BrubakerII wrote: "The first picture is of the south eastern flank. Resistance in the bery south east has all but collpased. I have managed to overrun his supply bases and reinforcement hexes (just off screen) and will do the same with the ones onscreen in the next couple of turns. What this does is the following. Firstly you lose no reinforcements by having a reinf hex overrun, they simply appear in the next nearest safe hex which in this case is to the west somehwere (red circle). As I successively overrun these hexes more and more of his reinforcements will appear in the west (whioch may be good or bad for me I guess, but realistic). Secondly, and I think this answers Joe's question from before, but as I overrun the 'flags' as Joe put it, I gather Alert Points (or more correctly, he does). When enough Alert points are accumalted, reinforcements are released a little earlier. This replicates the fact that if a side advances very quickly, the high command of the opposing nation releases countering forces earlier. So even though it is a major success for me to have overrun this area to the east, it will have the flow on affect of releasing more of his reserves earlier. Oh well, the price we pay."
This is the Eastern Front, home to the bloodiest battles. There will always be a price to pay, the question is how much? Here is a hilarious example, which can be quite real...
If you are the Russians in 1941: a Russian general for instance, and have command over approximately 52,500 troops, 3 divisions plus support brigades, you will (statistically) lose about 24,000 plus 2,000 deserted from high-tech Stuka dive bombers (Soviets don't have Sturms until much later) and have 26,000 left by the end of September 1941. Your remaining 26,000 will last till Spring the next year... in which case Stalin will be most displeased (not your fault: blame the Germans.) You'd be relieved of your command, summoned back to Moscow... then... fortunately this is 2005 and you can reload the save game.
P.S. Don't be afraid to retreat but leave a few expendable units to harrass the enemy to buy time against blitzkrieg encirclement.