Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Paratrooper OOS after drop

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> Tech Support >> Paratrooper OOS after drop Page: [1]
Login
Message << Older Topic   Newer Topic >>
Paratrooper OOS after drop - 1/18/2014 3:06:46 PM   
Klydon


Posts: 2292
Joined: 11/28/2010
Status: offline
Running version 1.09 since a couple of people have posted issues with 1.10.

Dropped the paratroopers on Malta. They show OOS and didn't figure in the combat. I thought they were in supply through the impulse they were dropped.




Attachment (1)
Post #: 1
RE: Paratrooper OOS after drop - 1/19/2014 4:56:40 AM   
paulderynck


Posts: 7438
Joined: 3/24/2007
From: Canada
Status: offline
Interesting that you got the +1 bonus for paratroops in the attack. But the Paras should be in supply and they aren't.

_____________________________

Paul

(in reply to Klydon)
Post #: 2
RE: Paratrooper OOS after drop - 1/19/2014 2:14:52 PM   
Klydon


Posts: 2292
Joined: 11/28/2010
Status: offline
Yeah, it made a huge difference when it came for shore bombardment support and the amount of air I could use. I also screwed up in not cutting supply to the island, but that is sort of moot to a point.

(in reply to paulderynck)
Post #: 3
RE: Paratrooper OOS after drop - 1/19/2014 6:16:03 PM   
paulderynck


Posts: 7438
Joined: 3/24/2007
From: Canada
Status: offline
The odds for the attack showed 1:1 no net upshift, so it looked to me the CW Mech was OOS too.

_____________________________

Paul

(in reply to Klydon)
Post #: 4
RE: Paratrooper OOS after drop - 3/24/2014 7:50:43 PM   
Shannon V. OKeets

 

Posts: 21269
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
I just ran this saved game and do not see any problems. Perhaps this has been fixed since it was originally posted?

I continued the combat and with the paradrop succeeding and all the Axis units were in supply.

If there was a problem earlier with the Para unit's supply that affected the maximum shore bombardment and tactical air, then I would like to have a saved game from earlier, so I can fix that. But at the point the given saved game was made, the program appears to be processing supply correctly.




Attachment (1)

_____________________________

Steve

Perfection is an elusive goal.

(in reply to paulderynck)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> World in Flames >> Tech Support >> Paratrooper OOS after drop Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.105