ORIGINAL: castor troy
yeah, one hour pre warning time 2000 fighters on Cap and you think you would do different having them at different altitudes. Have fun failing, not much more I can say...
the op had his fighters at 20000ft, the strikes were at 10000ft. Just FINE! He didn't have them at 1000ft or 40000ft and even then, IF YOU WOULD HAVE EVER PUT SOME WORK INTO TESTING IT, you would find out that even
that wouldn't make any NOTABLE difference. OMG anybody of you experts realised the ridicoulosly high numbers involved? Your woodoo won't help here! There is just one thing that would make ANY difference, and that
is WEATHER! Make the strike attacking these ships in Thunderstorms instead of Light cloud or clear and you will see a DIFFERENCE. Your woodoo settings won't make any difference, the numbers are just too insane.
If you guys, after all these years, are not getting over the fact that the code just can't handle these absurd numbers, then I pity you all. And no, this is no critics on the code, this is critics to all those
that still don't get it. It's not some magic fantasy settings that you guys pull out of thin air it's just the code that is not supposed to handle 1 million of soldiers fighting each other on an atoll nor 5000
aircraft colliding in the air over the whole IJN/USN/RN stacked into one hex.
Can you please calm yourself, please! This is not personal. Don't' assume what I have or haven't done. YOUR ALL CAPS ARE RUDE!!! Pity? Really?
Your exuberance is leading you to exaggerate, just a bit.
In the OP the time to target is listed at 33 minutes, not an hour. 5k planes? Where?
Different CAP settings change results. It is possible. I have tested it, but not thoroughly enough to meet rigorous testing standards of 'experts' here (which I would never call myself, by the way). Look at my join date to the left. I'm not one of the 'guys' you're battling against. I'm just trying to learn more, not win an argument.
If CAP settings don't matter, why not fly them all at 6k, or at 30k?
I've been playing in the late game with big numbers, and actually in the beta it's not nearly as bad as it was pre-beta. Some strikes get through, but a whole lot do not, and LBA can't do squat no matter the numbers, so the code is actually handling some of these things better than you think. That is a testament to the designers and michaelm consistently giving it tweaks to make it better.
If all of us just did a few tests and decided changing settings, trying out new ideas, experimenting, simply wasn't important, then I'm sure there would be a lot of boring, low quality games played.
You could have all at 6k or 30k. Or like I have posted, all at 40k which would be beyond the fighters ceiling. And again, it would not have changed the outcome of this battle. The altitude he had his fighters
was just fine and it was not the reason for the outcome. There is only one reason and I got no idea how many times I have to repeat myself, the code just can't handle these numbers. Why is this so hard to
understand? Why is there this party on the forum trying to explain absurd outcomes of absurd battles due to absurd numbers involved? There is and always was only one reason, NUMBERS. Not altitude, not TF composition
not woodoo, like some ppl here seem to repeatadly try to bring up in a religious way.
I am not talking about playing around in a PBEM late war, I am saying testing. Testing means taking the time to set up a scenario, then put a ****load of ships into it and air units both onto land bases and ships
and then try to prove the woodoo that some people try to get out of the game that isn't in there. In the end you will find out, heck, I have tried it 50 times now and it didn't help. Could it be that most of what
I was told is nothing but BS (sorry to say it this way). First I have been playing thousands of hours, I have tried things to do that just didn't work and for me they weren't supposed to work. I fought battles on
the forum for years about these things. Then, instead of wasting my time writing stuff on the forum, getting an answer that blew the brain out of my head, repeating and wasting more time, I just started to setup
a test scenario and spent endless time just sitting there watching huge air battles on and on. Rinse, repeat. Hours and hours in between waiting for PBEM turns.
And then I came to above's conclusion. Believe it or don't. Those that are on the other side of mine, I'd say "I call and want to see what you've got". I have seen endless numbers of combat reports supporting my
side, no AAR seen yet what my opposition claims. None, never. And still it might work one out of x times, but not because of woodoo settings, just because of some die roll that went in your favour. But in the majority
of times, it won't. Why? Because what works ok with a hundred involved aircraft totally fails when there are 4000+ involved. Surprised?