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RE: The Bloody First to Arrive in 2014

 
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RE: The Bloody First to Arrive in 2014 - 2/8/2018 5:55:38 PM   
Neogodhobo


Posts: 405
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I usually always activate the AI cheats, but even this is not enough. I think its clear to everyone that Close Combat AI is mediocre at best.

And this is why we need a BETTER Multiplayer aspect of the game. This is where the magic happens.

(in reply to mickxe5)
Post #: 121
RE: The Bloody First to Arrive in 2014 - 2/9/2018 1:35:29 AM   
gravyface_

 

Posts: 148
Joined: 4/21/2007
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quote:

ORIGINAL: Nomada_Firefox

quote:


There's some good AI out there though, for turn-based games particularly, but there's time to run an algorithm based on events _not_ happening in real-time, so it's less daunting of a task vs. a real-time game.

If you compare the AI from the published CC games with the last ten years published RTS games, with a few exceptions, you will see a lot better AI.

Anyway, comparation here is a bad idea because the published CC games used a game engine from more of 22 years ago where deep changes in the AI were not possible and players usually think as if they were new games where they were not.

For me, I would be happy if the AI attacks me and it uses some type of tactics. I do not wait miracles, only some from the year 2018, not from 1996.


I always wondered why developers didn't just apply textbook tactical doctrines as responses to situations. Add some variables (morale, insubordination, FoW, communications breakdown, timing, etc.) and that would be a quality AI.

For example, taking out a fixed position: suppressing fire, flanking, smoke, speed, these are all things that shouldn't be that difficult to quantify.

We're not asking for Napoleon in our AI, reshaping the very concept of operational warfare, just textbook tactics implemented on a script when certain conditions are met.

(in reply to Nomada_Firefox)
Post #: 122
RE: The Bloody First to Arrive in 2014 - 2/9/2018 1:36:57 AM   
gravyface_

 

Posts: 148
Joined: 4/21/2007
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quote:

ORIGINAL: Neogodhobo

I usually always activate the AI cheats, but even this is not enough. I think its clear to everyone that Close Combat AI is mediocre at best.

And this is why we need a BETTER Multiplayer aspect of the game. This is where the magic happens.


Setting up a MP game seems like a PITA to coordinate; I don't have much time to game, so when I have a free moment, I don't expect someone to be ready and waiting to play a game.

(in reply to Neogodhobo)
Post #: 123
RE: The Bloody First to Arrive in 2014 - 2/9/2018 1:21:08 PM   
Nomada_Firefox

 

Posts: 765
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quote:



I always wondered why developers didn't just apply textbook tactical doctrines as responses to situations. Add some variables (morale, insubordination, FoW, communications breakdown, timing, etc.) and that would be a quality AI.

For example, taking out a fixed position: suppressing fire, flanking, smoke, speed, these are all things that shouldn't be that difficult to quantify.

We're not asking for Napoleon in our AI, reshaping the very concept of operational warfare, just textbook tactics implemented on a script when certain conditions are met.

With the old CC engine because it had 22 years..........with new games, there are games with good IA, most of the modern RTS games gave a good fight. It is my unique request, a good fight, tactics or not, just I want a AI attacking me, defending, these things, a real challenge.

(in reply to gravyface_)
Post #: 124
RE: The Bloody First to Arrive in 2014 - 2/9/2018 4:22:00 PM   
Benedict151

 

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We will be looking to make multiplayer more user friendly


(in reply to Nomada_Firefox)
Post #: 125
RE: The Bloody First to Arrive in 2014 - 2/9/2018 4:23:53 PM   
Benedict151

 

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With regard to the AI we are giving it an overhaul and one aspect we are looking at (now in fact) is its aggressiveness
We too want it to give you (and us) a good fight - and from there we will look to enhance its 'tactical know-how'

regards
Ben Wilkins

(in reply to Nomada_Firefox)
Post #: 126
RE: The Bloody First to Arrive in 2014 - 2/9/2018 5:08:21 PM   
zakblood


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sounds go to me, when can we sign up for beta then?, is the next question

(in reply to Benedict151)
Post #: 127
RE: The Bloody First to Arrive in 2014 - 2/9/2018 5:53:13 PM   
gravyface_

 

Posts: 148
Joined: 4/21/2007
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quote:

ORIGINAL: Benedict151

With regard to the AI we are giving it an overhaul and one aspect we are looking at (now in fact) is its aggressiveness
We too want it to give you (and us) a good fight - and from there we will look to enhance its 'tactical know-how'

regards
Ben Wilkins



Sounds exciting.

