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Build 481 is available!

 
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Build 481 is available! - 12/29/2013 4:32:25 PM   
Dimitris


Posts: 10354
Joined: 7/31/2005
Status: online
Download here: https://drive.google.com/file/d/0B205vpZC1pGmNmNCcU0yTUh3RFU/edit?usp=sharing

This update can be applied to any existing Command installation. Simply unzip the contents to the Command installation folder, answering "yes" to any overwrite prompts.

Fixed:
-------
- 0004834: Disabling "investigate outside patrol area" should clear auto-engagements outside area (for assigned units)
- [FIXED B481] Question...clouds and GBU-16 Paveway II
- [FIXED B481] 6 hrs to prepare an Harrier???
- [FIXED B481] BUG - JDAM W/ BLU-109 still not penetrating
- [FIXED B481] [442] - Possible AGM 78 related bug. CTD fault following missile strike


* Numerous tweaks to reduce the appearance of "Unable to create Direct3D device" errors on startup (working on a permanent solution for this).

* Tweaked the non-bingo RTB behavior for aircraft so that they return to base at full rather than cruise throttle.

* You can now manually mark a contact as friendly ('F') or neutral ('N'). If the contact is subsequently detected with sensors capable of establishing its true side and/or posture, the manually-set posture is discarded.

* Improved weather effects modelling: cloud cover now significantly disrupts EO/IR/laser sensors, depending on cloud thickness (difficult but doable in light/medium clouds, but good luck dropping LGBs from med/high altitude in typical CentFront weather).

* Significant tweaks to "air boss" AI:

a) When an aircraft is about to occupy a transit facility (e.g. elevator on ship) in order to get to the runway and take off, a check is first made if another aircraft is in the post-touchdown sequence. If that's the case, and if only one transit facility is available, the outgoing aircraft is held to wait so that the incoming one uses the transit facility to clear the runway.
(This was added to rectify the problem of "the air boss is sending back to the hangar one or two aircraft from an entire outgoing group [in order to make the transit facility available to the ones that just landed] and therefore breaks group cohesion". So now an outgoing group may take longer to get out, but it get out whole.)

b) Likewise, the air boss sends back aircraft to hangars more selectively (much more rarely).


< Message edited by Sunburn -- 1/6/2014 10:39:43 AM >


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RE: Build 481 is available! - 12/29/2013 4:56:20 PM   
lowchi


Posts: 412
Joined: 10/14/2013
Status: offline
a new build over the holidays?! you guys are workaholics!
downloading now!

Big THX!

(in reply to Dimitris)
Post #: 2
RE: Build 481 is available! - 12/29/2013 5:30:22 PM   
MaB1708

 

Posts: 285
Joined: 8/13/2006
From: Freiburg(Germany)
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^^^
+1!

Thank you for the update.

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RE: Build 481 is available! - 12/29/2013 7:23:32 PM   
MR_BURNS2


Posts: 974
Joined: 7/18/2013
From: Austria
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Excellent!

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Windows 7 64; Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.7GHz; 6144MB RAM; NVIDIA GeForce GTX 970;



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RE: Build 481 is available! - 12/29/2013 10:46:13 PM   
mrfeizhu


Posts: 131
Joined: 10/13/2013
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Our new years gift

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Old man sort of living in China for the last 10 years

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Post #: 5
RE: Build 481 is available! - 12/29/2013 11:12:19 PM   
Maromak


Posts: 980
Joined: 12/26/2007
From: Australia
Status: offline
Thanks guys.

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Certa Cito

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Post #: 6
RE: Build 481 is available! - 12/29/2013 11:22:11 PM   
kaburke61

 

Posts: 223
Joined: 9/25/2013
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quote:

ORIGINAL: Sunburn

* You can now manually mark a contact as friendly ('F') or neutral ('N'). If the contact is subsequently detected with sensors capable of establishing its true side and/or posture, the manually-set posture is discarded.



Thank you so much for this one! Playing a scenario like Advanced ASW Exercise just got a ton easier (with the myriad biologics).

I have been playing computer games since my TRS-80 model 1, and I can tell you without equivocation, that your support of the product is some of the best I've seen!

Thanks again.

KevinB

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Post #: 7
RE: Build 481 is available! - 12/30/2013 2:39:41 PM   
Bazza042

 

Posts: 100
Joined: 1/11/2012
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quote:

You can now manually mark a contact as friendly ('F') or neutral ('N'). If the contact is subsequently detected with sensors capable of establishing its true side and/or posture, the manually-set posture is discarded.


How do you mark the contact?

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Post #: 8
RE: Build 481 is available! - 12/30/2013 2:41:47 PM   
Dimitris


Posts: 10354
Joined: 7/31/2005
Status: online
You press F or N respectively.

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Post #: 9
RE: Build 481 is available! - 12/30/2013 4:47:57 PM   
Galahad78

 

Posts: 355
Joined: 9/28/2009
Status: offline
Wow, very nice job guys!!

Understand that you can manually cycle a contact from Neutral to Friendly and after to Hostile (or whatever combination)? Or if you mark a contact as Neutral, it stays Neutral unless positively identified as Hostile?

Or perhaps I should shut up and install the update and try it myself

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Post #: 10
RE: Build 481 is available! - 12/30/2013 11:16:25 PM   
renders


Posts: 1106
Joined: 8/13/2013
From: italy bologna
Status: offline
this is really smooth guys... good job... even if some minor problems with startup happened on my system


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Post #: 11
RE: Build 481 is available! - 12/31/2013 5:12:14 AM   
Bazza042

 

Posts: 100
Joined: 1/11/2012
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Sunburn,

Thank you.

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Post #: 12
RE: Build 481 is available! - 12/31/2013 10:24:45 AM   
Rodwen67


Posts: 35
Joined: 8/4/2009
From: Belgium
Status: offline
Wonderful job, guys !!!

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Post #: 13
RE: Build 481 is available! - 12/31/2013 6:24:45 PM   
tombo

 

Posts: 344
Joined: 8/4/2007
Status: offline
THANKs too!

i purchased at 1.02 release as a Christmas gift to me...very happy. I'am original Harpoon player, but been away for long time. Things have changed for the best.

Wife not happy...too much playing. Sign of good game.

(in reply to Rodwen67)
Post #: 14
RE: Build 481 is available! - 1/1/2014 3:24:37 PM   
JRyan


Posts: 555
Joined: 3/29/2005
Status: offline
Thanks for the update..

(in reply to tombo)
Post #: 15
RE: Build 481 is available! - 1/2/2014 6:30:14 AM   
George Patton


Posts: 1181
Joined: 7/12/2005
From: Lugano, Switzerland
Status: offline
Great! Thanks

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Post #: 16
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