Vivid Projectiles (v2 Update)

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Ardilus
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Vivid Projectiles (v2 Update)

Post by Ardilus »

***UPDATED TO v2***

Some nice new projectile graphics for your (great) enjoyment. This set replaces graphics for autocannons, railguns, missiles, and bombs. As I had done with Bright Torpedoes, I have adhered to the basic color philosophy of vanilla (e.g. blue assault missiles).

This set does NOT replace ground combat projectile graphics. Maybe on an update?

(screenshot posted below)

***Version 2 Changes:
Bolder, Brighter, Badder
I moved away from thick colors on version 1 while trying to emulate a certain palette. Now, while working on blasters, it is clear that bright and saturated is a far better look. Please enjoy these much improved projectiles!

*Auto-cannons elongated with sharper tails and array members pushed toward background.
*Railguns slightly elongated, recolored, and brightened considerably.
*Missiles slightly recolored, saturated, and glow radius increased with brightening.
*Bombs have not been altered in this version

Attachments
Vivid Proj.. Ardilus.zip
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Ardilus
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RE: Vivid Projectiles (fx)

Post by Ardilus »

***Updated to v2***

snap!


Image
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Vivid Proj.. Ardilus.jpg
Vivid Proj.. Ardilus.jpg (205.45 KiB) Viewed 283 times
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tjhkkr
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RE: Vivid Projectiles (fx)

Post by tjhkkr »

Thank you!
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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DeadlyShoe
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RE: Vivid Projectiles (fx)

Post by DeadlyShoe »

looks cool :)
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Ardilus
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RE: Vivid Projectiles (fx)

Post by Ardilus »

Hey everyone. I've updated this set to make (most) everything much brighter and richer. A huge improvement, the link and screenshot have been replaced to version 2 above. I am sorry the jpeg does not do justice to the in-game detail. Please update and enjoy!
jesuswhywhy
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RE: Vivid Projectiles (fx)

Post by jesuswhywhy »

nice, its stuff like this that makes me wish there was a weapons attrition system in ds
Bingeling
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RE: Vivid Projectiles (fx)

Post by Bingeling »

I am not in the mood to try this right now, but it would be sweet to see something showing "before and after".

In general all games look cooler when you play than in screenshots, so images for sure will not do these justice either.
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Igard
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RE: Vivid Projectiles (fx)

Post by Igard »

Looks really nice Ardilus!
hewwo
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RE: Vivid Projectiles (fx)

Post by hewwo »

I'll definitely give this a try next time I find the time to play :)
FireLion1983
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RE: Vivid Projectiles (fx)

Post by FireLion1983 »

Can't wait to try this out - thanks!
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