Interested to know a bit about those that play (M)WIF in terms of their appetite for WWII history.
I assumed that everyone that plays a game like this or WITP-AE or WITE must be WWII / history buffs who, if they are not playing and planning, are reading military books. But from reading various forums over the years I do not think that is necessarily the case, and for every gamer that can tell you the precise wingspan of any aircraft that ever flew, there are those whose knowledge is "light" at best. Absolutely nothing wrong in the latter - I assume that its the gaming that is the important factor for these people, rather than the history.
So if you fancy it, would be interested to know:
- what is your key driver for playing (M)WIF - game or history?
- what is your level of WWII knowledge?
- Main interest in WWII - e.g. land, air, naval, high level strategy, battles, personalities, economics.
- what started your interest in WWII history
1. MWIF ( and WiF FE ) is in my opinion THE WWII strategy that encompasses the whole conflict in the most comprehensive and complete package. That said, the period from the end of WWI to the end of WWII is one of the most fascinating and truly horrible periods of human history, from technological advance, social change, political upheavals, great military triumphs and reverses, and the very pinnacle of human courage, bravery and stoicism vs the very depths of human depravity and brutality.
2. Level of WWII knowledge is very high, in most aspects of the period.
3. Main interest really covers all aspects, and have read extensively on the subjects.
4. Reading Enemy at the Gates: The Battle for Stalingrad, a book written by William Craig and published in 1974 by Penguin Publishing, and also purchasing SPI's ( may they live forever in Valhalla ), War in the East.
Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy. - Michael Burleigh