an... - 5/30/2015 9:31:31 AM   
harry_vdk

 

Posts: 338
Joined: 6/10/2014
From: Drachten
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A question about "All lake or single hex river hexes are elevation “0” and should not be changed."

This river have 2 elevations near, what the impact for the elevation level of the river?







Attachment (1)

(in reply to CapnDarwin)
Post #: 14
RE: All lake or single hex river hexes are elevation “0... - 5/30/2015 12:38:44 PM   
CapnDarwin


Posts: 7368
Joined: 2/12/2005
From: Newark, OH
Status: offline
Looking at your map all of the single hexes are elevation zero. The edge streams (small rivers) are fine across elevations.

_____________________________

Work on Southern Storm continues! Very busy times right now.

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to harry_vdk)
Post #: 15
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