I remember the old Vet Mod for CC4 (or 5?): I remember the first map, in awe, as literally every SS unit on the map got up, and just converged at a gallop on the town I was holding... ended up wiping out a quarter of them with some well-placed mortar fire in the town center, but man, it was intense hand-to-hand after that, room-by-room.

(in reply to Benedict151)
Post #: 128
RE: The Bloody First to Arrive in 2014 - 2/9/2018 8:55:44 PM   
Neogodhobo


Posts: 405
Joined: 8/17/2017
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quote:

ORIGINAL: Benedict151

We will be looking to make multiplayer more user friendly

.
.
.

With regard to the AI we are giving it an overhaul and one aspect we are looking at (now in fact) is its aggressiveness
We too want it to give you (and us) a good fight - and from there we will look to enhance its 'tactical know-how'

regards
Ben Wilkins







Sweet, awesome news ! Thanks for shedding some light on that !

_____________________________


(in reply to Benedict151)
Post #: 129
RE: The Bloody First to Arrive in 2014 - 2/16/2018 4:21:21 PM   
Benedict151

 

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Joined: 3/4/2016
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Hello Zakblood

quote:

ORIGINAL: zakblood

sounds go to me, when can we sign up for beta then?, is the next question

quote:

sounds go to me, when can we sign up for beta then?, is the next question


Funny you should ask - beta is a little way off (cue sighs and groans), but alpha is approaching increasingly quickly and we will want a small outside test group for that
More news soon!

regards
Ben Wilkins

(in reply to zakblood)
Post #: 130
RE: The Bloody First to Arrive in 2014 - 10/4/2018 2:14:33 PM   
CGGrognard


Posts: 406
Joined: 10/3/2013
From: Washington, DC
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My birthday is coming up soon and my wife is asking what I want for my birthday. As in previous years, I said I only wanted of The Bloody First; the new highly anticipated installment of the Close Combat series. But as in previous years the game wasn’t released, so from my wife, I received nothing for my birthday. Now I’m not complaining about the time it’s taking to develop the game, but I am concerned my wife is getting tired of me asking for the same gift time and time again. I guess I could switch it up and ask for another game, but then that would kill the anticipation I have for The Bloody First.

_____________________________

"The supreme art of war is to subdue the enemy without fighting." - Sun Tzu

(in reply to Nomada_Firefox)
Post #: 131
RE: The Bloody First to Arrive in 2014 - 10/4/2018 2:52:30 PM   
Nomada_Firefox

 

Posts: 765
Joined: 11/12/2001
From: Spain
Status: offline

quote:

ORIGINAL: CGGrognard

My birthday is coming up soon and my wife is asking what I want for my birthday. As in previous years, I said I only wanted of The Bloody First; the new highly anticipated installment of the Close Combat series. But as in previous years the game wasn’t released, so from my wife, I received nothing for my birthday. Now I’m not complaining about the time it’s taking to develop the game, but I am concerned my wife is getting tired of me asking for the same gift time and time again. I guess I could switch it up and ask for another game, but then that would kill the anticipation I have for The Bloody First.

I recomend you ask a mixer to your wife.

But if you have asked the CCBF as the same gift all these years, your wife will be very happy because she has not bought it yet. Very cheap.

(in reply to CGGrognard)
Post #: 132
RE: The Bloody First to Arrive in 2014 - 10/12/2018 1:04:38 AM   
wodin


Posts: 9505
Joined: 4/20/2003
From: England
Status: offline
Please just make Inf like they where in CC2. Inf with staying power!!

_____________________________


(in reply to Nomada_Firefox)
Post #: 133
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