Feature Request (mostly Harpoon-related)

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Apocal
Posts: 79
Joined: Sun Nov 14, 2004 9:08 am

Feature Request (mostly Harpoon-related)

Post by Apocal »

Now that I've had some real free time to throw down into Seaman O and chew through most of the stock scenarios:

1. Would it be at all possible to get the "intermittent emission" settings in CMANO? They were extremely useful in Harpoon 3, especially for scenario designers. I recall there were settings for active emission duration, a duration for the length of silence and variant figures for both times. It was cool seeing radars turn on 30 seconds, then go off for thirty minutes, flip on for 2 minutes, then flip back on fifteen minutes later, etc and created an interesting search problem.

2. Will there ever be a full or ironman realism setting (like Harpoon 3) that only allows the player to order assets currently in communication with his flagship/ops center? This was another great Harpoon feature and it really showed the limitations of employing submarines as a overall task force commander, especially if you forgot to put "check-in" waypoints and lost control of your sub for hours or days or (occasionally) permanently. Maybe enhance the communications model so similar situations could arise with aircraft or surface ships due to battle damage, jamming or stringent EMCON? Maybe a new setting for "check-in" times (every x hours come up on comms for y time) as well?

3. Periscope-depth modeling. Its somewhat annoying that subs at periscope always stick there periscope up and keep it there. It probably isn't helped that even older surface search sets in relatively high sea state (sea state 3 and 4) have no trouble localizing a - presumably - transient radar contact and determining, beyond a shadow of a doubt, that its real.

4. On that note, apparently the Mk.1 Eyeball works to spot very large wakes at 40,000ft above the ocean. Through solid cloud cover. At night. In a very heavy rain storm.

5. Maybe some additions to the modeling of naval aviation?
5a. Aircraft carriers launching and especially recovering aircraft should be locked into their current heading and/or have the aircraft in the groove abort their landing, flying back into the pattern to try again once the boat stops turning.

5b. Players should have the ability to "pre-load" the decks with ready aircraft, instead of having to flip back and forth between the air facilities tab and the aircraft tab to figure out which aircraft is already on-deck and ready to be launched as an alert bird and which will have to be pulled out of the hangar, moved on an elevator and so on.

6. Just remembered something: its too easy to determine that submarines and aircraft have been killed currently. Could we get something like the "hulk" status of dead/sinking surface, where they still are registering as a contact, even after being killed? Obviously for aircraft/missiles this wouldn't last long, but one of the toughest things about your common missile defense scenario is figuring out if you've killed the target and its debris registering as new contact(s) or if the radar blip you saw was your own missile's detonation.



In the spirit of not being completely negative, none of these are deal-breaker issues and just tightening a few fidelity screws would really add massive layers of depth to an already outstanding simulation.
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